From Dust

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Lavarinth
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From Dust

Postby Lavarinth » Thu Oct 07, 2010 4:58 pm

http://www.youtube.com/watch?v=gSOQGazo7Oo

Thought this looked pretty cool. Think a much more truer Black and White where you can manipulate the world, thus mixed with Minecraft.
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Thalraxal
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Re: From Dust

Postby Thalraxal » Thu Oct 07, 2010 5:04 pm

Reminds me more of Populous. It looks pretty interesting though.

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Re: From Dust

Postby DrumsofWar » Thu Oct 07, 2010 5:25 pm

The prospect alone of sending burning lava down on dozens of innocent children in a village should give this game a decent amount of players.

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Re: From Dust

Postby Xenon » Thu Oct 07, 2010 5:52 pm

Ubisoft? Expect your planet to explode if your internet drops at any point.

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Re: From Dust

Postby Thalraxal » Thu Oct 07, 2010 8:20 pm

Xenon wrote:Ubisoft? Expect your planet to explode if your internet drops at any point.


Many people consider it the end of the world when they lose access to the Internet. Now, you can make that literal!

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Re: From Dust

Postby IskatuMesk » Fri Oct 08, 2010 1:23 am

their LOD system needs an overhaul, I see trees totally mutating at certain distances.

Other than that the terrain is still following the same generic ugly terrain that games like all of Bioware's games and such have, where you have to rely on doodads aka static meshes to have anything that actually resembles rocks or hard surfaces at all. But from what it appears thus far they don't have that, so all rock is, is just everything else with a different texture, and doesn't draw any kind of registration from my head other than "lol that's ugly".
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


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Re: From Dust

Postby Archangel » Tue Oct 12, 2010 9:09 pm

IskatuMesk wrote:their LOD system needs an overhaul, I see trees totally mutating at certain distances.

Other than that the terrain is still following the same generic ugly terrain that games like all of Bioware's games and such have, where you have to rely on doodads aka static meshes to have anything that actually resembles rocks or hard surfaces at all. But from what it appears thus far they don't have that, so all rock is, is just everything else with a different texture, and doesn't draw any kind of registration from my head other than "lol that's ugly".



You're just so negative.

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Re: From Dust

Postby IskatuMesk » Tue Oct 12, 2010 9:29 pm

Just saying what everyone is thinking.
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Re: From Dust

Postby UntamedLoli » Tue Oct 12, 2010 11:42 pm

Archangel wrote:You're just so negative.


and saying hurr durr this looks nice is really helping anyone?
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Re: From Dust

Postby Lavarinth » Wed Oct 13, 2010 1:17 am

IskatuMesk wrote:Just saying what I think everyone is thinking.


Fix'd.
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Re: From Dust

Postby Archangel » Wed Oct 13, 2010 8:29 am

Hunter_Killers wrote:
Archangel wrote:You're just so negative.


and saying hurr durr this looks nice is really helping anyone?


You're just so negative.

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IskatuMesk
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Re: From Dust

Postby IskatuMesk » Wed Oct 13, 2010 8:39 am

Lavarinth wrote:
IskatuMesk wrote:Just saying what I think everyone is thinking.


Fix'd.


Incorrect.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Re: From Dust

Postby Omi » Fri Nov 19, 2010 2:40 pm

Wow, that is very impressive! I wonder how they got the water texture animation to reflect it's flow so accurately?

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IskatuMesk
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Re: From Dust

Postby IskatuMesk » Fri Nov 19, 2010 2:52 pm

perhaps a blob mesh kind of deal like in 3ds max, shaders are pretty slick these days
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


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