[Sound] How to make Zerg and Protoss voices.

User avatar

Topic author
The Cobaininator
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 16
Joined: Wed Sep 03, 2008 3:58 pm
Status: Offline

[Sound] How to make Zerg and Protoss voices.

Postby The Cobaininator » Mon Feb 09, 2009 2:07 pm

Does anyone know how to tweak talking wav's to make them sound like Zerg and Protoss? Maybe even sound like a radio transmission for Terran? I've been dying to know how to do this now that I have a group of people to make a campaign with.
Thanks,
Cobaininator
Last edited by Lavarinth on Mon Feb 09, 2009 2:58 pm, edited 1 time in total.

User avatar

Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1313
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Maglok » Mon Feb 09, 2009 3:11 pm

Well you should get a audio editing program like Adobe Audition or Soundforge and read the help file. Programs like that can edit wavefiles in a lot of ways. Sometimes you might also want to mix in some background static for transmissions for example.

A lot of it is also in the acting of course.
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8781
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby IskatuMesk » Mon Feb 09, 2009 8:20 pm

Protoss is easy. Make a flange to your liking, then reverse, a light reverb (will take experimenting), and reverse again. Zerg can be harder; most people insist on using the "Underwater" default in Audition which frankly sounds terrible. Obviously there's a lot of technique and things to consider but there's a good starting point.

Mixing is easy. You can actually generate static in audition fairly easily, or you can hunt down the "SPACEMAN" plugin and use that, which is what I do. You can use edit -> Mix in Audition to mix a separate sound for background sound; I believe there was a pack containing sc-related background sounds somewhere out there.

I'd upload the plugin for you guys but my computer is indisposed at the moment.

And as Maglok says, the actor makes or breaks a good vocal.
Last edited by IskatuMesk on Mon Feb 09, 2009 8:22 pm, edited 1 time in total.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Legion
Xel'naga Hero
Xel'naga Hero
Posts: 1142
Joined: Tue Aug 21, 2007 1:17 am
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Legion » Fri Feb 13, 2009 3:55 am

IskatuMesk wrote:Protoss is easy. Make a flange to your liking, then reverse, a light reverb (will take experimenting), and reverse again. Zerg can be harder; most people insist on using the "Underwater" default in Audition which frankly sounds terrible. Obviously there's a lot of technique and things to consider but there's a good starting point.

Mixing is easy. You can actually generate static in audition fairly easily, or you can hunt down the "SPACEMAN" plugin and use that, which is what I do. You can use edit -> Mix in Audition to mix a separate sound for background sound; I believe there was a pack containing sc-related background sounds somewhere out there.

I'd upload the plugin for you guys but my computer is indisposed at the moment.

And as Maglok says, the actor makes or breaks a good vocal.


Protoss is not easy, but it IS as Mesk describes. It's all about experimenting and slightly overacting in places. =)

Zerg... Pff, yeah I try to stay away from stanard presets like underwater anyway. A modified underwater can be fierce, tho. Plus a modified high school thing and some tweaking and there, and your effects can be good enough to be a zerg voice. We haven't heard many zerg voices from Blizz actually. Zasz was great and so were Daggoth and the Overmind, but Kerrigan sounded a bit... too cheap to me.

Ah yes, and I think TheOracle did a tremendous job on Zuhl and Thrax. I liked Zuhl as much as Zasz! And I envy the bastard who created him.

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8781
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby IskatuMesk » Fri Feb 13, 2009 8:42 am

Well, easy in perspective. The "psionic" effect is very simple to achieve. But it takes a lot of time to edit the effects to suit the actor just perfectly.

It's one of those easy to learn but hard to master kind of dealies.

Many people thought my Great Destroyer tests were a perfect overmind (at least for the russian translation, I think?)
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1313
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Maglok » Fri Feb 13, 2009 9:38 am

I think that's the thing. Every actor will need a slightly different edit to sound like a Protoss (if the recording itself is appropriate of course). Protoss recordings without edits are usually very strong voiced words, nearing yelling. "You have failed us Executor!!" 'sharp' stuff like that is the 'easiest' to turn around and get a good Protoss out of. At least in my opinion.
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog

User avatar

Topic author
The Cobaininator
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 16
Joined: Wed Sep 03, 2008 3:58 pm
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby The Cobaininator » Sat Feb 14, 2009 7:38 pm

Okay, thanks for the tips so far everyone!
This is a sample of one of our teammates, ShivaFFX. She was sort of tired the night we did this, but ya. This is our first attempt at an infested female terran. Critique as you like. Give us suggestions and tips. We appreciate all the help we can get.
Thanks,
Cobaininator
Attachments

[The extension has been deactivated and can no longer be displayed.]


