Satyr Saturday Replays Week 71 and up

Post Reply
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: Satyr Saturday Replays Week 71 and up

Post by IskatuMesk »

Loladins of Legend is definitely broken by the return bug thing. I sent it to mucky, but who knows what kind of workload it would be to make it playable. Thing is, LoL was left in a kind of haphazard state, between the horrible balancing, lack of items, and lacking several fundamental systems (like creeps out of lane for heroes of grind off of, more/recurrent event spawns, items, heroes, better push mechanics e.g. supply rewards from event spawns or whatever). Well, the list is really long on the kind of fundamental crap the map needed, and I'm not exactly skilled enough in triggers/jass to do any of it, nor am I really motivated to go back into a mess like wc3.

That said, if someone really wanted to put time into it, it wouldn't be much to put our heads together and conjure some comparatively simple shit for the map, like map tong hop style spawning minions out of lanes that give gold, and then maybe CFA-style upgradeable items. But I don't have a graphics pipeline for the game anymore and the existing assets/triggers are horrendeously badly outdated and obscurely laid out. So, for what it's worth, I'd rather put my energy into making ideas or SFX for someone else's map, like CFA itself, than updating LoL again.

But, if you are serious about making new wc3 content, I do still have what is probably the last master version of the project.
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

I've been working on fixing CFA up. I can't even begin to describe what a fucking headache this has been. Thousands of lines of uncommented code, much of it due to unnecessary code duplication and horrible structure. Rewriting the flap capping and backdoor tower porting triggers is going to be especially painful.

This is how I wrote code in 2009. Jesus christ, stick my dick in a block of ice.
User avatar
UntamedLoli
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 856
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:

Re: Satyr Saturday Replays Week 71 and up

Post by UntamedLoli »

Mucky wrote:flap capping
Image
Image
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

A look into what I've written so far, for those curious.
You do not have the required permissions to view the files attached to this post.
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: Satyr Saturday Replays Week 71 and up

Post by IskatuMesk »

You're a very private young man, but I bet AA7 can still open you up like a can of beans.
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

PROGRESS:
  • The new flag capping script is partially functional. Certain things, like the flag changing colors, enabling/disabling fog modifiers, etc. mysteriously still aren't working.
  • A good ten spells still need to be rewritten, as do backdoor towers.
  • The gates seem to be broken for some reason.
  • So does the multiboard.
  • Trying to change a player's food count (not essential for tracking score, but it's meant to be a display for the player) crashes the game.
GOOD THING I HAVE TWO WEEKS TO WORK ON THIS
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

PROGRESS:
  • New flag capping trigger is fully functional, I believe. I will need a second person to assist in testing flag stealing/defending.
  • New backdoor tower linking and teleporting triggers are fully functional.
  • Loaded up the old GUI multiboard trigger for the time being.
  • In the process of rewriting individual spells. Wild Axes, Phalanx, etc.
  • Remember Doom Lord Kazzak, guys? Me neither! He's in the map, though.
  • THE GATES STILL WON'T OPEN WHAT IS THEIR FUCKING PROBLEM
User avatar
UntamedLoli
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 856
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:

Re: Satyr Saturday Replays Week 71 and up

Post by UntamedLoli »

Mucky wrote:[*]THE GATES STILL WON'T OPEN WHAT IS THEIR FUCKING PROBLEM[/list]
Did you ask nicely or say the magic word?
Image
Image
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

Gates are fixed. Finally.

Every spell has been rewritten. Now it's time to take a closer look at the direction this map was heading before I stopped working on it.

But first, MLG rune.
User avatar
Ricky_Honejasi
Xel'naga Solar Moderator
Xel'naga Solar Moderator
Posts: 2011
Joined: Wed Aug 16, 2006 3:50 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Ricky_Honejasi »

Hmm, seems we will see your map updated in its most finest taste.
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: Satyr Saturday Replays Week 71 and up

Post by IskatuMesk »

PREPARE YOURSELVES FOR THE BATTLE OF YOUR ANAL LIVES
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

Last few hours for me to tie up loose ends. I've fucked with a lot of things in the past two weeks. Should have a download ready an hour before SS.

In other news, I stumbled upon this gem:
http://www.hiveworkshop.com/forums/worl ... ing-43668/

Image
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: Satyr Saturday Replays Week 71 and up

Post by IskatuMesk »

Ok Wav is a dieing breed.
that site always did give me a giggle
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

Not-so-full list of changes:
  • Backdoor is now a level 6 spell with infinite cast range.
  • Agility does not increase armor. Instead, every 2 points increases movement speed by 1. Armor effects will be limited to spells and items.
  • Stats have been changed around to create more pronounced differences in hero strengths and weaknesses. For example:
  • The Torrasque now has a shitload of strength and extremely high base damage, but he has very low movement speed, attack speed, and gains zero agility per level.
  • The Giga Crab has a shitload of intelligence, but he starts with 88 hp and gains no strength (he still has mana shield and reincarnation).
  • The Dwarven Interloper now has 900 maximum range and a minimum range of 300.
  • Other heroes’ stats were changed around, but nothing significant like the above three.
  • New MLG rune added as promised.
  • This map now features Joseph Joestar.
  • EDIT: Just remembered I also halved the speed on Tractor Beam. Enjoy dragging dudes across the map, Q.
The map size has doubled from 2.28 to 2.29. loool

Aaand I can't attach .w3x files. lav plz
You do not have the required permissions to view the files attached to this post.
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Satyr Saturday Replays Week 71 and up

Post by Mucky »

Quick recount of issues from tonight:
  • Bridges getting destroyed by Phalanx. I believe the knockback system was responsible for this, as it uses its own filter to kill destructibles. Now it's using mine.
  • Contested flags are not pinging white as they should be.
  • Loloscope: As it turns out, I had an action that literally just moves the hero to the center of the map. Get trolled.
  • Flags: Bill was talking about something that sounded like an integer overflow on the food count. My guess is that the root cause is from flags not changing hands properly, which fucked up the flag count, which in turn fucked up the score count (the food count just displays the score count).
  • Dervish: This hero is just dumb. I have a proper skillset in mind for him, though, so he won't remain that way next SS.
  • Totally nerfing mana shield. In his current state, the Giga Crab is an even bigger tank than the Torrasque.
Talk about any concerns I left out. I'm going to fall face first in my bed.
Post Reply