[AO] - The Prince of Pain - Premise

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[AO] - The Prince of Pain - Premise

Postby IskatuMesk » Mon Dec 10, 2007 12:18 am

Image

You are looking at the first tier7 unit in its early stages for Armageddon Onslaught.

The Prince of Pain, Duriel, will have a special ability called Entropy that incites chaos where ever he exists. It is active while he is idle or moving, and he can aggravate it while attacking. Additionally, while idle or moving, he has a random chance to aggravate it.

What is Entropy?

Entropy is a ceaseless storm that spawns a mass of lightning in a screen's distance around the Prince of Pain. Every lightning bolt will do 20+1 damage to any enemies they strike. There will be an estimated 10-20 lightning bolts active at any period of 2-5 seconds, and aggravation will result in 3x that number.

Duriel will spam Entropy at enemies when he engages them from a range, and smash their faces in with an AoE melee attack at close range.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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WB
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Re: [AO] - The Prince of Pain - Premise

Postby WB » Mon Dec 10, 2007 12:22 am

Ok, I find this to be quite retarded. Your amazing work with SC modding makes it seem like one has greater control of spell modding in SC than in WC3.

Seriously, this is beyond overkill. What was the word we decided was sufficient to describe this? Anniharape?
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Re: [AO] - The Prince of Pain - Premise

Postby Lavarinth » Mon Dec 10, 2007 12:39 am

In all honesty, it just breathes more life into an old game.
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Re: [AO] - The Prince of Pain - Premise

Postby WB » Mon Dec 10, 2007 12:45 am

I've nothing against it, I just find it to be amazing, considering how dated the game is.
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Re: [AO] - The Prince of Pain - Premise

Postby Meta » Mon Dec 10, 2007 6:57 am

All those models are amazing. Look forward to seeing the real, animated thing.  ;D

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Re: [AO] - The Prince of Pain - Premise

Postby chris » Mon Dec 10, 2007 12:20 pm

Doack is doing unimaginable things with the SC engine. Things that I personally cannot believe are even possible to do with that engine.....

I mean if Doack can do this to such an old game...Imagine what he could do to SC2! :o
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Re: [AO] - The Prince of Pain - Premise

Postby Meta » Mon Dec 10, 2007 6:15 pm

chris wrote:Doack is doing unimaginable things with the SC engine. Things that I personally cannot believe are even possible to do with that engine.....

I mean if Doack can do this to such an old game...Imagine what he could do to SC2! :o


Mesk will fill an entire 256x256 map*** with a huge death star/flagship unit. Your troops will walk on top of it while being slaughtered by its 5,400 turrets and missile launchers. When destroyed(after killing hundreds of your best units) it'll unleash a nova that'll last for several minutes on the game screen.

I'm serious. ;D

*** > That's only because the game won't support 512x512. :D

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Re: [AO] - The Prince of Pain - Premise

Postby IskatuMesk » Mon Dec 10, 2007 7:59 pm

That's actually perfectly possible.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


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