Re: Polishing up / redesigning the original Starcraft campaign
Posted: Mon Feb 26, 2018 5:08 am
Ah, no, I apologize for phrasing that in that way. I changed which scripts are in place and added some custom spawns. I would love to be able to edit the AI, but I haven't tried yet for Starcraft.
I've just updated missions 0-11 for the Terran campaign with general bug-fixing and fine-turning. When I get around to 12, I'll re-release the campaign. Then, I'll see about the Zerg campaign.
I've just updated missions 0-11 for the Terran campaign with general bug-fixing and fine-turning. When I get around to 12, I'll re-release the campaign. Then, I'll see about the Zerg campaign.