Wanderers of Sorceria Dedicated Update Thread

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Sun Jul 28, 2019 9:51 am

It's something I'm working on, but the details are still being ironed out. The most difficult part comes in just HOW to make it a game.

Admittedly the story was written in the same way as X2 and would flow extremely quickly that way, but I don't want to have it play out in that exact same way if I can help it because that way left very few playable missions.

I don't think Galsis is anywhere in the campaign.
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Re: Wanderers of Sorceria Dedicated Update Thread

Postby NovaLan » Wed Jul 31, 2019 5:43 am

Well, I dunno if you have ever played The Last Guardian, a campaign created by OutsiderXE. I think the puzzles designed game like that is worth trying.

Nevertheless that might require a lot of work and against normal Warcraft game style so I don't know if that fits your campaign.

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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Wed Sep 18, 2019 6:26 pm

Things that have happened since last time:

At first I was approaching this story as if the player character was Shizuka. Then I realized that I should be approaching this as if the player character was Mizuki.

Any sort of side story with Miranda is almost certainly shelved. The idea was her kind of 'growing out' of it prompted by being kicked out of her own band/group (that she didn't want to make in the first place, but was pressured into making because of declining popularity because she's old news/too old to be a teen idol).

Spoiler: show
Some observant people noticed that there were four unique girls hanging around Miranda, and those girls would've banded together to oust Miranda from their group by 'leaking' some sort of controversy (in my mind it was Miranda losing her temper in X2, but only showing her, with no audio or context as to what was going on, so anyone could spin this however they wanted, like it was a sex tape. Remember how Ziel warned her against keeping recordings; this would've been something from a recording taped outside her window by an overzealous fan that she didn't know about). So to 'save face' Miranda would have to make a public apology (which involved her shaving her head live on camera), but refused because her ego wouldn't let her (Miranda and her fellow idols both knew she would never shave her head so that's how they got her).

Honestly this sounds like a chick flick so I lost interest.
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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Mon Sep 23, 2019 2:50 am

News for 9/23/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 4, Chapter 6: Fixed Zava's name.
* Book 5, General: Assassin weapon upgrades should be Steel Arrows instead of Black Gunpowder.
* Book 5, Chapter 7: Eagle Riders use Black Gunpowder upgrade in this map for range upgrades since Steel Arrows doesn't exist on this level.
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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Mon Sep 30, 2019 2:55 am

I know I said I was going to slow down updating the existing stuff, but sometimes you gotta fix what you've gotta fix.

NewArcadia.jpg


I was playing HotS on Dragon Shire when I noticed some NPCs in the background area and one of them caught my attention. I extracted this doodad from the CASC for HotS and put some animations to it (the doodad was already rigged with a nearly complete skeleton) and this is the result. Most notably I had to fix the face because the default one looked horrible.

I was never truly happy with the Jenna/Arcadia/Sarah model (they all use the same one for time-saving purposes) so the next update they're going to look quite a bit different. The animations are modified from Li Ming from Heroes of the Storm.
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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Tue Oct 15, 2019 2:43 pm

Skimming through some pictures of the leaked Reforged models. The Nerubians in particular are interesting in that the warriors have 2 arms and 6 legs while the casters have 4 arms 4 legs like in WoW.

I don't regret going my own way with model updates because I just can't rely on those new models having all the required animations I needed to use (because the new MDX format isn't documented yet).
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Re: Wanderers of Sorceria Dedicated Update Thread

Postby SilverGauntlet » Fri Nov 08, 2019 2:02 pm

I realized that the reason for constant character change in chapter 7 part 1 of Book 2 goes kind of unexplained. I mean, there is no reason for the choice of the temporary hero, which is initially Kosseimaru, and then it switch to someone else after Senryu's release.
ED1: For clarification, my question is why do you receive a certain hero after you saved a soul?
What happen to the released Chosen when a hero that have an orb with a captured Arcadia's Chosen dies? Is he going to run away into a corner or disappear entirely?
ED2: Why are there visual effect for heroes having the banners equipped?

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Re: Wanderers of Sorceria Dedicated Update Thread

Postby RazorclawX » Fri Nov 08, 2019 5:06 pm

1. Because I'm bad at coding and that's what made it work at the time, and had the side benefit of not just having all the Heroes at once so you couldn't just mow down the entire map with them. As for where the captured Hero goes if you die I THINK they used to stay where they were, but the game changed so much since then that any sort of behavior could be expected.

Honestly the whole capturing hero thing is a bunch of weird voodoo that I don't completely understand to this day. I'm sure I could've made it so one Hero could capture all five of them (in fact the entire reason why you couldn't just kill Higure right off the bat was because I was afraid of what would happen if someone captured HIM, but it turns out that him being Spell Immune already solved that problem), but that might have done something really weird.

2. That's just what the banners do, although I don't think there's any real reason they should be using banners in particular. I think it should be possible to remove the banners entirely.


=======================

I've been looking over the Reforged Beta and taking some notes of some things I am probably going to change for my sanity:

- Probably the 'biggest' is changing the 'Black Sphinx' name back to the default 'Destroyer' because that name is completely neutral as to what kind of head the thing has. I've NEVER liked the TFT retail model for that thing which is why I kept using the TFT beta version of it, but the Reforged version changed its head into a jackal. Basically make the name 'neutral' so it doesn't matter what kind of animal head it has. Fortunately this is really easy to change (this is generally changing its name back to default).

- the unit animations between TFT and Reforged are not always the same (the dreadlord for instance has almost universally completely different animations). Not sure if anything can be done about that.

- I don't think it's currently possible or feasible to back-port the models at this time, so no HD Crypt Fiends in TFT (for now).

- I'm still bothered I can never find a suitable Giant Moth model. The one from Burning Crusade has some undetermined issues that prevent it from getting ported, and that would've otherwise been fine.
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