Loladins of Legend

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Mucky
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Re: Loladins of Legend

Postby Mucky » Sun Oct 08, 2006 10:44 am

Arcan and I are currently playing a game and this happened to my bottom lane.
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Re: Loladins of Legend

Postby IskatuMesk » Sun Oct 08, 2006 10:46 am

Was already stated repeatedly I was going to look at rak's agi bonus and that bloodthirst was bugged. Morak has only two abilities that are rightfully his (slam and pulverize).

I am going to add additional support units/capabilities to the Demonium Magick division and hopefully do Chaosmeld today.


Obviously I haven't done many tooltips since I have been in a constant mad dash to fix spells/creeps/more important things.

I don't know why the splash wasn't working because it should have been.


edit:

Mucky > Also aware of that, too. Currently wondering how exactly I'm gonna fix it. (maybe some kind of trigger that forces them to move if they enter that area.)
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Re: Loladins of Legend

Postby Arcan » Sun Oct 08, 2006 10:52 am

Just confirmed, kills with Impale Mine give no credit.
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Re: Loladins of Legend

Postby Mr. » Sun Oct 08, 2006 11:14 am

Arcan wrote:Well, I think I figured it out (among other stuff)
Here's a comparison of two level 42 heroes.

Rakusu:
STR: 127
AGI: 149
INT: 66
Total: 342

Morak Beartrap:
STR: 163
AGI: 63
INT: 60
Total: 286


I see no problem here :D

Also, I wouldn't underestimate the power of your bash.  After you left the game, I went to your fountain, where all four of your heroes were hanging out.  I killed Aiurs and Tipereth, but you kept getting bash on me, and I could hardly move. 
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Re: Loladins of Legend

Postby tipereth » Sun Oct 08, 2006 5:25 pm

So I think the problem is that since the mine is removed immediately it isn't registering. That can be easily fixed.


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Re: Loladins of Legend

Postby tipereth » Mon Oct 09, 2006 2:38 pm

Two new Loladin heros added, the Soljitsu Gatekeeper, a support hero, and the Olympic Sprinter, a fish that sprints.

THe Sprinter has Sprintmastery, a massive move speed buff for himself, Anchor Crush, a 25% chance to deal fucking enormous damage (400 at level 7), Binding Alliance, a Spirit Link that only affects enemies, and Overtide, a glorified Stampede.

He has max movespeed and a 4 second attack speed, he is the hit and run champ.
Last edited by tipereth on Mon Oct 09, 2006 4:21 pm, edited 1 time in total.


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Re: Loladins of Legend

Postby Arcan » Mon Oct 09, 2006 8:21 pm

Please make sure specialbeamcannon.wav is in for next week's SS.
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Re: Loladins of Legend

Postby IskatuMesk » Mon Oct 09, 2006 9:56 pm

Upcoming changes planned for this coming SS -

Champions of Darkness and Light -

When you have destroyed ALL of an enemy's defenses and their general, the divine forces behind your quest will aid you with these mighty titans. These are stronger than regular epic units and will help you in your final battle.

The Avatar of Doom -

Shadows envelope the land... Light's darkest hour draws near.

New Divisions -

Both sides will receive divisions not yet listed in the Alpha ruleset. Existing divisions will see some rebalancing and additions of their own. Evil players will be pleased to learn that the Magicks division has received its level 10 and 7 units, both of them buff and healing capable.

Hero heroes/rebalanced old ones -

The Chaos Warden, previously forever watchful over the third tier, will finally enter the fray. The mighty Soljitsu presence grows stronger to prevent Evil from destroying all of nature. Fatboy Y eats more than ever.

Sir Lol -

Sir Lol, until now, has cowered in the face of the far stronger Lord Dread. No longer! Sir Lol will get the power he deserves and smite the forces of evil with the same zealotry of the Evil Side's Racial Leader.

Sir Flailsaloot -

The Loladin general found his way out of the pub and back onto the battlefield to serve as the Loladin's Isador Equivelent.

Hero Selection -

It should be easier to click on certain heroes now with the addition of collision spheres to their models.

Knights in Shining Armor -

Tons of new graphics for NPC units, in particular Loladin units.

Icons -

Those annoying green icons have finally been fixed and new icons are being added.

