Star Armada II Beta - Nov 12 Public

Moderator: Milldawg


Topic author
Ice4smaster
Terran Factory Worker
Terran Factory Worker
Posts: 68
Joined: Fri Oct 12, 2012 9:25 am
Status: Offline

Star Armada II Beta - Nov 12 Public

Postby Ice4smaster » Sun Oct 19, 2014 9:38 am

My little project slowly coming to it's fruition. You remember my first map, Star Armada, it was my first published project ever, but i wasn't all satisfied, so instead of patching up, i decided to remake it from scratch, from bottom to top, and there is a lot of changes. Below is a video recording of a match just last night, Showing a battle between a mixed composition of teams, with experienced and new players alike, some what like pub game. The map by plans will made public on nov 12th, as a way to celebrate my birthday and also a more than a year long labour of love, which would not been possible for people who helped testing the map or more, directly contribute to making it with different assets.

Image

Star Armada II

Right now the map is 2/3 done, Terrans and Protoss, and this two still evolves. Each Race will have 8 ships ingame in the following classes:
-Frontline Combat
-Tank
-Specialist
-Support

I always liked the idea of collision, and yes that means there is some 'bump car' gaming here. That means one can ram or block the escape of another, or if much larger simply shove it aside. Weapons and Projectiles more thought through, and just say, upgrading 'lasers' won't auto win the game for anyone. Like a Hero in a RPG, you gotta balance out your upgrades, as not all weapon the same effective vs different type of targets. Same for defence, not everything good against all kind of threats.

Zerg is in the making in full swing once more, 2 ships nearly done and 6 more to go, by hopes they would see the light of the battlefield by early new year, so who wanna quench their animalistic spaceship shredding needs, can do so too if remain patient a bit more.

Right now 3 Game modes are done:
-Normal ( 5 lives, normal money, destroy their base or reach kill score first )
-Deathmatch ( 1 life more money, quick duke out )
-Siege ( Attackers must quickly overwhelm the defenders, while defenders have to hold out for 45 mins under massive attack )

Here's the list of playable Ships, you might find the one you fall in love now.

TERRANS

Battle Cruiser
Image

Heavy Battlecruiser
Image

Devastator
Image


Dreadnought
Image

Black Ops Raven
Image

Black Ops Cerberus
Image

Scavenger
Image

Mobile Base Ship
Image


PROTOSS

Shadow Carrier
Image

Super Carrier
Image

Eternal
Image

Mothership Core ( Mothership )
Image

Tempest
Image

Shadow Ray
Image

Arbiter
Image

Shadow Oracle
Image

This is already an arsenal, and another 8 to come ;)


Topic author
Ice4smaster
Terran Factory Worker
Terran Factory Worker
Posts: 68
Joined: Fri Oct 12, 2012 9:25 am
Status: Offline

Re: Star Armada II Beta - Nov 12 Public

Postby Ice4smaster » Mon Oct 27, 2014 10:10 pm

Something you NOT wanna see :lol: but chances are you will if make it to late game, and or your Protoss base Killed :twisted:

Image

The screenshot was made yesterday when had a special Test version uploaded, was working on Arbiter Quantum Warhead.

It is one spell i can see being banned from any tournament, and one reason alone. It is a gamble, a pure chaos, because it is. It's have a random effect, it can have a EMP detonation or it can have a Black Hole spawned as above, or it can spawn money crates for everyones grabbing. or it can spawn a Rough Wild raging leviathan, and the number of effects growing. This is the specific spell you fire and put your hands together, pray for all the deities out there be merciful ( or not ) :lol:


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests