Re: ODYSSEY CAMPAIGN: (1) The Treasure of CSS Reliant
Posted: Tue Mar 25, 2008 4:19 pm
Positives :
- Passable voice acting quality-wise overall
- Some custom content
- Completed campaign
- Good terrain work
- Comprehensible story
Brownie Points :
- A different language speaking crew instead of the everyday primary English speaking crew.
Negatives :
- Voice acting was often barely auditible especially in mid-game with the music on.
- Inconstant voice acting use. There was voice acting and then at other times, there weren't when there was dialog.
- Difficulty is high compared to the author's intentions (according to the readme) to be between easy to medium.
Other :
- I personally neglected more to check about typos for your case.
And so my preference/bug list :
###README###
- Over 20 typos.
###GENERAL###
- When you cannot build, player should not have a 50 starting minerals.
- For a campaign that is supposed to be easy to medium difficulty, the difficulty is quite high. You shouldn't have used Insane AIs for example.
- Dr. Marcellin Brongniant hero unit got civilian and custom voices instead of all custom voices.
- Same as above for Gottfriend hero unit
- Gottfriend's custom unit voices tend to have a long delay (2-3 seconds) before actually speaking thus you see the animated portrait "speaking" without hearing any voice and then it closed it mouth, you hear the voice.
- If a hero died, it is preferable to know which one has died instead of "a hero died" text message before losing.
- It would be preferable to update the game objectives (as in via menu then game objectives) more often with minor objectives instead of just keeping the main objectives when there is a lesser but more immediate goal to achieve.
- When creating terran player buildings as reinforcements, they should appear in slightly different locations instead of all hovering in the very same location over each other.
- It would look odd when the USS Steelcourt One have invulnerability and maxed stats. It would be preferable to remove its invulnerability and to give him very high but rounded stats (ex : 7500 hp, 3000 damage) to make it somewhat more realistic.
###MAP 1###
- Since the USS Steelcourt was invincible, it was pretty much possible to send him alone, kill everything and win ridiculously easily.
###MAP 2###
- In the briefing, it looks more professional to use "Northwest" and "Northeast" instead of "NW" and "NE".
- In the briefing, the last dialog should have switched sooner to "End of Briefing" instead of waiting additional 3-5 seconds for it when you no longer saw any text.
- Some noticed typo : "you" (supposed to be "your" as in "your efforts")
- First occasion of Insane AI, basically had 6 guardians, 6 devourers and 5 ultralisks against my base at one time (which is somewhat a lot for an "easy/medium" map.)
Oddness : Looks odd when Captain Greg Elendil loses it whole base to the Zerg and he is just shooting the zerg at its old base location while staying invincible without moving to your base or some more realistic alternative.
- One of the expansions' setup (somewhat bottom-left of map's middle) makes workers get stuck behind the minerals and gas after harvesting gas (screenshot included at bottom of post)
###MAP 4###
- President Joseph's speech might have been good to be shown with subtitles as well
- Gottfriend's portrait during his dialog speech was of normal tank portrait instead of the Edmond Duke used for the rest of the campaign.
- Too much delay wait between the last transmission and the victory screen.
- Oddness : Never use "Terran Flag Beacon" since it spawns a flag and it looks odd, in addition of it having the "Place OPP" ability.
- Noticed typos : unkown (unknown), plant (when it was supposed to be "planet"), Earth (when it was supposed to be "Earth's" as in "Earth's greatest"), prelim (preliminary)
###MAP 5###
- In the briefing, when it is Allumeur's turn to speak, it stills animate the doctor's portrait.
###MAP 6###
- Briefing : No "Start Mission" text message or anything at the end of it.
- CRITICAL : Ridiculously high quantity of carriers that launches so many interceptors which each of them attacks thus maxing out Starcraft's engine of maximum unit shots at any time. I advise you to reduce the number of protoss ships in the map and reducing the terran's strength if necessary to balance the changes.
- You shouldn't have a leaderboard of kills unless there is a logical reason to keep track of a specific amount of kills.
- Noticed typo in briefing : AVTOPILOT (instead of AUTOPILOT)
###MAP 7###
- Briefing : At the end of the briefing, it should have the "Start Mission" equivalent message without waiting 2-3 seconds for it to appear.