Tanks who can play their class -

Warriors and Ultra Turtles will now be able to taunt enemy NPC's into attacking them. This will protect your healers and provide a bit more strategy to creep battles.
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Re: Loladins of Legend

Postby Mr. » Tue Oct 10, 2006 3:43 pm

Image


...So I uploaded a bunch of random images in preparation for a spam-fest in GD, but people aren't spamming fast enough.  SO I SPAM LoL!  EDIT:  Good thing this forum squishes the quality out of it!

Also wtf is that giant blue dude?  And is the High Priestess the replacement for the archer towers?

With ragards to all of the updates:  Wewt.
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Re: Loladins of Legend

Postby IskatuMesk » Tue Oct 10, 2006 6:50 pm

High Priestess is a level 10 Holy unit. The giant blue dude.... Well, you'll have to wait and see.
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Re: Loladins of Legend

Postby Arcan » Wed Oct 11, 2006 1:51 am

I will love you forever as long as specialbeamcannon.wav gets into the map somehow.
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Re: Loladins of Legend

Postby IskatuMesk » Wed Oct 11, 2006 12:46 pm

You have no idea. You have no idea what is upon us now.

Here's a hint. (Note is has nothing to do with Isador himself or the nuke...)
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Re: Loladins of Legend

Postby IskatuMesk » Wed Oct 11, 2006 9:21 pm

ALPHA RULESET 001B

This ruleset is to be enabled completely in two weeks. Most of it is to be enabled by this SS.


Evil

The Evil side focuses on chaotic cosmic magicks and overwhelming firepower. They summon a variety of brutal warriors and vast demonic beasts to their bidding, also employing maniacal Scorpies to fill in their ranks with lethal machines and suicidal lunatics.

Demonium Magick Division - Epic Unit Relation = Akredian Colossus (Akredian Upgraded)

This is the Evil-side's major casting division. It isn't as powerful or as specialized as either Loladin casting divisions, but instead grants a basic roundation of either powers (supportive and offensive) for the price of one division.

Level 1 - Enables the Rookery Whelp (Support-Offensive Caster).
Level 2 - Nothing.
Level 3 - +1 Rookery Whelp.
Level 4 - +1 Magicks Upgrade (damage/regen)
Level 5 - +1 Rookery Whelp. Enables the Salesman (Offensive Caster/Purger). Enables the Renegade Cassowary (support caster)
Level 6 - +2 Magicks Upgrade (damage/regen)
Level 7 - Enables the Accoutant (Support/offensive caster.)
Level 8 - Nothing (Perhaps the Telemarketer)
Level 9 - +3 Magicks Upgrade (damage/regen), +1 Renegade Cassowary, +1 Salesman, +1 Accountant
Level 10 - Enables Firebolt Whelp spell. Enables the Politician (Offensive/supportive Caster)

Demonium Chaosmeld Division - Epic Unit Relation = Dream Hunter (Chaosmeld Upgraded)

A rounded division that counters the Loladin Infantry division. Enables a variety of units and makes a great game-starter.

Level 1 - +1 Flesh Hunter
Level 2 - Enables Flesh Stalker (melee light dps with magic resistance)
Level 3 - +1 Chaos Upgrade (Damage)
Level 4 - +1 Flesh Stalker
Level 5 - Convert Flesh Hunter -> Bone Hunter (medium melee hybrid)
Level 6 - Enables Bloodstone Warrior, +2 Chaos Upgrade (Damage)
Level 7 - Enables Bloodstone Flamewielder (Battle caster), +1 Flesh Stalker
Level 8 - Enables Sunder Bone for Bone Hunter, Sunder Armor for Warrior (NPC-only debuffs)
Level 9 - +3 Chaos Upgrade (Damage), +1 Bloodstone Warrior
Level 10 - Enables Chaos Drake (Heavy Melee/ranged DPS hybrid)

Turtle Torrent Division - Epic Unit Relation = Blackened Drake (Satanium Upgraded)

The Evil-side Tanking division. Turtles don't do much damage but are necessary to absorb it. Mystical turtles are powerful defensive buffers.

Level 1 - +1 Mega Turtle
Level 2 - +1 Magical Turtle
Level 3 - +1 Mega Turtle, +1 Turtle Powar (damage/defense)
Level 4 - +1 Magical Turtle
Level 5 - Conversion, Mega Turtle = 2 Ultra Turtle (Medium Tanker), Magical Turtle = 2 Mystical Turtle (Strong Support Caster)
Level 6 - +2 Turtle Powar
Level 7 - +1 Ultra Turtle
Level 8 - Taunt for Ultra Turtle (NPC-only)
Level 9 - +3 Turtle Powar
Level 10 - Enables Giga Turtle (Heavy Tanker), ability Turtle Reincarnation for Mystical Turtles.

