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Re: Dark Swarm (working title)

Posted: Thu Jan 10, 2008 2:46 pm
by Marine
that actually sounds really good, but does have alot of flanger.

Re: Dark Swarm (working title)

Posted: Thu Jan 10, 2008 10:18 pm
by Legion
Thanks! Yeah, well, obviously I'm not Blizzard or an accomplished voice actor, so it's bound to sound different. Still, I'm pleased with the result. It works for me. =)

EDIT:

Currently working on the epilogue mission, and then it's done. I hope to make my set deadline for this weekend.

Re: Dark Swarm (working title)

Posted: Fri Jan 11, 2008 9:30 am
by Maglok
Well hoo-dee Legion I just got totally pwned by your overmind. It is very, very nice. I agree with the fast talking though.

Re: Dark Swarm (working title)

Posted: Fri Jan 11, 2008 10:19 am
by Legion
Yeah... well... most of the dialogue's already done, so it'll be a fast talking Overmind in this campaign.

Glad you liked it, Maggz. It's taken me hours to figure this one out.

Dark Swarm BETA RELEASE

Posted: Sat Jan 12, 2008 3:36 am
by Legion
BETA REMOVED - UNDERGOING REPAIRS

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 9:01 am
by Thalraxal
As has been said before: Your Overmind is awesome.  Loved the hearing the "Awaken my child, and embrace the glory that is your birthright..." speech again.  I only got to mission 2, and hit a big bug though. :(

Spelling!
Mission 2 briefing: Possess is missing an "S"

Mission 3 or 4 description: "Terran Commander Centers"?

Bugs!
Mission 1: It'd be nice to have a starting Overlord, or maybe some minerals.  It seems weird that we can build a Defiler Mound, but can't build Defilers.

Mission 2: Mission 2 began, and I was automatically defeated.  I'm pretty sure that's not what was supposed to happen.

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 9:36 am
by Legion
Jeez, I knew something was wrong with that second mission! I'll look into it.


Sorry, my bad!

EDIT:

The instant defeat in mission 2 is something I can't figure out. This is going to take a while.

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 10:31 am
by Revan
It's not complicated. I looked at the triggers and it said that if force 2 commands 0 unit then it's defeat for them. In the beginning they don't control anything. Player 3 is not part of the force 2,so putting it into the Force 2 solved the problem.

Btw, the first briefing and mission was cool. Seems like the Overmind likes to repeat that speech everytime he creates a new cerebrate. :D

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 10:48 am
by Thalraxal
Revan wrote:It's not complicated. I looked at the triggers and it said that if force 2 commands 0 unit then it's defeat for them. In the beginning they don't control anything. Player 3 is not part of the force 2,so putting it into the Force 2 solved the problem.

Btw, the first briefing and mission was cool. Seems like the Overmind likes to repeat that speech everytime he creates a new cerebrate. :D


Alternatively, an 'Elapsed Scenario Time' condition for one or two seconds on the trigger "If all units die..." would do the trick.  Stop the trigger from firing, while the Switch 'Map Tile' is being set.

--------------------

EDIT:
Alright, skipped mission 2, finished the rest of it.  That was pretty cool.  Definatly captured the feeling of the original Zerg Campaign.

Mission 3: No problems there.  But you might want to give the player an Overlord or two at the beginning though.  And maybe move that Evolution Chamber so the player could build a second a Hatchery there.

Mission 4: Fun little installation map.  Encountered acouple small bugs, but nothing game breaking.  First: By the end of the mission, the read Leaderboard to 12 out of 3 Computer terminals.  Second: had a 'Cannot place unit!' error whenever you spawned the escape Beacon at the end (one was placed, but it tried to spawn another three at that location).  I think I was getting multiple instances of the same trigger.  Are the triggers under a force with multiple players in it?  Might want to move the triggers to a single player, or have only one player in the force.

Nitpick: Some feedback on which doors opened would be nice, especially with the timer (although you did give us plenty of time, I completed it in about 11 minutes).

Mission 5: Grammatical Error: "invasion of Terran Sector" could use a 'the'.  Neat ending!  Was that your Tassadar or the original?

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 2:40 pm
by Legion
Guys THANKS A LOT, I'm now trying to fix all that so it'll be worthy. Is that cheating?

I noticed I make a lot of typos when I'm rushing things. I just wanted to show you guys that I HAVE been doing stuff, and it blows up right in my face haha!

Tassadar was cut 'n paste work., by the way. =)

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 4:00 pm
by Marine
Legion wrote:I noticed I make a lot of typos when I'm rushing things. I just wanted to show you guys that I HAVE been doing stuff, and it blows up right in my face haha!


I do the same thing. :P

Re: Dark Swarm (working title)

Posted: Sat Jan 12, 2008 4:46 pm
by Lavarinth
Legion wrote:Guys THANKS A LOT, I'm now trying to fix all that so it'll be worthy. Is that cheating?

I noticed I make a lot of typos when I'm rushing things. I just wanted to show you guys that I HAVE been doing stuff, and it blows up right in my face haha!

Tassadar was cut 'n paste work., by the way. =)


You have until the deadline and when you say "completed"

Re: Dark Swarm (working title)

Posted: Mon Jan 14, 2008 2:41 pm
by Legion
Update: Shall undergo revamping

NEW update

Posted: Thu Jan 17, 2008 2:11 pm
by Legion
In order to make up for last week's somewhat false start, I've decided to redesign to the entire campaign. The only thing that remains the same is the story; the maps / dialogue and recorded voices will be new. This to compensate for the trouble people have had trying out the first release.

It's getting well underway and looking better than version 1-point-crap. =)

Here some screenshots.

Re: Dark Swarm (working title)

Posted: Sat Jan 19, 2008 9:37 am
by Thalraxal
So, does that mean that my copy of the original release will become some sort of rare and valuable collector's edition? :D

Can't wait to see and hear more about the revamped version!