Page 1 of 2

WoW Warlords of Draenor videos

Posted: Sat Apr 25, 2015 12:37 am
by RazorclawX
Same deal as the other ones, although until Hellfire Citadel they're in a somewhat random order.

Blackrock Foundry
The Slagworks

Heroic Oregorger

Music Used:
1. Storming the Castle: Massacre Theatre ~ Dynasty Warriors 7

Heroic Gruul

Music Used:
1. Crisis: March of Destruction ~ Dynasty Warriors 7

Heroic Blast Furnace

Since Blizzard hotfixed the amount of bombs that get tossed around this is actually the first time we've pulled this guy without using Mind Control. It turned out relatively the same.

Music Used:
1. Twin Ax ~ Dynasty Warriors 7 Xtreme Legends
2. Fated Battle: Ambition to Take Over ~ Dynasty Warriors 7

The Black Forge

Heroic Hans and Franz

Music Used:
1. Surrounded: Siege ~ Dynasty Warriors 7

Heroic Flamebender

Music Used:
1. Withdrawal ~ Dynasty Warriors 7

Heroic Kromog

Music Used:
1. Secrecy: Secret Strategy ~ Dynasty Warriors 7

Re: WoW Warlords of Draenor videos

Posted: Tue Apr 28, 2015 12:48 am
by RazorclawX
The Crucible
Heroic Blackhand

(yes, I realize I didn't post the Iron Assembly yet, didn't make a video of them this past week)

Published on Apr 28, 2015

Trial and Error 2nd kill of Heroic Blackhand. Months behind. On the other hand, he's rather difficult for a Heroic boss, and apparently intentionally so. It took a hotfix nerf to the guy's health (and nerfed Impaled bleed damage) before the first kill happened.

Phase 1 was all about positioning. We decided to place the Debris piles at evenly-spaced locations, but that didn't happen the second time around (it picked our healer that was bubble-healing).

Phase 2. Attempted to drop the Slag bombs at square and run to triangle to make the first Siegemaker spawn at square-- that didn't happen this run. All the Marked for Deaths run behind the Siegemaker, but every third one was soaked by a tank by having players align their arrows at the Moon marker. Group 2 dealt with the balcony adds (not shown, obviously). You do get to see my emergency kite, though.

Phase 3. Slag Bombs go to the edge, Marked for Death go to the middle-- nobody stack on each other or they hit each other bad. Massive smash have everyone on the back-right side of the circle to avoid getting thrown off the platform. Rinse and repeat.

Music Used:
1. The Foundry ~ Warlords of Draenor
2. Rise to the Dark ~ Warlords of Draenor
3. Blackrock ~ Warlords of Draenor

Yes, "Blackrock" is a remix of the two Blackrock themes from Warcraft 3-- Doomhammer's Legacy and Blackrock N Roll.

Re: WoW Warlords of Draenor videos

Posted: Tue Apr 28, 2015 2:59 pm
by IskatuMesk
Have you considered commentating over the videos to explain what is going on, or why you do certain things, like positioning, etc? I realize that is not the goal of the videos, but as someone who is otherwise unfamiliar, it might help to understand a bit.

Body slam on Anime.

Re: WoW Warlords of Draenor videos

Posted: Wed Apr 29, 2015 2:47 am
by RazorclawX
I wrote out some stuff in most of the Pandaria videos and in the Blackhand video on the Youtube page, but most of the videos at the moment are more to fill out a set than anything (nobody gives a crap about your 10th kill, frankly I don't either). I've almost never made a complete expansion set either due to being lazy or unwilling to do it at the time (lots of times I really wish I recorded the Heroic versions of Siege of Orgrimmar bosses, but there was stuff going on at the time).

The funny thing is the only boss video I never made for MoP was the four kings, although I never posted the other bosses.

Then you look at the Cataclysm videos and the framerate is shit, I remember the recording process bringing my computer to its knees that I had to stop.

Re: WoW Warlords of Draenor videos

Posted: Wed Apr 29, 2015 4:41 pm
by IskatuMesk
Yeah. I really wish I had been recording back in Burning Crusade. Not necessarily for the boss kills, but for the hilarious guild we had. But I didn't have the drive space to do any kind of dedicated recording back then.

So these are all first kills?

Re: WoW Warlords of Draenor videos

Posted: Thu Apr 30, 2015 2:23 pm
by RazorclawX
IskatuMesk wrote:Yeah. I really wish I had been recording back in Burning Crusade. Not necessarily for the boss kills, but for the hilarious guild we had. But I didn't have the drive space to do any kind of dedicated recording back then.

So these are all first kills?

That's the intention, but none of the videos on this page are first kills.

Re: WoW Warlords of Draenor videos

Posted: Fri May 01, 2015 2:48 pm
by RazorclawX
Iron Assembly

Heroic Beastlord Darmac

Dodge spears, kill the animals the boss mounts on. Each mount that dies grants the boss one skill the mount had-- bleed for the wolf, Tantrum for the Elekk, and Superheated Shrapnel from the Rylak. The Rylak also makes the small animals leave a pile of fire when they die and makes the spears shoot fire at everyone, so it's often considered the most dangerous one (at least until Mythic mode)

Music Used:
1. Secret Decision: Hide Emotion ~ Dynasty Warriors 7

Heroic Operator Thorgar

All of the trains arrive in a predictable pattern, so we have someone call out in Vent which lane is safe to stand on (as opposed to which tracks aren't safe).

Music Used:
1. The Upper Hand: Pierce ~ Dynasty Warriors 7

Heroic Iron Maidens

The lowest life Maiden will be assigned to the boat cannon (behind the arena) so up to 6 players can use the cargo hooks and swing over to the boat for a miniboss. Since the group DPS is extremely high at this point we only deal with two boat phases.

