Campaign Creations StarCraft Campaign Contest Details
Posted: Thu May 28, 2009 12:07 pm
Adjustments to any Details are in [i]italic underline.
First Prize – TWO StarCraft 2 Beta Keys, StarCraft: The Board Game
Second Prize – TWO StarCraft 2 Beta Keys, StarCraft: Novel Trilogy
Third Prize – TWO StarCraft 2 Beta Keys, StarCraft Poster
ADDITIONAL REWARDS TO ALL WINNERS:
Project Hosting on Campaign Creations' upcoming new section currently codenamed Contests. Featuring a profile of victors and review of their submissions. Special achievement in Forum representing congratulations for first place victor.
Contest will be a campaign creation contest, with no limits other than using lore; to present a story as to what occurred within the four years between the Brood War and StarCraft 2 storyline. It may be portrayed through one, two, or all three of the races, [i]and may involve any period between the four years. (You may use time lapse such as "one year later" in your story to pace through the timeline.) Style can be crafted in any sequence, such as episodes, intertwining, etc. and may revolve around main characters or spin-off fan-created characters. Judgment will be based on ability to portray story via in-game text and triggers, mapping ability, and overall professionalism of the project. Additional extras such as music, vocal work, or artwork adjustment will not directly ultimately affect judgment but may aid in help of a tie, as well as how early you announced your project and how many updates you perform in your thread. The contest will be based off a scoring system, where one can acquire up to ten points based on each criteria: Text (Spelling, Grammar, Formatting, Dialogue, etc), Triggers (Complexity, Functional, Usage), Mapping (Categories: Layout and Beauty), and Professionalism (Attention to detail, lore, updates, and presentation).
[i]The overall project must involve sometime directly related to an occurance within the four years, and may, if you wish, be established by using the Brood War timeline, and may, if you wish, be concluded using the StarCraft II timeline.[i]
Contest Begins: Jun 6th, 2009
Contest Weekly Updates Start: June 15th, 2009
Contest Ends: July 31st, 2009
Project announcement on "StarCraft Four Year Between Campaign Competition" forum. Only one thread per contestant is allowed. First post will contain project information: Name/Alias, Age, Direction of Campaign (Story). Following posts will include any selected details of submitted project. At any time during the following eight weeks, contestants are required to submit development logs and screenshots of their project at any day of the week once a week. Upon completion a separate reply to the contestant’s thread must be added with the text "PROJECT COMPLETED." After, you may add links to download your project. We encourage you to wait until the final week to upload your project, but are not required to.
Direction: I intend to produce three additional episodes related to each of the three races. The Terran will be the first focus, following a ten map story, followed by the Protoss in a five map story, and the Zerg in the end with a fifteen map story. On occasion, the player may switch roles to a different race to get a better perspective on the situation, but will continue overall on the main race’s story after. Together they will produce an arcing story as to what the original heroes did within the four years.
OFFICIAL CONTEST INFORMATION:
NO PURCHASE NECESSARY. To enter, complete the procedures listed in the PROCEDURE topic above. To be eligible, entries must be completed and received on or by the closing date of the draw. Incomplete entries will be considered but most likely not accepted. All entries shall remain property of their creator; however, rights to host on Campaign Creations for an indefinite time frame are acknowledged and supported by the creator.
1. The contest is open to the general public.
2. The prize is not redeemable in cash and must be accepted as awarded.
3. Decisions of the contest judges are final - no substitutions will be available.
4. By claiming the prize, the winner(s) authorize the use of their content by Campaign Creations for any means, including but not limited to, advertisement, publicity, public downloads. Winner is allowed to adjust content at a later date and also retains ownership of content.
5. In accepting the prize, the winner(s) acknowledge that prizes will be shipped to their chosen location. Shipping will be paid for by Campaign Creations if address is located within the continental United States. If address is outside of the United States, winner(s) acknowledge that they are responsible for supplying additional funds to ship prizes outside of the United States or agrees to Cash on Demand (CoD) shipping option if available. Winner also has option to forfeit material prizes and accept digital prizes alone.
6. Detailed contest rules applicable to this contest, including contest entry dates, how to enter, prizes, and procedures will be listed at the top of this post and may alter at any time.
7. Campaign Creations retains the rights, in its absolute and sole discretion, to make substitutions of equivalent kind or approximate value in the event of the unavailability of any prize or component of the prize for any reason whatsoever.
8. Campaign Creations reserves the right to withdraw or terminate this contest at any time without prior notice.
9. Approximate value of prizes, if stated, may vary.
10. One entry per person.
- TEXT: Your project is a representation of yourself. “Blizzard quality” should be of your highest priority. Aesthetically pleasing formatting of text, proper grammar, punctuation and spelling are a must. The dialogue must be catching and attractive. Using a “real” personality instead of proper writing is a step further in immersing your player with your project. (EX: Someone will say in person “That aint right!” but will properly write “that is not right.” To connect players with characters, they must have personality.) This criteria is judged from a 1-10 scale, 10 being the highest score.
- TRIGGERS: Triggers can range from a simple “Hello, world!” to a complete reenactment of an epic space war with explosions and so forth. With that said, this category’s points will likely go to the more creative uses of StarEdit’s trigger system. The more complex the triggers, the higher the score. With complexity comes function, however, as the triggers must work. Finally- The trigger must also have a usage and not simply be pretty things to impress people. Don’t overdo your triggers to confuse your player. This criteria is judged from a 1-10 scale, 10 being the highest score.
- MAPPING: Mapping is all about making things look natural. Doodads are a gift given to us to allow that to be accomplished. However the map must also function and because of this we have separated mapping into two categories: Layout and Beauty. Layout is the function of the map, does it work? In addition is it to triggers, story, etc. The beauty of the map is the aesthetic value of the map. Are trees varied and placed properly, does that rock look good there? All these aspects require this criteria to have two categories of ten points each. This criteria is judged from a 1-10 scale in both categories separately, 10 being the highest score.
- PROFESSIONALISM: Overall, your completed project will not solely be played because it was created. It must be presented properly and professionally to your potential players. Introducing someone to your project with a quick synopsis with a download link will quickly attract more players than a title and download link. Inside your project, players will continue playing if you follow through with your pitch and your attention to detail of it. In this situation, are you following the lore properly and are you getting a good grasp of the characters and how you are presenting them. This criteria also has a few points dedicated to weekly update to define professionalism in keeping your potential players updated. This criteria is judged from a 1-10 scale, 10 being the highest score.