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Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 10:57 am
by Church
Krazy wrote:
Jim_Raynor wrote:
Krazy wrote:
Jim_Raynor wrote:Oh. Alright, I'll leave it as just a campaign then.


Yes!  Go team campaign!

No additional downloads, no downgrades, just download and launch that stuff!  YEAH!  WHOO!


Is that for real or are you just insulting me?

You have a mod. And quite a cool one at that. ;)


I don't have a mod...  Everything my campaign has is 100% compatible with the most recent version of BW.


You don't have a mod? Wow! All those special abilites are amazing, I was sure it was a mod. Do you use X-tra editor or scm draft or both? Or soemething else?

Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 11:06 am
by Dem0nS1ayer
Nope, Jim', those abilities can be easily done with map editors. :D

Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 11:10 am
by Church
Dem0nS1ayer wrote:Nope, Jim', those abilities can be easily done with map editors. :D


You mean regular staredit? How?

Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 2:15 pm
by Church
Krazy wrote:
Jim_Raynor wrote:
You mean regular staredit? How?


I've done almost every map so far in scmdraft2.  The kill spell uses a mobile grid, the rest are pretty simple. 


The whole thing? I thought I heard somewhere that the briefings didn't work in scmdraft2.
I do my maps in staredit, then patch it up in x-tra editor, and (if i need to) patch it up more in scmdraft2.
I want to use scmdraft2 as little as possible because it doesn't like me  :P
It keeps telling me that:
Soemthing bad happened, would you like to save a diagnostic file?

So I gave up on it. No, I don't want a tutorial. I just don't like using scmdraft2.

Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 5:33 pm
by Dem0nS1ayer
Also, Jim', if you're getting that error, just click save before you exit the program.  Then,  when you open your map, it'll be where you saved it from.  Also, you're probably using an outdated version of scmdraft.  Use this. http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar

Re: StarCraft: Reuniting

Posted: Tue Jul 07, 2009 8:30 pm
by Church
Krazy wrote:
Dem0nS1ayer wrote:Also, Jim', if you're getting that error, just click save before you exit the program.  Then,  when you open your map, it'll be where you saved it from.  Also, you're probably using an outdated version of scmdraft.  Use this. http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar


I still get it often with the newest version; I think it's usually related to not having a start location for one player when saving.


I do have the newest version. I just don't care much for scmdraft2.
X-tra editor has most of those AI scripts I think, but terrain is much funner to play with in scmdraft2.

I love deleting units in scmdraft2... scream you little idiots.

Re: StarCraft: Reuniting

Posted: Fri Jul 10, 2009 10:09 am
by Church
Update

Protoss Campaign
All Maps: 100% done

Zerg Campaign
All Maps: 100% done

Terran Campaign
Prologue: done
Level one: done
Level two: done
Cutscene one: done
Level three: 0% done
Cutscene two: 95% done
Epilogue: 0% done

Just about finished! Then I can go through the maps.

Screenshots:

Protoss Prologue:
Reuniting screen 4: Mi’Shuras greets Yah’zar.
Reuniting screen 5: Artanis makes his speech.

Protoss One:
Reuniting screen 7: Only Dark Templar can be warped in at the warp gate for the time being.
Reuniting screen 8: I stupidly was building random structures... this is when I noticed.
Reuniting screen 9: Cruelty!

Protoss Two:
Reuniting screen 10: A stalker gives the info on what’s going on.

Zerg One:
Reuniting screen 11: Ryuuthn makes his retreat.
Reuniting screen 12: A quest for resources begins.

More to come!

Re: StarCraft: Reuniting

Posted: Fri Jul 10, 2009 10:37 am
by Church
More screenshots!

Protoss Three:
Reuniting screen 13: The ultralisks are pummelling my unprotected/unworked on base.
Reuniting screen 14: Zergling rush! With Hydralisks too!
Reuniting screen 15: There are so many Mutalisks that their attacks are hiding my Corsairs.
Reuniting screen 16: They got in the base!
Reuniting screen 17: Trying to kill the last cerebrate.
Reuniting screen 18: A new enemy?
Reuniting screens 19 and 20: A Dark Templar nobly sacrifices himself.

More coming!

Re: StarCraft: Reuniting

Posted: Wed Jul 15, 2009 7:28 pm
by Church
More and more screens. They just keep coming...

Stats

Stalker Stats: No need for a description here.
Tardonis Stats: Take a guess.
Yah'zar stats: I know, I already posted this one, and the next, but now they're jpg format.
Mi'Shuras stats: A flying pig.

Thats all!

Re: StarCraft: Reuniting

Posted: Wed Jul 15, 2009 9:00 pm
by Church
Krazy wrote:Better hope Tardonis never gets emped, cause that boy don't have much hp.


You never fight Terran with Tardonis.

In this campaign  ;D at least, but I will make others with him in it.

He has so little hp to teach you to use shield batteries and protoect him well! :D ;D :) ;)

Re: StarCraft: Reuniting

Posted: Fri Jul 24, 2009 1:30 pm
by YamiShadow
my fave character in this whole game is Ryuutn!

:-)

He is quite interesting, he has a moderate concept of Protoss honour it seems!

Re: StarCraft: Reuniting

Posted: Fri Jul 24, 2009 1:37 pm
by Church
Just to clear things up on why YamiShadow knows that: He is the beta tester.

There will be no open beta.


Now: Update

Whole campaign: Completed!!!

I finally finished! Will upload whole campaign soon. Right now the Protoss Prologue! ( consider it a teaser/demo.)

Re: StarCraft: Reuniting -- Completed

Posted: Sat Jul 25, 2009 3:17 pm
by Church
Update

Download!!

Click on that thingy and download the campaign!!!

Remember, the file size is HUGE.

I have tested it, it takes 40 minutes to download on a decent high speed connection. I'll make a lite version soon. Maybe a hard version?

After downloading, don't extract it right away, read the readme. It is in-depth, but it will tell you what to do.

IMPORTANT NOTES:

1. Be patient. Many times you will have to wait a while before something finishes. (Dang music being too long.)

2. Protoss level three is a defending mission. Because of some things (including the length of the song) you will have to defend your base till the song ends. Then run around the area of your base (including outside it a bit) and kill all the zerg in the area. When the screen goes to a black area and text appears, do NOT click any more units. Just watch.

3. Zerg prologue has some sound issues. I can't fix it, don't ask me too.

Have fun!

Re: StarCraft: Reuniting -- Completed

Posted: Sun Jul 26, 2009 9:08 am
by Church
Krazy wrote:So you did end up completely scrapping the mod?

Random comments as I play:

Why can you build a robotics support bay in mission 1 if you can build neither reavers nor upgrade shuttles?

Cool but weird: Once the victory trigger starts to play in mission 2, you can lose heroes, but will still get victory.


Weelll... the mod is not completly scrapped. I might make one... later. It is no longer neccasary.

Robotics support: I thought it allowed more structures lol.

Well I could fix that, but if you lose the heroes in that time, wouldn't that be kinda mean to the player? Right about to win: Yah'zar has been killed. You have failed to achieve victory!

Also, my origanal post has been changed.

Edit: Alright, I'm gonna be gone for a week. Please send me PM's on what you think, I'll reply as soon as I can.

Re: StarCraft: Reuniting -- Completed

Posted: Sun Jul 26, 2009 1:02 pm
by thebrowncloud
Jim_Raynor wrote:

Well I could fix that, but if you lose the heroes in that time, wouldn't that be kinda mean to the player? Right about to win: Yah'zar has been killed. You have failed to achieve victory!



Set all heroes to invincible once the objectives have been achieved. or, if its a dialogue that doesnt require the player to see unit actions (i havent played it yet. still working on my own project) then u can center the player view wherever it needs to be and pause the game