Money gain and monster spawning?

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g33ksta
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Money gain and monster spawning?

Post by g33ksta »

i wanna no how u can make it so every kill you kill you gain minerals that wuld hlp rly much.

my 2nd problem is how to make it so monsters dont mass spawn (like open rpg monster spawnings)

help pls >.< will hlp rly much
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Zilla-
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Re: Money gain and monster spawning?

Post by Zilla- »

Let me clarify what I think you want:
g33ksta wrote: I want to know how you can make it so every kill you make you gain minerals that would help really much.

My other problem is how to make it so monsters dont mass spawn (like open rpg monster spawnings).

help please >.< will help really much.
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dt.td) (when kirbys attack)-
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lern 2 spl!!
g33ksta
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Re: Money gain and monster spawning?

Post by g33ksta »

i need help not criticism T.T
Gemini
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Re: Money gain and monster spawning?

Post by Gemini »

And we need to be able to understand what you're asking in order to help you.
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superdoughboy4
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Re: Money gain and monster spawning?

Post by superdoughboy4 »

He's asking on how to make a kill give the player money.
Something like:
If Player 1 kills 1 Zergling, Then Player 1 gains 50 Minerals.
Obviously that's not SC Triggering, but something to that extent.

The second one... I don't know.
We need more information on what you mean by not mass spawning.
g33ksta
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Re: Money gain and monster spawning?

Post by g33ksta »

so sorry about above  :'(

i am thinking that the money gain and monster spawn triggers have something to do with the switches or does it?
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Zilla-
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Re: Money gain and monster spawning?

Post by Zilla- »

I don't think you need switches for the bounty part, just preserve the trigger.
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xen_thanatos
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Re: Money gain and monster spawning?

Post by xen_thanatos »

I'd like to know how switches work and what they do.So far,the triggered maps I've made don't have switches but work fine anyway.
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Zilla-
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Re: Money gain and monster spawning?

Post by Zilla- »

A switch is basically a boolean variable that can be used on various triggers and has no "real" thing attached, eg. a kill count, unit count, units at..., ect. it can be used in maps if you need to have multiple triggers that aren't "connected" but you want one to happen before the others.
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xen_thanatos
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Re: Money gain and monster spawning?

Post by xen_thanatos »

Thanks for clarifying that for me.Now I know what they are...
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superdoughboy4
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Re: Money gain and monster spawning?

Post by superdoughboy4 »

Zilla- wrote: I don't think you need switches for the bounty part, just preserve the trigger.
Actually, preserving the trigger just might continuously give the player minerals.
I think it happened to me before; using switches is the most sure-way of doing it, with a 1% chance of issues.
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