Legacy of the Confederation Q & A Session

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Re: Legacy of the Confederation Q & A Session

Postby 1N73RC3P70R » Sun Jun 06, 2010 11:41 pm

will u make a model for THE ORACLE? or u plan to skip the epic monster part like last time XDXDXD

and if u do plan to make..what will it be like? will it be big or small? or ugly? or shapeshifter?
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Re: Legacy of the Confederation Q & A Session

Postby The Oracle » Wed Jun 09, 2010 1:41 pm

This has yet to be determined.
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Re: Legacy of the Confederation Q & A Session

Postby Marco » Wed Jun 09, 2010 2:08 pm

The Oracle wrote:This has yet to be determined.


I'll determine you!  Yeah, tell me that doesn't make any sense.  I dare you, I DARE YOU!
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Re: Legacy of the Confederation Q & A Session

Postby staredcraft » Sun Aug 15, 2010 4:51 pm

Hey Oracle question,when you remake Episode 19, you going to still use the GTA-Style Radio that made that level so gosh darn hilarious? Seriously the humor in LOTC was very well done IMO and that was the best moment in teh whole game IMHO

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Re: Legacy of the Confederation Q & A Session

Postby The Oracle » Sun Aug 15, 2010 5:30 pm

@staredcraft

Mission 19 will not have the "Kid Morning" radio thing. I thought about it a lot when I wrote the script for that. In the end, the pacing of the campaign at that point (and the dark tone) would be interrupted. So unfortunately, I can't include that.

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Re: Legacy of the Confederation Q & A Session

Postby IskatuMesk » Sun Aug 15, 2010 10:38 pm

Here's a question - do you have a ridiculously evil character you need a ridiculously evil voice for?
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Re: Legacy of the Confederation Q & A Session

Postby Lavarinth » Mon Aug 16, 2010 1:04 pm

The Oracle wrote:@staredcraft

Mission 19 will not have the "Kid Morning" radio thing. I thought about it a lot when I wrote the script for that. In the end, the pacing of the campaign at that point (and the dark tone) would be interrupted. So unfortunately, I can't include that.


But I can easily imitate him :'(
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Re: Legacy of the Confederation Q & A Session

Postby The Oracle » Mon Aug 16, 2010 4:34 pm

@Mesk: The most ridiculous of the ridiculous have already been voiced :P


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Re: Legacy of the Confederation Q & A Session

Postby johnnythewolf » Tue Aug 17, 2010 6:41 am

So, how's work on the campaign going? You wrote before that mapping would be the easiest part of the project. Is it the case?

Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.

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Re: Legacy of the Confederation Q & A Session

Postby Maglok » Tue Aug 17, 2010 7:25 am

We know you have been messing around with the editor. Are there any things that took you a while to figure out that you can mention that would save others time?

Also, is there anything you just can't seem to get working?
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Re: Legacy of the Confederation Q & A Session

Postby IskatuMesk » Tue Aug 17, 2010 4:00 pm

The Oracle wrote:@Mesk: The most ridiculous of the ridiculous have already been voiced :P


What, and you didn't ask me? So now you're saying my amazing new TGD voice is never going to be used for anything?!

Well that's a bucket of gay.
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Re: Legacy of the Confederation Q & A Session

Postby The Oracle » Tue Aug 17, 2010 4:46 pm

@johnnythewolf

So, how's work on the campaign going? You wrote before that mapping would be the easiest part of the project. Is it the case?

**I have not begun any mapping or triggering for the missions yet. I might start terraining in the near future but triggers and unit placement will wait until custom graphics are in. And to answer your question, it's not the easiest but by far is the least time consuming. Auditioning for voice actors, reconciling raw samples to the scripts, script re-writes and dialogue retakes, and master editing of every sound takes much...much longer. I imagine it will take anywhere from 3-5 days to trigger and test a map once the terrain is done, depending on the complexity. If I get a full weekend and don't do it at night after work...maybe just a couple days for a map.**

Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.

**This is not certain yet. 2D for sure though if nothing else.**


@Maglok

We know you have been messing around with the editor. Are there any things that took you a while to figure out that you can mention that would save others time?

Also, is there anything you just can't seem to get working?

**Variables are the key to everything as far as getting units to do what you want them to do. Also, multi-condition triggers save a lot of time and confusion (eliminating the need for switches as they were in the SC1 editor). There is nothing I've needed the map editor to do that I couldn't get working except 'set next scenario.'

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Re: Legacy of the Confederation Q & A Session

Postby dreamerhorwitz » Thu Aug 19, 2010 6:31 am

If this has already been asked, my apologies. Will there be any added storylines to the original campaigns or is the original story going to be preserved and unchanged?

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Re: Legacy of the Confederation Q & A Session

Postby The Oracle » Thu Aug 19, 2010 8:50 am

@dreamer

Some of the story has changed very much; some of it is very much the same.

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Re: Legacy of the Confederation Q & A Session

Postby dreamerhorwitz » Thu Aug 19, 2010 11:15 am

The Oracle wrote:@dreamer

Some of the story has changed very much; some of it is very much the same.


Good to know.


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