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Re: Model Gallery

Posted: Fri May 27, 2016 12:54 pm
by IskatuMesk
Updated materials. Some are my filterforge materials with updated settings and BC5 for normal compression (as opposed to DDS), materials I made for Black Sun, and then a bunch of stock stuff from various Epic packages. Also shown is a prototype of adopting my hair material to their new shader.

I took the screenshots with Medium TXAA which reduces ghosting but still a bit ghosty at periods. Less distortion and shader aliasing. May be the only middleground currently available.

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^ Odd behavior with one of their transparent materials. Maybe intentional.

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^ Infiltrator demo and some other example stuff. Most of the window materials are world position sensitive.

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^ Black Sun stuff I made for the tech document.

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^ Recalibrated ore materials from filterforge.

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^ Recalibrated plating.

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^ Other filterforge stuff.

Note this is full dynamic lighting so no lightbouncing at the moment.

Re: Model Gallery

Posted: Sat May 28, 2016 5:04 pm
by IskatuMesk
Today I fiddled around with a Light Function and did some cleanup for tech document stuff. I am going to try to finish the tech document and hopefully that will help me decide what project gets my priority from hereon. I hope I can get it done before we move, but...

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