Heh. Yeah, like THAT's ever going to happen!
Okay, update."Philosophy" and ideas
So, this is a sort of designer journal / update thing, detailing some of the things I've been working on. The first thing I'll be dealing with is the reason I chose to do a Zerg campaign.
There are A LOT, and let me say that one more time, A LOT of Starcraft campaigns out there. Most of them are Terran-based, a lot of them are Protoss-based and only a few campaigns are Zerg campaigns. When I started thinking about this project, the first thing that came to mind was Varanus' Resurgence campaign. That was interesting. He did well on the story, I loved it, and his overall campaign design made it a very attractive Zerg campaign.
I wanted to do that: make a Zerg campaign. Now there are a lot of people out there who'll expect Kerrigan to be there, because she's practically the main protagonist / monologist of the Zerg right now. Well, I intended to make a campaign in the spirit of SC Episode II, where the player is a Cerebrate and serves some higher Cerebrates and they deal with Zerg matters. Infested Kerrigan is the one character in the SC universe I don't like. She -for me- makes it somewhat unrealistic. I also didn't like the way Blizzard got rid of this Overmind concept in Brood War -- giving it to the Terrans and having it disposed of again. Then there's Metzen comment about all the Cerebrates being gone. The tragedy.
In this mini-campaign, the player assumes the role of a junior Cerebrate assisting a senior Cerebrate who's in turn been assigned by the Overmind (Yay for Zerg hierarchy, man) to 'enrich' the Swarm. That's basically the backdrop of my campaign, because things change, things turn around and what have you. So, to wrap things up -- you'll be back in a time when Cerebrates were very much important.Zerg trickiness
When it comes to Zerg, there is one thing that Blizzard didn't do, and that's having them talk. The only ones that talk are the Cerebrates and infested humans. My Ultralisk talks, and possibly my Overlord and Mutalisk too. It took me quite a while to decide to go with 'talking regulars' because it *is* rather unrealistic (...but I would like to hear your thoughts on it). The way I explained it to myself (you'll find yourself doing crazy stuff, believe me) was that the Zerg don't talk at all and speak telepathically, even Cerebrates and Kerrigan. That way, any strain of Zerg could talk to the Cerebrate. Voila!
Then there's the voices. Some of you may know I've always been busy with doing Protoss voices. I never made anything outstanding like Auspex, but I do them well. I can't mod, I'm a horrible triggerer, but I do Protoss voices nicely. I found that doing Zerg is a whole different story than Protoss. So far, I've got the main voices worked out, though, and they sound... ok.
The next update will contain something to look at and probably something to listen to. I'll also tell you something about the story.