Campaign Creations StarCraft Scenario Contest

(July 2nd, 2009 - July 6th, 2009) Completed: August 2nd, 2009
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Campaign Creations StarCraft Scenario Contest

Post by Campaign Creations »

PRIZE POOL:
Grand Prize – StarCraft Cinematic Poster and Two (2) StarCraft II Beta Keys

ADDITIONAL REWARDS TO ALL WINNERS:
Project Hosting on Campaign Creations' upcoming new section currently codenamed Contests. Featuring a profile of victors and review of their submissions. Special achievement in Forum representing congratulations for first place victor.

REQUIREMENTS:
Contest will be a scenario map creation contest, with a predetermined character: Judicator Zilous, where the contestants must portray an event in one map alone with this character as the protagonist to a basic self-determined story. Judgment will be based primary on the complexity and amount of story-driven content contained within the map. In addition, the mapping ability and overall professionalism of the project will also be considered. Additional extras such as music, vocal work, or artwork adjustment will not directly ultimately affect judgment but may aid in the scoring. The contest will be based off a scoring system, where one can acquire up to ten points based on each criteria: Text (Spelling, Grammar, Formatting, Dialogue, etc), Triggers (Complexity, Functional, Usage), Mapping (Categories: Layout and Beauty), and Professionalism (Attention to detail, lore, and presentation).

A few important notes to take into account is that Judicator Zilous operates an Arbiter. Arbiters have been known to have the ability to manipulate space and time to transport personal and supplies, alongside freeze personal in the same manner. This, however, does not limit them from giving themselves the ability to time travel or perhaps even enter other dimensions. Your imagination is your limits in this contest, the only requirement is Judicator Zilous be the main character, however his survival or lack of is in your hands.

ACTIVITY DATES:
Contest Begins: July 2nd. 2009.
Contest Weekly Updates Start: July 6th, 2009.
Contest Ends: August 2nd, 2009.

PROCEDURE:
Project announcement on "StarCraft Scenario Competition" forum. Only one thread per contestant is allowed. First post will contain project information: Name/Alias, Age, Direction of Scenario (Story). Following posts will include any selected details of submitted project. At any time during the following four weeks, contestants are required to submit development logs and screenshots of their project at any day of the week once a week. Upon completion a separate reply to the contestant’s thread must be added with the text "PROJECT COMPLETED." After, you may add links to download your project. We encourage you to wait until the final week to upload your project, but are not required to.

SAMPLE SUBMISSION:
Name: Lavarinth
Age: 23
Direction: I intend to introduce Judicator Zilous on a normal recon mission to help support an exploration team, however in an attempt to recall additional scouts, an accidental explosion causes him to lose focus and warp himself to an unknown location and time to him, but to us.. It is a planet called Gantris VI, and a year known as 2270, with a large supercarrier heading straight towards him.

OFFICIAL CONTEST INFORMATION:
NO PURCHASE NECESSARY. To enter, complete the procedures listed in the PROCEDURE topic above. To be eligible, entries must be completed and received on or by the closing date of the draw. Incomplete entries will be considered but most likely not accepted. All entries shall remain property of their creator; however, rights to host on Campaign Creations for an indefinite time frame are acknowledged and supported by the creator.

CONTEST RULES:
  1. The contest is open to the general public.
  2. The prize is not redeemable in cash and must be accepted as awarded.
  3. Decisions of the contest judges are final - no substitutions will be available.
  4. By claiming the prize, the winner(s) authorize the use of their content by Campaign Creations for any means, including but not limited to, advertisement, publicity, public downloads. Winner is allowed to adjust content at a later date and also retains ownership of content.
  5. In accepting the prize, the winner(s) acknowledge that prizes will be shipped to their chosen location. Shipping will be paid for by Campaign Creations if address is located within the continental United States. If address is outside of the United States, winner(s) acknowledge that they are responsible for supplying additional funds to ship prizes outside of the United States or agrees to Cash on Demand (CoD) shipping option if available. Winner also has option to forfeit material prizes and accept digital prizes alone.
  6. Detailed contest rules applicable to this contest, including contest entry dates, how to enter, prizes, and procedures will be listed at the top of this post and may alter at any time.
  7. Campaign Creations retains the rights, in its absolute and sole discretion, to make substitutions of equivalent kind or approximate value in the event of the unavailability of any prize or component of the prize for any reason whatsoever.
  8. Campaign Creations reserves the right to withdraw or terminate this contest at any time without prior notice.
  9. Approximate value of prizes, if stated, may vary.
 10.  One entry per person.