User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8781
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby IskatuMesk » Sun Feb 15, 2009 12:00 am

Well, the first thing I'd say is that the effects are way too heavy and mechanical for an infested terran. Next, I'd say the emphasis on the words are a bit weird. I'LL kill YOU all... or something like that. Sounds like she's trying too hard.

The recording quality is decent though. Except for the fact I can hear her breath hitting the mic. In this specific example it can easily be edited out though.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Topic author
The Cobaininator
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 16
Joined: Wed Sep 03, 2008 3:58 pm
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby The Cobaininator » Sun Feb 15, 2009 1:08 am

IskatuMesk wrote:Well, the first thing I'd say is that the effects are way too heavy and mechanical for an infested terran. Next, I'd say the emphasis on the words are a bit weird. I'LL kill YOU all... or something like that. Sounds like she's trying too hard.

The recording quality is decent though. Except for the fact I can hear her breath hitting the mic. In this specific example it can easily be edited out though.


The ILL kill YOU all is easily explained. That was me messing with it. XD How do you edit out breathing? Any other ways of fixing the heavy and mechanical effects? I'm really a noob at this. lol

User avatar

Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6579
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet
Contact:
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Lavarinth » Sun Feb 15, 2009 1:12 am

Breathing is easily decreased by not speaking directly into the mic, but to the side of it.
- - Lavarinth
Campaign Creations Administrator

User avatar

Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1313
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Maglok » Sun Feb 15, 2009 6:31 am

Actually, while that does indeed work, if you got a directional mic (and most are) you will also lose the depth of the recording. The best way to go is just watching yourself try not to do the pops and breaths. Secondly a pop-screen can be put in front of your microphone. You can buy them at most music stores. You can also make one yourself. You take some panties and slip them over a wireframe. Basically it holds spittle and will stop puffs of air so only the soundwaves get through.

Here is a pop-screen.

Image

As for editing it. You can usually edit some of it out by cutting or reducing noise or noise gating (but beware noise gates are tricky things)
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8781
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby IskatuMesk » Sun Feb 15, 2009 12:21 pm

The breathing I heard was at the end, away from the voices. You can selectively delete or re-normalize these pieces (down to 0%) at your discretion. Breathing or pops deep inside actual words or other sounds is a different ballgame, but it IS doable... just unadvised.

The best way to avoid it is to use a pop screen as mags said.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


riyanjason
Terran Settler (Unemployed)
Terran Settler (Unemployed)
Posts: 1
Joined: Thu Jul 15, 2010 5:23 am
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby riyanjason » Thu Jul 15, 2010 5:28 am

I was just watching a live stream with Lumi playing as zerg.. Once he spam building a drone, the zerg voice comes on and it sounded retarded. It gets annoying after constantly hearing it speak "you need more minerals." The sound of the zerg voice is irritating enough to distract you from playing.. I don't know about the majority of you guys, but i liked the SC1 zerg voice much better.
NS0-163 and PMI-001 guide as well for more help PW0-104 and SY0-201

User avatar

The Oracle
Xel'naga Hero
Xel'naga Hero
Posts: 280
Joined: Sun Nov 19, 2006 9:00 pm
Location: Imprisoned on Aiur
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby The Oracle » Thu Aug 12, 2010 9:49 pm

I'm with you on that. The Overmind sounded way cool.


Archangel
Terran Nuclear Silo Safety Inspector
Terran Nuclear Silo Safety Inspector
Posts: 239
Joined: Sun Jun 14, 2009 8:01 pm
Status: Offline

Re: [Sound] How to make Zerg and Protoss voices.

Postby Archangel » Thu Aug 19, 2010 3:04 pm

The Cobaininator wrote:Does anyone know how to tweak talking wav's to make them sound like Zerg and Protoss? Maybe even sound like a radio transmission for Terran? I've been dying to know how to do this now that I have a group of people to make a campaign with.
Thanks,
Cobaininator


Well, see, what you do is you hire me to do all your voice work.


And then I never get around to it.


Return to “The Workshop”

Who is online

Users browsing this forum: No registered users and 1 guest