Flail Division - Epic Unit Relation - Dream Hunter

The Flail division was originally intended as a "zerg"or "overwhelm with numbers" division, but has been changed to a speed-based dps division. The Lawyer is one of the best level 10 Evil-side units and packs a wide range of assorted abilities.

Level 1 - +1 Grimy Little Scorpy
Level 2 - +1 Scorpy Stick-Thrower
Level 3 - +1 Grimy Little Scorpy, +1 Confederate Creaminess (Damage) +1 Scorpy On Fire
Level 4 - +1 Stick-Thrower
Level 5 - Conversion Grimy Little Scorpy -> Molestinator x2 (Medium Melee DPS) +1 Scorpy On Fire
Level 6 - +1 Scorpy Stick-Thrower, +2 Confederate Creaminess
Level 7 - Enables Accountant, Enables Molest for Molestinators (NPC-related damage) +1 Scorpy On Fire
Level 8 - +1 Molestinator
Level 9 - +3 Confederate Creaminess
Level 10 - Enables Lawyer (Heavy Melee DPS/Disabler/Tanker)

Mechanics Division - Epic Unit Relation - Giant Robot (Heavy Siege, Mechanics Upgraded)

The Evil-side siege division. The major differences between the Evil and Loladin sieges is the level 5 units. Burninators make poor tanks, unlike the Loladin Battle Wagons, but are considerably longer ranged (Although not enough to be outside tower range). Also, the Mega Tank is better as a direct siege component, even though it has a lot of life, while the Loladin A.G.W.S. can participate on all fields of battle with great efficiency.

Level 1 - Enables Hand-Crafted Catapult (Long-Range anti-infantry)
Level 2 - Nothing
Level 3 - +1 Hand-Crafted Catapult, +1 Pointy Objects (Damage)
Level 4 - Nothing
Level 5 - +1 Hand-Crafted Catapult, Enables Burninator (Medium-ranged Siege)
Level 6 - +2 Pointy Objects, Burning Ammunition for Catapults.
Level 7 - +1 Burninator
Level 8 - Nothing
Level 9 - +1 Burninator +3 Pointy Objects
Level 10 - Enables Mega Tank (Long-ranged Siege/Anti-infantry)

Shipyard Division - Epic Unit Relation - Giant Robot

The Evil-side aerial division. The Evil air units are more geared towards siege and taking damage rather than destroying large amounts of infantry. Evil Spirits can suicide enemy air units.

Level 1 - +1 Scorpy Attack Shuttle
Level 2 - Enables Evil Spirit (suicide flyer)
Level 3 - +1 Ludicrous Engineering
Level 4 - +1 Scorpy Attack Shuttle
Level 5 - +1 Evil Spirit, Convert Shuttle -> Battle Barge (medium flyer)
Level 6 - +2 Ludicrous Engineering
Level 7 - Enables Cursed Tanker (medium bomber)
Level 8 - nothing
Level 9 - +3 Ludicrous Engineering
Level 10 - Enables Mining Ship, Convert Evil Spirit -> Wicked Appiration x2

Akredian Division - Epic Unit Relation - Akredian Colossus

The Akredian Division is Evil's anti-Avatar heavy singular DPS division. They are tough as nails and deal a lot of damage but come in small numbers and are easy to overwhelm. Best as a secondary or tiertary division.

Level 1 - Enables Akredian Scarab (medium DPS)
Level 2 - Nothing
Level 3 - +1 Akredian Scarab, +1 Akredian Evolution (Damage/Poison)
Level 4 - Nothing
Level 5 - +1 Akredian Scarab, Enables Akredian Hunter (heavy DPS)
Level 6 - +2 Akredian Evolution
Level 7 - Enables Akredian Blood Weaver (DPS buffer), +1 Akredian Hunter
Level 8 - Nothing
Level 9 - +1 Akredian Hunter, +3 Akredian Evolution
Level 10 - Enables Akredian Ravager (heavy DPS/aoe)

Delirium Division - Epic Unit Relation - Shadow Drake

The Delirium Division is a supportive buffing/healing division for the Forces of Evil. Added in the 1B edition of the ruleset, they are designed to support the Magicks division and both divisions together are exceptionally powerful.