- Briefing : You should not use "WTF?" and use "What the fuck?" instead since it looks more professional.
- Again, President's speech should be subtitled.
- IMPORTANT : The minor objective text about liberating Jean Broeque should last a lot longer.
- IMPORTANT : If you don't liberate Jean Broeque first and then go south of teal beacon, you can see the Hero Arbiter cloaking Greg's troops as well as wondering what's wrong.
- The base should start with more than 2 SCVs otherwise the player loses initial time to just to let the ressources pile up to get more SCVs or anything.
- Can't build tanks or goliaths since you cannot have the factory addon for tanks nor don't have the armory for goliaths. If it was voluntary then tanks and goliaths should have been disabled.
- If you lose one of the ghosts, the defeat message says you lost one of your heroes instead of one of the ghosts.
- The ghost ambush is too devastating and sudden compared to the average weight of warnings given especially considering that the player already used 15 minutes to build up his troops and might have not saved. I am also considering your intended campaign's difficulty to be easy to medium as well.
- The trigger to start the 2nd yellow wave should be after the ghost ambush failed (zerg ambush dead) and not 3 minutes later after the ambush started.
- The crashed battlecruisers should be renamed "Crashed Battlecruiser" or something like that instead of "epave ancienne" for English players.
###MAP 8###
- In general, this stage is very hard compared to the campaign's intended difficulty.
- IMPORTANT : Unless you move your troops ahead of time during Perikaistos' dialog, you are pretty much assured to die to rushing Dark Templars (which you cannot see them).
- Perikaistos' voice (protoss character) is not protoss-like at all.
- Hydralisks should not have the ability (icon-wise) to morph into lurker form in a commando mission unless it is intended. If so, they should have no ressources cost.
- It should be "uploading the virus" instead of "downloading the virus"
- Oddness : Since Jeanne de Caunes became "sick", it would have been more fitting if she had a modified voice for her unit instead of her standard unit voiceset.
- Noticed typos : exloit (exploit), itt (it)
Stopped testing in early map #8
Below is screenshot of stuck workers in Map #2
- Passable voice acting quality-wise overall
- Some custom content
- Completed campaign
- Good terrain work
- Comprehensible story
Brownie Points :
- A different language speaking crew instead of the everyday primary English speaking crew.
Negatives :
- Voice acting was often barely auditible especially in mid-game with the music on.
- Inconstant voice acting use. There was voice acting and then at other times, there weren't when there was dialog.
- Difficulty is high compared to the author's intentions (according to the readme) to be between easy to medium.
Other :
- I personally neglected more to check about typos for your case.
And so my preference/bug list :
###README###
- Over 20 typos.
###GENERAL###
- When you cannot build, player should not have a 50 starting minerals.
- For a campaign that is supposed to be easy to medium difficulty, the difficulty is quite high. You shouldn't have used Insane AIs for example.
- Dr. Marcellin Brongniant hero unit got civilian and custom voices instead of all custom voices.
- Same as above for Gottfriend hero unit
- Gottfriend's custom unit voices tend to have a long delay (2-3 seconds) before actually speaking thus you see the animated portrait "speaking" without hearing any voice and then it closed it mouth, you hear the voice.
- If a hero died, it is preferable to know which one has died instead of "a hero died" text message before losing.
- It would be preferable to update the game objectives (as in via menu then game objectives) more often with minor objectives instead of just keeping the main objectives when there is a lesser but more immediate goal to achieve.
- When creating terran player buildings as reinforcements, they should appear in slightly different locations instead of all hovering in the very same location over each other.
- It would look odd when the USS Steelcourt One have invulnerability and maxed stats. It would be preferable to remove its invulnerability and to give him very high but rounded stats (ex : 7500 hp, 3000 damage) to make it somewhat more realistic.
###MAP 1###
- Since the USS Steelcourt was invincible, it was pretty much possible to send him alone, kill everything and win ridiculously easily.
###MAP 2###
- In the briefing, it looks more professional to use "Northwest" and "Northeast" instead of "NW" and "NE".
