[w/ animation] Toon/Cell/Flat shading 3ds max

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GnaReffotsirk
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[w/ animation] Toon/Cell/Flat shading 3ds max

Post by GnaReffotsirk »

Fully Rigged Animation Test
http://www.youtube.com/watch?v=YVSq5aKfEzs



history:

[/hr]
Arm Movement:
Spoiler
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with Leg. Youtube seem to desaturate and wash out the videos.
http://www.youtube.com/watch?v=XOiJcSXPiCI

Edit: This final one is flat, with the armor specular enabled. You can notice the shadows are in a "cut out" thingy, and no shading on the diffuse.

3 parts (every 1:40 or so)
1. No effects
2. With Glare/Bloom
3. with Glare/Bloom and Virtual Dub's motion Blur
http://www.youtube.com/watch?v=7rfIC1Sj4n0
Your thoughts are very much welcome.






Spoiler
edit: Here are two styles for the armor. Which one do you like, and if possible, why do you like it?

http://www.youtube.com/watch?v=uq7QX3tfnGQ

http://www.youtube.com/watch?v=za4DVBotN4M

So far, this is what I've settled with:

http://www.youtube.com/watch?v=ivUQjC_Lvk8

In reality I'm jealous with Ghost in the Shell 2, and that Code Hunters video. How they actually make things seem like 2d.

I've tried fall-off mapping. This is common. Though maybe there is more to fall-off than what I know.

Hoping for input/help from you guys.

edit: What troubles most is the "Wax" or "cellophane" or "glass coated" or "spandex" effect generated.

Also, is there a way to fake Global Illumination without using the solutions in max? GI can make rendering time soar it seems.
Last edited by GnaReffotsirk on Mon Jul 23, 2012 6:55 am, edited 10 times in total.
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IskatuMesk
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Re: [need input] Toon/Cell/Flat shading 3ds max

Post by IskatuMesk »

I'm not a fan of cell shading in the least, personally. But you may want to look into Vray and see if it has materials to your liking.

Doesn't a skylight do global illumination? I don't know what "solutions" are, I think you're delving into stuff hopelessly beyond my skill level (especially since your modeling is leagues better than mine).
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Re: [need input] Toon/Cell/Flat shading 3ds max

Post by Lavarinth »

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Re: [need input] Toon/Cell/Flat shading 3ds max

Post by GnaReffotsirk »

Yeah, I have seen it. I think everything google gives on page one.

I'll keep looking and experimenting.

In any case, I've posted two videos on the opening post. I'd appreciate any idea, impressions, thoughts, opinions.

I have a goal set to what style but am quite shaken and unsure when this came up. I'm thinking of blending the two effects, however, the shots may become more noisy than necessary.

IskatuMesk wrote:I'm not a fan of cell shading in the least, personally. But you may want to look into Vray and see if it has materials to your liking.

Doesn't a skylight do global illumination? I don't know what "solutions" are, I think you're delving into stuff hopelessly beyond my skill level (especially since your modeling is leagues better than mine).
I'll look for V-ray. Yeah, skylight and sunlight, these are the "solutions" that I'm referring to. They tend to make my rendering take like 10,000 years to finish.

But I think I'm getting the hang of it. Having found this online paper on lighting helped a lot.

In any case, the project's still open to other styles. I'm very eager though to get the toon/3d hybrid if it were possible.
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