Delirium units are strong against magic. It is worth noting that the Delirium's level 10 unit is a Nightmare, a huge burning horse that is completely immune against enemy magic and can frighten lesser enemy units into submission.

Doom Prophecy Division - Epic Unit Relation - Shadow Drake (Epic Caster)

Another casting-based division, this time a direct offensive on par with the Loladin's Arcane division. This division summons a very small number of units, preferring to improve upon individual abilities.

Satanium - Available only after all other divisions are maxed out. All new unit types are Level 10 type. Epic Unit Relation - Blackened Drake -

The Satanium cleans up the Evil army in an insanely late game and provides them with their most powerful spawn - the Blackened Drake. It reduces lane clutter and makes it easier to finish the match.

UNDEFINED STATUS -

The exact way the Satanium will function is now unknown. It may require a number of level 10 upgrades to begin instead of all of them.


Loladin

The Loladins, with their carefully organized armies, consilidate their forces in an even and arranged fashion. They are more defensive and protective, preferring to take their time to dismantle the enemy's forces. This doesn't mean they are slow in the offensive front, with powerful dps chart-crazy knights leading the charge and siege engines smashing down enemy structures left and right.

Infantry Division - Epic Unit Relation - Dpsadin (Mad dps, Infantry Upgraded)

The Infantry division summons a wide variety of warriors to the Loladin's side. With the damage-absorbing warriors and the damage provided by Lolonels and Templar, this division is an excellent game-starter.

Level 1 - +1 Padawon
Level 2 - +1 Musketeer
Level 3 - +1 Padawon, +1 Tempered Pies (Damage)
Level 4 - +1 Musketeer
Level 5 - Convert Padawons -> Loladin Warriors x2 (Medium Tankers)
Level 6 - +2 Tempered Pies, Enable Longbow Archer (Medium ranged dps)
Level 7 - +1 Warrior
Level 8 - +1 Longbow Archer
Level 9 - +3 Tempered Pies, +1 Amazonian Skirmisher
Level 10 - +1 Lolonel, +1 Longbow Archer

Knight's Guild Division - Epic Unit Association - Dpsadin

Summons the armored expertise of both the Knight's Guild and the Southern Amazons. With their mounts and heavy weaponry these units serve as a primarily damage-related division.

Level 1 - +1 Light Cavalry
Level 2 - Nothing
Level 3 - +1 Light Cavalry, +1 Man On Horsie Tactics (damage)
Level 4 - Nothing
Level 5 - Convert Light Cavalry -> Field Cavalry x2 (medium dps)
Level 6 - +2 Man On Horsie Tactics, Enable Amazonian Panther Rider (light rapid ranged dps/aoe)
Level 7 - +1 Field Cavalry
Level 8 - Enable Heavy Cavalry (heavy dps)
Level 9 - +3 Man On Horsie Tactics, +1 Amazonian Panther Rider
Level 10 - Enable Paladin (Heavy dps/support)

Holy Division - Epic Unit Association - Giga Pony (Melee Siege/support)

The Holy Division houses the Loladin's supportive casting. The only offensive unit in this division is the Inquisitor. This division best syncronizes with the Infantry and Knight's divisions as the healers it provides will support them in battle with great results.

Level 1 - +1 Bard
Level 2 - Nothing
Level 3 - +1 Bard, +1 Holism (regeneration)
Level 4 - Nothing
Level 5 - Convert Bards -> Priests (medium healers)
Level 6 - +2 Holism
Level 7 - Enable Inquisitors (medium support/healers/Redeemers/debuffers)
Level 8 - +1 Priest
Level 9 - +3 Holism, +1 Inquisitor
Level 10 - Enable High Priestess (heavy healer)

Arcane Division - Epic Unit Relation - Giga Pony

The Arcane Division houses the Loladin's consolidated offensive casters. These units will require tanks to allow them to be completely efficient. They will also require healers to be able to last against the Evil's mechanics division, which will otherwise destroy them.

Level 1 - +1 Sorceress
Level 2 - Nothing
Level 3 - +1 Bling (Damage/regen)
Level 4 - +1 Sorceress
Level 5 - Convert Sorceress -> Mage (medium offensive caster)
Level 6 - +2 Bling, enable Evoker (Aoe offensive caster)
Level 7 - +1 Mage, enable Magic Arrow for Mage
Level 8 - +1 Evoker, enable Wizard (nuker caster)
Level 9 - +3 Bling, enable Froststorm for Evoker
Level 10 - Enable Trinket Mage (heavy offensive caster)

Tavern Division - Epic Unit Relation - Barkeeper

The Tavern Division is a purely offensive-oriented division that provides both melee and ranged assets to the Loladins.

