I very, very rarely make scripts for two reasons;
I like to do things on the fly because I suck at management. I can generally remember all of the key details and formulate my scripts to changing plans. It has never failed me.
I do all major work solo anyway.
And I haven't tried to make a campaign for a very long time.
I did write out a script for a planned SC campaign back in 2006-2007 though. This was called Sarenubus Kaladonmus.
I never, ever set a deadline. I don't recommend it to anyone, either. Although I don't believe you should ever treat a TC or a campaign as a hobby, it's not something you should feel forced into reaching a deadline for. This makes you cut corners. Cutting corners is bad. It's purely psychological.
For SK I created several documents. One was a global script for every mission which admittedly wasn't terribly exhaustive as it was intended to be a relatively short and simple campaign only about 12 missions in length. This global script contained information about every major character and provided minor characters on the fly. This provided a very basic summary of the missions and their backstory.
The main document contained a synopsis of the history of the story and the campaign's involvement, as well as a basic introduction of the main characters.
If I was to build a script for, say, an AO2 campaign, I would also create multiple documents to keep the information sweet and simple.
- Main document. Contains backstory, history, and main character information.
- Mission scripts, perhaps per mission for something of this scale. Provides synopsis of mission mechanics and events, and information on all of the characters involved.
I keep the actual development of everything I do to myself for the most part. I never set a deadline, because that is a psychological weight I don't need on my shoulders. When I need voices soon, I tell the actors that directly.
You should really sign on msn or aim for once. You can ask me all the questions about development and stuff you want.
Last edited by IskatuMesk
on Mon Feb 16, 2009 3:06 pm, edited 1 time in total.
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.