Page 1 of 1

New StarCraft campaign: Voices of the Swarm

Posted: Thu Oct 03, 2019 1:26 pm
by Andrea Rosa
Image
My second StarCraft campaign, "Voices of the Swarm", is finished and available for download:

http://www.mediafire.com/file/iilmhvcte ... m.zip/file

"Voices of the Swarm" is set during the original Zerg campaign and takes place between "The Dark Templar" and "Full Circle". Only moments have passed since the death of Zasz at the hands of Zeratul. The Garm Brood has been driven insane, the Overmind has gone silent and the Cerebrates are in a state of deep concern. Acting as the Cerebrate of the Grendel Brood, you are contacted by Daggoth, who is filling in for the Overmind's absence, and who explains that you are the only one who can fulfill an important assignment on the Terran world of Tarsonis, because a part of your Brood is still stationed there. From then on, a chain of events unfolds that will bring the Grendel Brood from his marginal role to eventually become one of the most relevant Broods in the Swarm's ranks.

This campaign was designed to be played with the original StarCraft. While it is technically possible to play these maps with Brood War, this is considered cheating, since the extra units and technologies would severely alter the gameplay, making all of the missions entirely too easy. If you have Brood War, please play "Voices of the Swarm" in StarCraft mode. Thanks in advance for any comment, I hope you'll have fun with these missions!


Side note:

Concurrently with the release of "Voices of the Swarm" I have re-released my previous campaign, "Tales of Halcyon". The new version features highly improved gameplay, additional sound effects (this is most evident in mission 4), revised dialogues and some bug fixes. If you have already played "Tales of Halcyon" I strongly recommend you to re-download it anyway to get the enhanced version.

http://www.mediafire.com/file/skpwi66h3 ... n.zip/file

Re: New StarCraft campaign: Voices of the Swarm

Posted: Wed Oct 09, 2019 3:47 pm
by Andrea Rosa
UPDATE:

Fixed a minor bug in Mission 3 that could display the message "This door is closed" even after opening that door.
Also in Mission 3, fixed an inconsistency in the Mission Objectives displayed by pressing F10.

Re: New StarCraft campaign: Voices of the Swarm

Posted: Sat Oct 19, 2019 5:19 pm
by Andrea Rosa
UPDATE

MISSION 3

- Decreased the energy cost of the Hero Defiler's special abilities.
- Added new rooms.
- Added new sound effects.
- Some enemy units have been repositioned.
- Improved triggered attacks.
- Fixed an issue with the Healing Station that allowed to heal more than one unit at a time.
- Messages such as "this door is closed" are now displayed multiple times.


MISSION 4

- Decreased the energy cost of the Hero Defiler's special abilities.
- Increased AI difficulty.
- Increased the amount of minerals available on the map.
- Fixed a bug that allowed Carriers to attack the Cerebrate.

MISSION 5

- Minimal changes to the map.
- Decreased the frequency of Infested Terrans attacks.

Re: New StarCraft campaign: Voices of the Swarm

Posted: Sun Nov 17, 2019 12:27 pm
by chris
I have just finished playing your campaign as it was in my list of campaigns to play. It is quite difficult but the plot was well designed the map design greatly encouraged colonialization throughout the map and overall led to some epic battles. The only exception is mission 2 which was just too hard and I had to skip. Your campaign is one of the few without a mod that I can recommend for others but It is a very difficult campaign so those who want to play this should be veterans prepared for a challenge.

I am in the process of playing every campaign that pr0nogo and Church archived that shows some potential and reviewing all those I do play. My list is nowhere near completion at the time of this comment but here is a link to it so you can see my brief review of my playthrough of your campaign:

Re: New StarCraft campaign: Voices of the Swarm

Posted: Wed Nov 20, 2019 5:37 pm
by Andrea Rosa
chris wrote:I have just finished playing your campaign as it was in my list of campaigns to play. It is quite difficult but the plot was well designed the map design greatly encouraged colonialization throughout the map and overall led to some epic battles. The only exception is mission 2 which was just too hard and I had to skip. Your campaign is one of the few without a mod that I can recommend for others but It is a very difficult campaign so those who want to play this should be veterans prepared for a challenge.
Thank you very much for playing, and thanks for your feedback. I'm surprised that you found mission 2 so hard. The key is to have many Mutalisks to counter the Siege Tanks. To do so, you will likely need to claim the resources in the lower left corner of the map. Moreover, building a base in that spot will distract the Terrans, who will split their forces on two different fronts.

Cheers!