JimmyJames wrote:A flexible world to work in could be one factor in the reason behind the WC3 community's inability to release projects. Another reason could be the 'feature creep' borrowing the term from Maglok's post where campaign creators put too much work in front of them to finish. But to point at another paragraph in my topic post, does anyone agree that another reason could be the ease and learning curve of the Campaign Editor itself. There is the architect and his tools. If he gets new tools and they are hard to figure out, chances are the person would go back to using his older tools or stop his work altogether. This might also run into why people in the Starcraft community are more successfully productive than the Warcraft community.
First thing, this thread is absolutely a must for all those who intend to make maps for SC2, IMHO. So many quality posts...
Yeah, I was speaking with Maglok on MSN about the "feature creep" and how we must all be aware of it, not being overambitious and all. Of course, ambition is definitely needed or your campaign will end up mediocre, adding nothing new to the community... but knowing your limits is absolutely needed. Don't aim for cutscenes if you've never ever made one, or your project will just suffer a huge delay. Many veterans got caught by it, like Auspex in TAC 3 and others.
I agree with the campaign editor thingy though. It was so easy to make simple maps in SC compared to making simple ones in WC3... hopefully SC2 editor will be more userfriendly than Worldedit - Blizzard said it'll be, but we'll have to wait and see. woot.