A new version of RequiemD is going to be released in the near future. It boasts far more reliable end-game comp activity, stabilized builds (hopefully they will stop soft-locking themselves during mid-game), and overall improvements and adjustments to the actual scripts.
I am currently running an internal testing and bugfixing process. I expect a release in a week or so.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests