Random Mod Yayzorz

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Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
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Random Mod Yayzorz

Postby Pr0nogo » Tue Apr 21, 2009 12:07 pm

Hi-I'm-the-new-guy-to-the-forum-and-all-of-that-jazz.

Mmkay, intro's over.

I'm working on a modification that basically yoober powers (read as: uber-powers) the Terrans. I just snapped a few (lol, a few!) shots of my mod from two different vs. computer games, but I didn't reveal the whole techtree (the whole techtree?! You showcased THREE UNITS!), so you'll have to find some stuff out for yourself... (muahahaha yes you are very intimidating).

Oh, did I mention I have an imp inside me that likes to make personality changes very spontaneously? (no) Well, I do, so I should probably mention it now (no, don't mention it at all and leave them wondering WHAT THE FUCK IS WRONG WITH YOU).

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So while photobucket loads my bazillion images (he has four) I'll tell you a bit about the mod (you mean you'll copy/paste it from the OTHER two forums you have this on...)

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Changes:

Terran: - Racial ability: ALL UNITS HAVE SHIELDS

Marine fires a Phase Disruptor and has greater attack range.*

Firebat has an Acid-esque attack which ignores armor.**

Medic has enhanced armor, as well as shields.

Ghost fires a Burst-Laser Rifle.

SCV has no changes to it, other than the shields.

Vulture has an EMP Shockwave attack. It does damage rather than actual EMP effects because that would be WAAAAY to overpowered.

Siege Tank fires Seeker Spores when in tank mode and has Missiles for anti-air when in Siege Mode (can probably cause crashes due to LACK OF iSCRIPTS WTF). It fires Seeker Spores at enemy ground units when in Siege Mode as well.

Goliath has an enhanced attack for both air and ground.

Wraith has a Neutron Flare (anti-air) and Photon Blasters (anti-ground).

Dropship has a Hellfire Missile pack that doesn't work due to iscripts (or lack thereof).

Science Vessel is SUPPOSED to launch Anti-Matter Missiles, but creates a weird doodad above itself and the unit sprite turns blank. It also doesn't actually launch the missiles. Can cause crashes, probably due to lack of iscripts.

Battlecruiser attacks with Acid Spores (ground) and Seeker Spores (air).

Valkyrie launches several Gemeni Missiles and is very powerful (a.k.a. overpowered) due to low cooldown.***

Nuclear Missile still has yet to be changed. I was thinking of making it mortal (not invincible) so you could shoot it down on its way down. :)

Missile Turret launches Anti-Matter Missiles at both land and air targets. Has shields.

Bunker has weapons but no iscript entries for them, so it doesn't attack (at least I don't think it does... :P). Has shields.

Supply Depots are resource depots (workers can return resources to them instead of Command Centers). Has shields.

Command Center has shields (oh, really? REALLY?)

Spider Mines have a weird effect that was made with the Yamato Gun, and (thankfully) does NOT crash the game.

*Weapon graphics were cooler but could occasionally crash the game and thus have been changed.
**Ignoring armor makes the weapon insanely overpowered. It took five attacks for a single Firebat to destroy a Siege Tank.
***Dude, mass these if anything. They will rape your enemy very violently and thoroughly.

- - - - - -

Image time!

Here we see the start of the first game (he had lots of fun ordering his troops around here. I think it's because I'm always the dominant one... ;)). Notice the Command Center has a different portrait than usual (as well as shields).

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Now I'm building a Barracks (good for you! no one cares). Notice the lack of shielding (that's right. he didn't put shields on all of the buildings. he's so radically awesome, amirite?)

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Here my Barracks and a Supply Depot (as he mentioned, it can store resources) are complete. Note that the Supply Depot has shields as well.

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Now here's the Marine. As you can see, my mod gave it a Phase Disruptor attack (didn't you just mention that FIVE SECONDS AGO?!)

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And my SCV is making a deposit (LOL SHIT) at my Supply Depot (LOL TOILET).

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And here's the Protoss base (he's up against 2 here).

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And here we see the Terran Wraith with Dual Photon Blasters (lifted from the Scout) and a Neutron Flare anti-air attack (lifted from the Corsair, icon lifted from the Arbiter's Khaydarin Core).

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And the 'toss come in with some Zealots (Shuttle drop FTW?). My Firebats and Marines hold 'em off until my Wraith can get topside (no one even knows what "topside" means anymore, let alone uses it...).

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Here's one where you can see the Firebat's attack clearly.

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A-droppin' I will go... A-droppin' I will go... (he means it, too. This is the last shot of the game that he gets before he crashes).

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OOPS! GAME CRASH!

Don't worry, it was a Siege Tank issue that has been resolved.

- - - - - -

2nd Game! (SPARE ME)

I'll spare you the details (OH GOD YES) and just post the opening pics (OH GOD NO).

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Here's where it starts to get interesting (WHY SATAN WHY).

A huntin' I will go... I huntin' I will go... (sadly, he doesn't crash ANYTIME soon...).

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Hey, look! Elmer Fudd (he's referring to your mom, not the Zealots)!

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Well, I ended up leading three Zealots back to my base. Thankfully, my Firebats popped out just in time to save my lard ass (and he means LARD).

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Zooming in on the weapon...

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Alright, back to the action (no one likes to watch other people play, mate). I go ahead and expand while my army builds.

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I mobilize my army...

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...and ATTACK!

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It's safe to say the 'toss player got most of the hurt. I won't showcase the TvZ battle that I had (second comp was Zerg), mainly because I'm lazy and I don't feel like doing it (YES SATAN THANK YOU YES).

However, any glitches, suggestions, comments, praise (hopeful?), etc. are welcome. Spam belongs in my junk folder (it thrives there!), so don't post it here. Thanks!
Last edited by Pr0nogo on Mon May 18, 2009 12:23 am, edited 1 time in total.

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