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Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Mon Feb 23, 2009 7:31 pm
by Lavarinth
Niceeee.. Now we're getting closer to the things I modded back in the day, haha.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Feb 25, 2009 12:15 am
by poiuy_qwert
lol :P

There is a "not latest version" error in the current version that has been fixed. The download has been updated with no version change, please redownload.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Sun Mar 01, 2009 1:48 am
by Hercanic
PyGRP: Made a new GRP, imported a frame. Imported the same frame four times. This is what it looked like:

Frame 0
Frame 1
Frame 3
Frame 6

I thought it might just be a display error, so I saved and tried to reopen. Said it was corrupt or uncompressed (which it isn't).

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Sun Mar 01, 2009 5:15 pm
by poiuy_qwert
Ah, fixed, thanks! I was adding the new frame count to the old instead of just setting it by accident.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Mar 25, 2009 8:36 pm
by poiuy_qwert
PyMS v1.2.0 has been released. Some highlights from the changes are:

General:
-Totally revamped MPQ and settings handling. This also means no PyMS program should ever hog your MPQ's anymore
-On Windows all resizeable programs now save their maximized state between uses
PyAI:
-PyAI now keeps track of your aiscript.bin and bwscript.bin's file sizes and displays them in the statusbar
-The Script Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
PyGRP:
-You can now select multiple bmp's to import instead of being stuck with the "same name" mechanic (which PyGRP uses for the command line bmp to grp conversions)
-Added a "Transparent Index" option (like SFGrpConv) to choose which index in the palette will be used for transparency (can only be changed when a GRP is not open)
-You no longer need to specify if you are loading an uncompressed grp, only if you are saving to one
PyICE:
-The IScript Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
-The IScript Entries list now only shows entries that are actually in the file
-Added support for custom IScript ID's greater then the default iscript.bin's highest ID
-Added a new special header extension (like the GRP frames extension from v1.5) to define a custom name for IScript entries
PyLO:
-Updated the previewer, now it is located in the main window, can preview GRP's, and allows drag and drop for changing offsets
PyTBL:
-Added a text previewer
-Added the color list to the main window and removed the colors window
PyTILE:
-Added tile Group, MegaTile, and MiniTile Importing/Exporting to the Tile Palette window

As well as lots of bug fixes. I highly recommend updating!

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Mar 25, 2009 9:07 pm
by Lavarinth
Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Thu Mar 26, 2009 1:08 am
by poiuy_qwert
:P I can already open/save/modify BIN files, its just the GUI that will take time.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Tue Mar 31, 2009 4:16 pm
by poiuy_qwert
If anyone is thinking of making fonts, I created a little program to generate PyFNT compatable BMP's from a TTF. The program is called FNTGen, and it can be downloaded from here (in the PyMS forums). There is no plan to add this feature directly to PyFNT because of its size and some other reasons, but that might change if people want it.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Tue Mar 31, 2009 6:06 pm
by Lavarinth
Figure out the font deal?

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Tue Mar 31, 2009 6:37 pm
by IskatuMesk
[imgwh 640x480]http://img15.imageshack.us/img15/8379/screen70.jpg[/imgwh]

works pretty good I say

(yes, pink spot on T, can fix it)

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Apr 01, 2009 12:31 pm
by Lavarinth
Interesting.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Tue Apr 14, 2009 9:26 pm
by poiuy_qwert
Here is just a sneak peak at the next program that will make its way into PyMS:
[imgwh 640x505]http://i43.tinypic.com/be7l09.png[/imgwh]

Its still missing stuff but it will have all the features of WinMPQ except for file drag and drop support (I really wish i could have it since it makes things that much easier, but there is just no way to do it). And yes the list does look kinda funny, the reason is there is no native list like what WinMPQ uses in the GUI toolkit I use, so i had to make it myself with limited control.

Comments? Ideas?

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Tue Apr 14, 2009 11:43 pm
by Lavarinth
Even if it's limited, it gives it its own look and feel.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Apr 15, 2009 2:14 pm
by poiuy_qwert
Well the list is only limited in the way it looks, it has all the features (sorting ascending or descending by any column).

More:
[imgwh 416x434]http://i42.tinypic.com/xp6h4k.png[/imgwh]
This is the PyICE find window for searching the various lists. Its not only a sweet feature, it is also my test for the tree view (since i had to make it myself out of a text box and some images), which will also make its way into PyDAT for the units list.

Re: PyMS, Mac and Windows compatable Modding Suite

Posted: Wed Apr 15, 2009 4:29 pm
by Maglok
That is rather sweet indeed. :)