Operation: Mancatcher
Posted: Thu Jul 02, 2009 5:52 pm
Name: IskatuMesk
Age: 21
Synopsis;
Judicator Zilous is just chilling out, minding his own business, when suddenly a warp flux inadvertly thrusts him through the ruptured anus of the universe and thrusts him into a world full of mexicans and texan disco. Through a series of unlikely events, Zilous finds himself responsible for the survival of the galaxy and questionable material distribution everywhere. He must fight the deepest, grimiest horrors of the coldest, darkest corners of heck in an effort to get out of this ordeal with his life and dignity.
Gameplay concept;
Operation: Mancatcher will unlock the power of the iscript.bin to deliver a unique gameplay experience to the player. This will be a micro-intensive map that mimics gameplay from classic shooters where you must avoid hordes of enemy projectiles to accomplish your objectives. The gameplay will be heavily dialog-driven and completely voice acted.
This will be the first UMS map I've created in over eight years, so that alone should be reason to vote it #1!
The biggest challenge I expect to face with this project is simply being able to work on it.
Age: 21
Synopsis;
Judicator Zilous is just chilling out, minding his own business, when suddenly a warp flux inadvertly thrusts him through the ruptured anus of the universe and thrusts him into a world full of mexicans and texan disco. Through a series of unlikely events, Zilous finds himself responsible for the survival of the galaxy and questionable material distribution everywhere. He must fight the deepest, grimiest horrors of the coldest, darkest corners of heck in an effort to get out of this ordeal with his life and dignity.
Gameplay concept;
Operation: Mancatcher will unlock the power of the iscript.bin to deliver a unique gameplay experience to the player. This will be a micro-intensive map that mimics gameplay from classic shooters where you must avoid hordes of enemy projectiles to accomplish your objectives. The gameplay will be heavily dialog-driven and completely voice acted.
This will be the first UMS map I've created in over eight years, so that alone should be reason to vote it #1!
The biggest challenge I expect to face with this project is simply being able to work on it.