Level 1 - Enables Thug (melee dps)
Level 2 - Enables Enraged Pilgrim (melee dps)
Level 3 - +1 Rowdiness Upgrade, +1 Thug
Level 4 - +1 Enraged Pilgrim
Level 5 - Thug Convert -> 2x G-Thug (medium melee dps), Enraged Pilgrim convert to 2x Gankster (medium backstabber)
Level 6 - +2 Rowdiness Upgrade, +1 Intoxicated Officer (Medium Ranged DPS)
Level 7 - +1 Swashbuckler (Melee debuffer)
Level 8 - +1 Swashbuckler
Level 9 - +3 Rowdiness, +1 Intoxicated Officer
Level 10 - Enables Waitress (buffer/debuffer)

Amazonian Daemon-Hunter Division - Epic Unit Relation - Barkeeper

This Loladin division is oriented around the warrior women of southern Earth. Adept in warfare through thick jungles and harsh deserts, they proved their allegience to the Light by branding themselves in rituals that demanded they hunt down the most powerful of demons possible. They did not hesitate when the call came to assault the Mars Battle Fortresses, but what awaits them is a true challenge unlike any other. They provide rounded units mostly designed to assist an existing tanking/healing group of some kind (as an alternative to Siege or other, heavier divisions).

All Amazonians specialize from a strong magic resistance.


Soljitsu Division - Epic Unit Relation - Emerald Drake

Although few in number, the followers of the Soljitsu are amongst the most powerful individual units available to the Loladins. This division summons very few units, instead improving on their individual abilities as it progresses.


Siege Division - Epic Unit Relation - Emerald Drake

As its name implies, this is the Loladin's primary mechanized forces, oriented towards offensive maneuvers against the enemy base.

Level 1 - Enables the Scorpion (anti-infantry)
Level 2 - Nothing
Level 3 - +1 Things Go Zoom, +1 Scorpion
Level 4 - Nothing
Level 5 - Enables the Battle Wagon (Heavy Siege), +1 Scorpion
Level 6 - +2 Things Go Zoom, Enables the Lolapult (Ranged Siege)
Level 7 - +1 Battle Wagon
Level 8 - Nothing
Level 9 - +3 Things Go Zoom, +1 Battle Wagon, +1 Lolapult
Level 10 - Enables the A.G.W.S. (Heavy Melee Siege/combat caster)



Champions of Light and Darkness

These huge titans are brought manifest by the divine power of a God. They stride the worlds with an unseen force powering their strength. No mere man or simple demon can conceive of standing against their inspiring might. When all of an enemy's fortifications lay in ruin, the power that stands against them will be blessed with these majestic beings.
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Re: Loladins of Legend

Postby tipereth » Thu Oct 12, 2006 2:32 pm

Coming in the near future (but not next SS):

Skeram the Prophet; Harbinger of the Doom God

Skeram will not have access to any hero abilities whatsoever. He will start out with a 100% cleave, and the Pray skill. Using Pray will allow you to see how much favor you have earned in the eyes of your god, as well as give you a damage increase that will increase as you level up. To earn favor, you must SLAUGHTER things while praying. Once the effect of Pray ends, your kills will no longer count towards favor awards. (Tenatively, every 40 units killed while praying or every 10 killed in one prayer session, Pray lasts 20 seconds. Heros will be worth 5 regular kills.) Awards can be granted in a variety of ways, including (but not limited to) : Minions granted to you by the Doom God, Stat bonuses, and heavily damaging spells targeted at your enemies. Favor awards are also your only way to gain hero abilities. At the beggining of a game, 3 normal abilities and 1 ultimate are randomly selected from a pool (9 normals and 3 ults). These skills can be awarded to you as you gain favor, and will take the place of stat bonuses until you max out your 3 basic skills. This hero admittedly kind of sucks early game, but once he starts racking up kills later on, his stats will go through the roof, and he'll likely have gained a sizeable army of lesser demonspawn.
Last edited by tipereth on Thu Oct 12, 2006 4:41 pm, edited 1 time in total.

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Re: Loladins of Legend

Postby Zilla- » Fri Oct 13, 2006 8:43 am

Have you added the first batch of tooltips yet?


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