Money gain and monster spawning?
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- Terran Settler (Unemployed)
- Posts: 3
- Joined: Wed Dec 06, 2006 7:14 pm
Money gain and monster spawning?
i wanna no how u can make it so every kill you kill you gain minerals that wuld hlp rly much.
my 2nd problem is how to make it so monsters dont mass spawn (like open rpg monster spawnings)
help pls >.< will hlp rly much
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dt.td) (when kirbys attack)-
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my 2nd problem is how to make it so monsters dont mass spawn (like open rpg monster spawnings)
help pls >.< will hlp rly much
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dt.td) (when kirbys attack)-
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- Zilla-
- Protoss Dragoon Shooting Target
- Posts: 993
- Joined: Thu Sep 07, 2006 8:28 am
Re: Money gain and monster spawning?
Let me clarify what I think you want:
lern 2 spl!!g33ksta wrote: I want to know how you can make it so every kill you make you gain minerals that would help really much.
My other problem is how to make it so monsters dont mass spawn (like open rpg monster spawnings).
help please >.< will help really much.
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dt.td) (when kirbys attack)-
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- Terran Settler (Unemployed)
- Posts: 3
- Joined: Wed Dec 06, 2006 7:14 pm
Re: Money gain and monster spawning?
i need help not criticism T.T
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- Xel'naga World Shaper
- Posts: 146
- Joined: Fri Aug 25, 2006 5:50 pm
- Location: Seattle, WA
Re: Money gain and monster spawning?
And we need to be able to understand what you're asking in order to help you.
- superdoughboy4
- Terran Missile Turret Rotary Tester
- Posts: 49
- Joined: Sat Oct 21, 2006 1:07 pm
- Location: Atlanta, Georgia
- Contact:
Re: Money gain and monster spawning?
He's asking on how to make a kill give the player money.
Something like:
If Player 1 kills 1 Zergling, Then Player 1 gains 50 Minerals.
Obviously that's not SC Triggering, but something to that extent.
The second one... I don't know.
We need more information on what you mean by not mass spawning.
Something like:
If Player 1 kills 1 Zergling, Then Player 1 gains 50 Minerals.
Obviously that's not SC Triggering, but something to that extent.
The second one... I don't know.
We need more information on what you mean by not mass spawning.
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- Terran Settler (Unemployed)
- Posts: 3
- Joined: Wed Dec 06, 2006 7:14 pm
Re: Money gain and monster spawning?
so sorry about above
i am thinking that the money gain and monster spawn triggers have something to do with the switches or does it?
i am thinking that the money gain and monster spawn triggers have something to do with the switches or does it?
- Zilla-
- Protoss Dragoon Shooting Target
- Posts: 993
- Joined: Thu Sep 07, 2006 8:28 am
Re: Money gain and monster spawning?
I don't think you need switches for the bounty part, just preserve the trigger.
- xen_thanatos
- Terran Refinery Attendant
- Posts: 21
- Joined: Fri Nov 10, 2006 2:28 am
- Location: In the shadows...
Re: Money gain and monster spawning?
I'd like to know how switches work and what they do.So far,the triggered maps I've made don't have switches but work fine anyway.
- Zilla-
- Protoss Dragoon Shooting Target
- Posts: 993
- Joined: Thu Sep 07, 2006 8:28 am
Re: Money gain and monster spawning?
A switch is basically a boolean variable that can be used on various triggers and has no "real" thing attached, eg. a kill count, unit count, units at..., ect. it can be used in maps if you need to have multiple triggers that aren't "connected" but you want one to happen before the others.
- xen_thanatos
- Terran Refinery Attendant
- Posts: 21
- Joined: Fri Nov 10, 2006 2:28 am
- Location: In the shadows...
Re: Money gain and monster spawning?
Thanks for clarifying that for me.Now I know what they are...
- superdoughboy4
- Terran Missile Turret Rotary Tester
- Posts: 49
- Joined: Sat Oct 21, 2006 1:07 pm
- Location: Atlanta, Georgia
- Contact:
Re: Money gain and monster spawning?
Actually, preserving the trigger just might continuously give the player minerals.Zilla- wrote: I don't think you need switches for the bounty part, just preserve the trigger.
I think it happened to me before; using switches is the most sure-way of doing it, with a 1% chance of issues.