JUDGEMENT:
  • TEXT: Your project is a representation of yourself. “Blizzard quality” should of your highest priority. Aesthetically pleasing formatting of text, proper grammar, punctuation and spelling are a must. The dialogue must be catching and attractive. Using a “real” personality instead of proper writing is a step further in immersing your player with your project. (EX: Someone will say in person “That aint right!” but will properly write “that is not right.” To connect players with characters, they must have personality.) This criteria is judged from a 1-10 scale, 10 being the highest score.
  • TRIGGERS: Triggers can range from a simple “Hello, world!” to a complete reenactment of an epic space war with explosions and so forth. With that said, this category’s points will likely go to the more creative uses of StarEdit’s trigger system. The more complex the triggers, the higher the score. With complexity comes function, however, as the triggers must work. Finally- The trigger must also have a usage and not simply be pretty things to impress people. Don’t overdo your triggers to confuse your player. This criteria is judged from a 1-10 scale, 10 being the highest score.
  • MAPPING: Mapping is all about making things look natural. Doodads are a gift given to us to allow that to be accomplished. However the map must also function and because of this we have separated mapping into two categories: Layout and Beauty. Layout is the function of the map, does it work? In addition is it to triggers, story, etc. The beauty of the map is the aesthetic value of the map. Are trees varied and placed properly, does that rock look good there? All these aspects require this criteria to have two categories of ten points each. This criteria is judged from a 1-10 scale in both categories separately, 10 being the highest score.
  • PROFESSIONALISM: Overall, your completed project will not solely be played because it was created. It must be presented properly and professionally to your potential players. Introducing someone to your project with a quick synopsis with a download link will quickly attract more players than a title and download link. Inside your project, players will continue playing if you follow through with your pitch and your attention to detail of it. In this situation, are you following the lore properly and are you getting a good grasp of the characters and how you are presenting them. This criteria also has a few points dedicated to weekly update to define professionalism in keeping your potential players updated. This criteria is judged from a 1-10 scale, 10 being the highest score.
Overall these four will total to 50 points, and will be the basis for who gets placed where.
Last edited by Lavarinth on Thu Jul 02, 2009 2:59 pm, edited 1 time in total.
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

Wondering why this contest was created? This contest is for all those who find themselves unable to have the time to create a campaign, or the lack of experience to create something to large-scale. This single map promotional contest is based on giving those people their own opportunity to create something for a reward, the only drawback of course is that there is only one winner.
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

You can submit here as well.
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Re: Campaign Creations StarCraft Scenario Contest

Post by Legion »

Is it 'Zy-Lus' or 'Zee-Lus'?
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Re: Campaign Creations StarCraft Scenario Contest

Post by Marco »

BadManners! wrote: Is it 'Zy-Lus' or 'Zee-Lus'?
The fun is in YOU deciding!
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

I'd go for the first one generally. As Desler said, it's up to you.
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Re: Campaign Creations StarCraft Scenario Contest

Post by AngelSpirit »

Are we allowed to add any other characters or is it limited to just Zilous?
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

AngelSpirit wrote: Are we allowed to add any other characters or is it limited to just Zilous?
You may so long as the story revolves around Zilous.
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Re: Campaign Creations StarCraft Scenario Contest

Post by sharf224 »

Something I should have asked sooner I guess. Does it have to work in single player? I ask because single player strictly limits what can be done, as only one trigger fires at a time in single player. Or can it be just for use online (Battle.net, LAN, etc.)?
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

Single player does not strictly limit what can be done, in fact, does the opposite and allows you to use more features and trigger methods.

It will only be judged as a single player map.
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Re: Campaign Creations StarCraft Scenario Contest

Post by sharf224 »

Alright, I have to redo everything. Because when you go from battle.net to single player it screws up, like only firing one trigger at a time so many things no longer work. What do you mean by 'more features' all I've witnessed is restrictions.
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Re: Campaign Creations StarCraft Scenario Contest

Post by sharf224 »

Yes, I have hyper triggers, and I know the centering is slower, which is fine, the main problem I have is during transmissions(while it's waiting) all other triggers halt, which causes serious problems.
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

Use "don't wait" in the transmission and apply a "wait" trigger after.. May help.
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Re: Campaign Creations StarCraft Scenario Contest

Post by sharf224 »

uhm, any idea when we're gonna hear about the winner?
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Re: Campaign Creations StarCraft Scenario Contest

Post by Lavarinth »

sharf224, alongside judgment of the Campaign contests, I would average sometime early September.
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