Torment: Tides of Numenera

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Torment: Tides of Numenera

Postby Hercanic » Tue Mar 19, 2013 7:53 am

17 days left to go on Kickstarter with a budget goal of $900,000. They're currently at 2.7 million.

http://www.kickstarter.com/projects/inx ... f-numenera
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Re: Torment: Tides of Numenera

Postby Lavarinth » Tue Mar 19, 2013 12:38 pm

This is the Kickstarter that instantly raised all their funds within an hour, was it?
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Re: Torment: Tides of Numenera

Postby wibod » Tue Mar 19, 2013 2:19 pm

If you're expecting the original Torment you're not likely to get it. Chris Avellone who wrote the vast majority of the Torment isn't involved with this at all.
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Re: Torment: Tides of Numenera

Postby Thalraxal » Tue Mar 19, 2013 7:32 pm

wibod wrote:If you're expecting the original Torment you're not likely to get it. Chris Avellone who wrote the vast majority of the Torment isn't involved with this at all.


Nor is it even in the same setting, and I'd argue that Sigil and the Planescape setting added a lot of flavour to the game. I'm not familiar with Numenera at all, but Planescape it is almost certainly not. That said though, the game's a spiritual successor. The point, and the source of its massive Kickstarter popularity, is that its drawing on the same themes and elements presented by Planescape: Torment; not that its a sequel, remake or complete rehash of it.

That said though, inXile's got a tall order ahead of them. Obsidian's been trying to recapture the same magic that Planescape: Torment had too. They haven't succeeded yet, and they have Chris Avellone on their team.

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Re: Torment: Tides of Numenera

Postby wibod » Tue Mar 19, 2013 8:39 pm

Thalraxal wrote:
wibod wrote:If you're expecting the original Torment you're not likely to get it. Chris Avellone who wrote the vast majority of the Torment isn't involved with this at all.


Nor is it even in the same setting, and I'd argue that Sigil and the Planescape setting added a lot of flavour to the game. I'm not familiar with Numenera at all, but Planescape it is almost certainly not. That said though, the game's a spiritual successor. The point, and the source of its massive Kickstarter popularity, is that its drawing on the same themes and elements presented by Planescape: Torment; not that its a sequel, remake or complete rehash of it.

That said though, inXile's got a tall order ahead of them. Obsidian's been trying to recapture the same magic that Planescape: Torment had too. They haven't succeeded yet, and they have Chris Avellone on their team.


Numenera is apparently pretty well defined and relatively liked from what I've heard, which is pretty surprising since it's a very new tabletop setting. The only positive thing about Torment right now is that Brian Mitsoda is involved, and he wrote the story for Bloodlines. On the other hand, Mur Lafferty apparently wrote some pretty shitty fluff for pen and paper games and is prone to shoving her views down peoples throats.

I think KotOR 2 and Alpha Protocol definitely captured and expanded on a lot of the ideas presented in Torment. I think KotOR 2 is probably the best game penned by Avellone, because it applied a lot of the ideas and themes present in Torment to a relatively black and white setting. Mask of the Betrayer is supposed to be a lot like Torment storywise, but I haven't played it so I can't comment on that.
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Re: Torment: Tides of Numenera

Postby JoelS » Wed Mar 20, 2013 1:25 pm

Monte Cook is the guy who invented Numenera, and he is at the center of the new Torment game. He also created a great deal of material for the D&D Planescape setting... so he probably has a good chance to capture the flavor of the original game even if the specific names and places are different.

I really enjoyed Mask of the Betrayer, though I would rank it under PS:T and KOTOR2 in terms of memorability. I do recall it having a nuanced and morally complex story, though it didn't have any characters as good as Kreia or most of the cast from PS:T. If I had more time on my hands, I'd re-play MotB (and maybe NWN2 as well, which was fairly analogous to KOTOR1 in that both were more lighthearted adventures than the more serious, pensive followups by Obsidian).

I'm very much looking forward to the new Torment, Project Eternity, and Wasteland 2... (and Star Citizen and Elite and and and...) It's really a grand experiment, seeing how games will turn out when they are being made by people who care greatly about the end product and don't have anyone interfering with them getting it right. Even if they are not the Greatest Games Ever, I can't see how any of this is a bad thing.

