I have started playing through the first three missions of your campaign. This is what I think so far:GENERAL REMARKS:+The terrain is A++
It is done with a lot of dedication and is just outstanding.+Custom portraits
for the human ghosts +funny storyline
in the briefings and in the missions-some minor issues
in the map design (redundance, triggers, see details below)MISSION 1:+terrain,
again very beautiful-allied with home town?
In one situation, I was attacked by the beasts/zerglings very near to the town, within firing range of the photon cannon, but it did not fire. I think it would have been more logical for them to join in if attacked so close to your home town. MISSION 2:+jokes:
excellent humor! The ghost team converstations were priceless.-Spelling:
At some point, Igzil says to Rukh'na: You are welcomed. IMO, it should be you are welcome. -trigger error:
units not removed. Just shortly before I arrived at the new protoss base and the trigger went off, I was attacked by some Zerg who I did not kill and who were following me. They attacked Igzil and Rukh'na, luring them out of the tigger zone. As a consequence, the units were not removed after the cinematic sequence, and available once the ghosts finished off the terran base. See screenshot attachment.-redundancy:
The terran ghost raid was a little exausting, as the further you got, you alsways had to go back to the cruiser to heal. That could take a couple of miniutes of just marching. It would have been nice to have a more convenient solution not disrupting the game flow as much, e.g. a medic or some auto heal at certain points of advancement. MISSION 3:+TOP briefing
, VERY very funny! When the defiler came over, and the "daddy" made these dry comments, I broke out in laughter for like three minutes or so!! +again, great story and terrain-type-O:
against mommoth is super tough, please add warning to save the game just before.
So far, I like it, will continue during this week. Jól megtett!
EDIT: added comments on mission 03.