Ah, no, I apologize for phrasing that in that way. I changed which scripts are in place and added some custom spawns. I would love to be able to edit the AI, but I haven't tried yet for Starcraft.
I've just updated missions 0-11 for the Terran campaign with general bug-fixing and fine-turning. When I get around to 12, I'll re-release the campaign. Then, I'll see about the Zerg campaign.
Redesigning Starcraft [Redux]
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- Terran Supply Depot Clerk
- Posts: 16
- Joined: Mon Apr 18, 2016 6:19 am
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- Terran Supply Depot Clerk
- Posts: 16
- Joined: Mon Apr 18, 2016 6:19 am
Re: Redesigning Starcraft [Redux]
T12 redesigned, and I did some bugfixing and some more tuning on the old maps. Hopefully they work and play better now. I'll be trying to get the Zerg maps checked up and good to go when possible.