- In the briefing, the last dialog should have switched sooner to "End of Briefing" instead of waiting additional 3-5 seconds for it when you no longer saw any text.
- Some noticed typo : "you" (supposed to be "your" as in "your efforts")
- First occasion of Insane AI, basically had 6 guardians, 6 devourers and 5 ultralisks against my base at one time (which is somewhat a lot for an "easy/medium" map.)
Oddness : Looks odd when Captain Greg Elendil loses it whole base to the Zerg and he is just shooting the zerg at its old base location while staying invincible without moving to your base or some more realistic alternative.
- One of the expansions' setup (somewhat bottom-left of map's middle) makes workers get stuck behind the minerals and gas after harvesting gas (screenshot included at bottom of post)
###MAP 4###
- President Joseph's speech might have been good to be shown with subtitles as well
- Gottfriend's portrait during his dialog speech was of normal tank portrait instead of the Edmond Duke used for the rest of the campaign.
- Too much delay wait between the last transmission and the victory screen.
- Oddness : Never use "Terran Flag Beacon" since it spawns a flag and it looks odd, in addition of it having the "Place OPP" ability.
- Noticed typos : unkown (unknown), plant (when it was supposed to be "planet"), Earth (when it was supposed to be "Earth's" as in "Earth's greatest"), prelim (preliminary)
###MAP 5###
- In the briefing, when it is Allumeur's turn to speak, it stills animate the doctor's portrait.
###MAP 6###
- Briefing : No "Start Mission" text message or anything at the end of it.
- CRITICAL : Ridiculously high quantity of carriers that launches so many interceptors which each of them attacks thus maxing out Starcraft's engine of maximum unit shots at any time. I advise you to reduce the number of protoss ships in the map and reducing the terran's strength if necessary to balance the changes.
- You shouldn't have a leaderboard of kills unless there is a logical reason to keep track of a specific amount of kills.
- Noticed typo in briefing : AVTOPILOT (instead of AUTOPILOT)
###MAP 7###
- Briefing : At the end of the briefing, it should have the "Start Mission" equivalent message without waiting 2-3 seconds for it to appear.
- Briefing : You should not use "WTF?" and use "What the fuck?" instead since it looks more professional.
- Again, President's speech should be subtitled.
- IMPORTANT : The minor objective text about liberating Jean Broeque should last a lot longer.
- IMPORTANT : If you don't liberate Jean Broeque first and then go south of teal beacon, you can see the Hero Arbiter cloaking Greg's troops as well as wondering what's wrong.
- The base should start with more than 2 SCVs otherwise the player loses initial time to just to let the ressources pile up to get more SCVs or anything.
- Can't build tanks or goliaths since you cannot have the factory addon for tanks nor don't have the armory for goliaths. If it was voluntary then tanks and goliaths should have been disabled.
- If you lose one of the ghosts, the defeat message says you lost one of your heroes instead of one of the ghosts.
- The ghost ambush is too devastating and sudden compared to the average weight of warnings given especially considering that the player already used 15 minutes to build up his troops and might have not saved. I am also considering your intended campaign's difficulty to be easy to medium as well.
- The trigger to start the 2nd yellow wave should be after the ghost ambush failed (zerg ambush dead) and not 3 minutes later after the ambush started.
- The crashed battlecruisers should be renamed "Crashed Battlecruiser" or something like that instead of "epave ancienne" for English players.
###MAP 8###
- In general, this stage is very hard compared to the campaign's intended difficulty.
- IMPORTANT : Unless you move your troops ahead of time during Perikaistos' dialog, you are pretty much assured to die to rushing Dark Templars (which you cannot see them).
- Perikaistos' voice (protoss character) is not protoss-like at all.
- Hydralisks should not have the ability (icon-wise) to morph into lurker form in a commando mission unless it is intended. If so, they should have no ressources cost.
- It should be "uploading the virus" instead of "downloading the virus"
- Oddness : Since Jeanne de Caunes became "sick", it would have been more fitting if she had a modified voice for her unit instead of her standard unit voiceset.
- Noticed typos : exloit (exploit), itt (it)
Stopped testing in early map #8
Below is screenshot of stuck workers in Map #2