All of the Maidens go to Phase 2 if they hit 100 energy or any of them reaches 20% life (they do not share health). If they enrage while one of them is still on the boat, it's game over.

Music Used:
1. Breaking the Enemy: Isolation ~ Dynasty Warriors 7
2. Over the Mountain: Trail of Death ~ Dynasty Warriors 7
3. The Wild and Crazy Ones: Blow Up ~ Dynasty Warriors 7

Re: WoW Warlords of Draenor videos

Posted: Thu May 14, 2015 11:54 pm
by RazorclawX
Mythic Beastlord Darmac

Despite what it appears, though, this is a heavy single-target fight with other people specifically assigned AOE duties.

* Two Shadow Priests and one Moonkin handle all the spears
*One Enhancemen Shaman, one Combat Rogue, and two Beast Mastery Hunters assigned to AOE duty (their job is to kill the small beasts).
* Everyone else is supposed to single-target the boss or the large animal.

Obviously it wasn't a perfect run as there were a number of untimely Pinned Downs going out which made things harder than they should have.

Re: WoW Warlords of Draenor videos

Posted: Wed Jul 22, 2015 11:58 pm
by RazorclawX
Hellfire Citadel

Heroic Hellfire Assault

Heroic Iron Reaver

Heroic Kormrok

Heroic Hellfire Council ~ Gurtogg Bloodboil, Jubei'thos, Dia Darkwhisper

Re: WoW Warlords of Draenor videos

Posted: Thu Jul 23, 2015 11:02 pm
by RazorclawX
Heroic Gorefiend

Adds die before the boss, always. What we discovered quickly about this fight was the Gorebound Spirit quickly changed the tempo, so we sent an extra person down into the stomach (eg, ME) in order to either help bring down the Gorebound Spirit or help with the skeleton adds; with the default loadout of two DPS and 1 tank dealing with all the stuff in the stomach was too much and adding another DPS down there made the difference.

Kilrogg kill coming later; he died when I wasn't recording.

Music used:
1. Hitohira ~ DW SW mix ~ (Warriors Orochi 3 Ultimate)
2. Rainbow Dispenser (Warriors Orochi 3 Ultimate)

P.S. I have a mix version with a decidedly not as legal music to it that I can't/won't upload, but is much better than what I used. It went to "Hunger" by Kick Axe, used in Transformers: The Movie.

Re: WoW Warlords of Draenor videos

Posted: Thu Jul 30, 2015 2:02 am
by RazorclawX
Heroic Kilrogg Deadeye

Re: WoW Warlords of Draenor videos

Posted: Tue Aug 04, 2015 4:47 am
by RazorclawX
Heroic Fel Lord Zakuun

Considering this guy is a pushover in Normal mode we essentially had to learn the fight from scratch in Heroic where the mechanics actually matter (in Normal this guy may as well have been Patchwerk).

The basic idea is to try to keep the Fel Crystal Pillars clustered together; Zakuun spawns 3-4 pools on the ground and one of them cannot be absorbed as that turns into the pillar (if you absorb none of those pools all of them will turn into pillars which is very bad). Anyone who soaks a pool gets a 2 minute debuff called Latent Energy and they're functionally a mobile pillar for the other major mechanic of the fight-- the purple Wave of Destruction. Any time the purple wave hits a pillar or someone with Latent Energy it will explode doing raid-wide damage, but absorbing the wave hit removes it so people without Latent Energy need to intercept them before they hit a pillar.

Music Used:
1. Vivid Ryu -DW SW Mix- (Warriors Orochi 3)

Re: WoW Warlords of Draenor videos

Posted: Thu Aug 13, 2015 12:29 am
by RazorclawX
Heroic Shadow Lord Iskar

The addon Iskar Assist is used by all members of the raid, which helped trivialize a portion of the encounter (throwing around the Eye of Anzu; of course this didn't make the coordination aspect any easier). The raid stood on one side of the room, move forward if targeted by Fel Chakram, move backward if targeted by Fel Incineration. The kill order for the adds was Fel Raven, Shadowfel Warden, and Corrupted Talonpriest. We saved Bloodlust (and all cooldowns in general) for the Shadow Escape adds.

Re: WoW Warlords of Draenor videos

Posted: Mon Aug 17, 2015 10:57 pm
by RazorclawX
Heroic Xhul'horac

For whatever reason we didn't have much of a problem beating him; it was mostly a matter of getting used to the fact that the fire spreads faster than on Normal. Controlling the fire and the adds is key to this fight.

Green fire and Purple fire explode when mixed. Preference on letting them blow themselves up over sending people to blow them up themselves.

Re: WoW Warlords of Draenor videos

Posted: Wed Aug 19, 2015 11:15 pm
by RazorclawX
Socrethar the Eternal

That guy who used to be a Quest mob in Burning Crusade died and didn't stay dead.

For the robot phase we have two people soak a hit with a tank, then have the same tank soak the second hit. Tank switch after that. The rest of the raid stacks together at the corner slot so we can build up a fire trail at potential portal locations.

Phase 2 we have two people handle the ghosts, four people handle the shadow mages, three people on Socrethar's soul, and everyone else handle either the Dominators or Socrethar. The raid is arranged behind Socrethar opposite the Blue portal where the ghosts spawn while the Robot lays down fire on the ground to slow them down. The first time around we don't use Prison because that complicates things too much. We end this phase and eject from the robot before the third Dominator spawns to prevent Gift of the Manari from getting out of control.

Second robot phase is the same as the first.

Second soul phase we Prison the shadow mages and have those four free people help kill Socrethar.

Second kill if only because we killed him the first time by accident.