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Re: Torment: Tides of Numenera

Postby Lavarinth » Wed Mar 20, 2013 1:48 pm

Woo, Star Citizen!
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Re: Torment: Tides of Numenera

Postby IskatuMesk » Wed Mar 20, 2013 5:17 pm

I certainly didn't find anything notable about NWN2. I got pretty bored of it about 20-30 minutes in, putting aside the utter joke the engine and game assets are, and never touched it since. Incomparable to torment for sure. Haven't played the other titles being mentioned. I've heard mask of the betrayer is good but I can't imagine anything being enjoyable in that hideous mess that NWN2 is.

I consider NWN2 one of the greatest disappointments of all of gaming. Only things more disappointing would be Sc2 and Earth 2160.

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Re: Torment: Tides of Numenera

Postby Krazy » Fri Mar 22, 2013 11:29 pm

I think they picked up avellone now. Cause money.

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Re: Torment: Tides of Numenera

Postby Taeradun » Sat Mar 23, 2013 3:30 am

only if they hit $3.5m and even then it'll be in a relatively minor consulting role
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Re: Torment: Tides of Numenera

Postby Thalraxal » Sat Mar 23, 2013 12:25 pm

wibod wrote:
Thalraxal wrote:
wibod wrote:If you're expecting the original Torment you're not likely to get it. Chris Avellone who wrote the vast majority of the Torment isn't involved with this at all.


Nor is it even in the same setting, and I'd argue that Sigil and the Planescape setting added a lot of flavour to the game. I'm not familiar with Numenera at all, but Planescape it is almost certainly not. That said though, the game's a spiritual successor. The point, and the source of its massive Kickstarter popularity, is that its drawing on the same themes and elements presented by Planescape: Torment; not that its a sequel, remake or complete rehash of it.

That said though, inXile's got a tall order ahead of them. Obsidian's been trying to recapture the same magic that Planescape: Torment had too. They haven't succeeded yet, and they have Chris Avellone on their team.


Numenera is apparently pretty well defined and relatively liked from what I've heard, which is pretty surprising since it's a very new tabletop setting. The only positive thing about Torment right now is that Brian Mitsoda is involved, and he wrote the story for Bloodlines. On the other hand, Mur Lafferty apparently wrote some pretty shitty fluff for pen and paper games and is prone to shoving her views down peoples throats.

I think KotOR 2 and Alpha Protocol definitely captured and expanded on a lot of the ideas presented in Torment. I think KotOR 2 is probably the best game penned by Avellone, because it applied a lot of the ideas and themes present in Torment to a relatively black and white setting. Mask of the Betrayer is supposed to be a lot like Torment storywise, but I haven't played it so I can't comment on that.


KOTOR2 definately came close to recapturing whatever Torment had. It came so close, but ultimately got cut short when it got rushed out the door for a Christmas release by Lucas Arts. I got about half-way through NWN2 before playing Dragon Age 1, and could not get back into it at all afterwards. Still haven't touched Mask of the Betrayer, so I can't say much about it.

JoelS wrote:Monte Cook is the guy who invented Numenera, and he is at the center of the new Torment game. He also created a great deal of material for the D&D Planescape setting... so he probably has a good chance to capture the flavor of the original game even if the specific names and places are different.

I really enjoyed Mask of the Betrayer, though I would rank it under PS:T and KOTOR2 in terms of memorability. I do recall it having a nuanced and morally complex story, though it didn't have any characters as good as Kreia or most of the cast from PS:T. If I had more time on my hands, I'd re-play MotB (and maybe NWN2 as well, which was fairly analogous to KOTOR1 in that both were more lighthearted adventures than the more serious, pensive followups by Obsidian).

I'm very much looking forward to the new Torment, Project Eternity, and Wasteland 2... (and Star Citizen and Elite and and and...) It's really a grand experiment, seeing how games will turn out when they are being made by people who care greatly about the end product and don't have anyone interfering with them getting it right. Even if they are not the Greatest Games Ever, I can't see how any of this is a bad thing.


I like Sigil and Planescape a lot, and so for me it was one of the big draws to Planescape: Torment. I can't see Numenera capturing the same flavour of the Planescape setting, just because so much of it was specific to the nature of Planescape itself. Numenera is a new setting with its own distinct flavours, and they're not going to be the same as Planescape's. That's not necessarily a bad thing though. As they've got the setting's creator on the team, there's so much more that they can do story and settingwise that Black Isle couldn't have done in Planescape: Torment with their lisence to make a Planescape game.


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