PyMS, Mac and Windows compatable Modding Suite

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Lavarinth » Mon Feb 23, 2009 7:31 pm

Niceeee.. Now we're getting closer to the things I modded back in the day, haha.
  • 0

- - Lavarinth
Campaign Creations Administrator


ImageImage
To join our Minecraft Server, PM me to be Whitelisted.
Image
User avatar
Lavarinth
Administrator
Administrator
 
Posts: 6307
Joined: 16 Aug 2006
Location: His Ashworld Planet
Reputation: 21 [+/-]
Blog: View Blog (11)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Wed Feb 25, 2009 12:15 am

lol :P

There is a "not latest version" error in the current version that has been fixed. The download has been updated with no version change, please redownload.
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Hercanic » Sun Mar 01, 2009 1:48 am

PyGRP: Made a new GRP, imported a frame. Imported the same frame four times. This is what it looked like:

Frame 0
Frame 1
Frame 3
Frame 6

I thought it might just be a display error, so I saved and tried to reopen. Said it was corrupt or uncompressed (which it isn't).
  • 0

Image
                                                         We mod Starcraft.
User avatar
Hercanic
Overlord
Overlord
 
Posts: 959
Joined: 18 Aug 2006
Reputation: 28 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Sun Mar 01, 2009 5:15 pm

Ah, fixed, thanks! I was adding the new frame count to the old instead of just setting it by accident.
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Wed Mar 25, 2009 7:36 pm

PyMS v1.2.0 has been released. Some highlights from the changes are:

General:
-Totally revamped MPQ and settings handling. This also means no PyMS program should ever hog your MPQ's anymore
-On Windows all resizeable programs now save their maximized state between uses
PyAI:
-PyAI now keeps track of your aiscript.bin and bwscript.bin's file sizes and displays them in the statusbar
-The Script Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
PyGRP:
-You can now select multiple bmp's to import instead of being stuck with the "same name" mechanic (which PyGRP uses for the command line bmp to grp conversions)
-Added a "Transparent Index" option (like SFGrpConv) to choose which index in the palette will be used for transparency (can only be changed when a GRP is not open)
-You no longer need to specify if you are loading an uncompressed grp, only if you are saving to one
PyICE:
-The IScript Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
-The IScript Entries list now only shows entries that are actually in the file
-Added support for custom IScript ID's greater then the default iscript.bin's highest ID
-Added a new special header extension (like the GRP frames extension from v1.5) to define a custom name for IScript entries
PyLO:
-Updated the previewer, now it is located in the main window, can preview GRP's, and allows drag and drop for changing offsets
PyTBL:
-Added a text previewer
-Added the color list to the main window and removed the colors window
PyTILE:
-Added tile Group, MegaTile, and MiniTile Importing/Exporting to the Tile Palette window

As well as lots of bug fixes. I highly recommend updating!
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Lavarinth » Wed Mar 25, 2009 8:07 pm

Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!
  • 0

- - Lavarinth
Campaign Creations Administrator


ImageImage
To join our Minecraft Server, PM me to be Whitelisted.
Image
User avatar
Lavarinth
Administrator
Administrator
 
Posts: 6307
Joined: 16 Aug 2006
Location: His Ashworld Planet
Reputation: 21 [+/-]
Blog: View Blog (11)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Thu Mar 26, 2009 12:08 am

:P I can already open/save/modify BIN files, its just the GUI that will take time.
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Tue Mar 31, 2009 3:16 pm

If anyone is thinking of making fonts, I created a little program to generate PyFNT compatable BMP's from a TTF. The program is called FNTGen, and it can be downloaded from here (in the PyMS forums). There is no plan to add this feature directly to PyFNT because of its size and some other reasons, but that might change if people want it.
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Lavarinth » Tue Mar 31, 2009 5:06 pm

Figure out the font deal?
  • 0

- - Lavarinth
Campaign Creations Administrator


ImageImage
To join our Minecraft Server, PM me to be Whitelisted.
Image
User avatar
Lavarinth
Administrator
Administrator
 
Posts: 6307
Joined: 16 Aug 2006
Location: His Ashworld Planet
Reputation: 21 [+/-]
Blog: View Blog (11)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby IskatuMesk » Tue Mar 31, 2009 5:37 pm

Image

works pretty good I say

(yes, pink spot on T, can fix it)
  • 0

Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.
User avatar
IskatuMesk
CC Staff
CC Staff
 
Posts: 7447
Joined: 07 Feb 2009
Location: [[THIS USER IS MEXICAN]]
Reputation: 207 [+/-]
Blog: View Blog (63)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Lavarinth » Wed Apr 01, 2009 11:31 am

Interesting.
  • 0

- - Lavarinth
Campaign Creations Administrator


ImageImage
To join our Minecraft Server, PM me to be Whitelisted.
Image
User avatar
Lavarinth
Administrator
Administrator
 
Posts: 6307
Joined: 16 Aug 2006
Location: His Ashworld Planet
Reputation: 21 [+/-]
Blog: View Blog (11)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Tue Apr 14, 2009 8:26 pm

Here is just a sneak peak at the next program that will make its way into PyMS:
Image

Its still missing stuff but it will have all the features of WinMPQ except for file drag and drop support (I really wish i could have it since it makes things that much easier, but there is just no way to do it). And yes the list does look kinda funny, the reason is there is no native list like what WinMPQ uses in the GUI toolkit I use, so i had to make it myself with limited control.

Comments? Ideas?
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Lavarinth » Tue Apr 14, 2009 10:43 pm

Even if it's limited, it gives it its own look and feel.
  • 0

- - Lavarinth
Campaign Creations Administrator


ImageImage
To join our Minecraft Server, PM me to be Whitelisted.
Image
User avatar
Lavarinth
Administrator
Administrator
 
Posts: 6307
Joined: 16 Aug 2006
Location: His Ashworld Planet
Reputation: 21 [+/-]
Blog: View Blog (11)

Re: PyMS, Mac and Windows compatable Modding Suite

Postby poiuy_qwert » Wed Apr 15, 2009 1:14 pm

Well the list is only limited in the way it looks, it has all the features (sorting ascending or descending by any column).

More:
Image
This is the PyICE find window for searching the various lists. Its not only a sweet feature, it is also my test for the tree view (since i had to make it myself out of a text box and some images), which will also make its way into PyDAT for the units list.
  • 0

User avatar
poiuy_qwert
Rank 2: Terran Marine
Rank 2: Terran Marine
 
Posts: 114
Joined: 15 Jun 2008
Reputation: 0 [+/-]

Re: PyMS, Mac and Windows compatable Modding Suite

Postby Maglok » Wed Apr 15, 2009 3:29 pm

That is rather sweet indeed. :)
  • 0

- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
User avatar
Maglok
CC Staff
CC Staff
 
Posts: 1313
Joined: 20 May 2007
Location: The Netherlands
Reputation: 0 [+/-]

PreviousNext

Return to StarCraft Discussion

Who is online

Users browsing this forum: No registered users and 1 guest