In The Admiral's Service: Ultimate Showdown

Moderator: Milldawg

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Mon Aug 06, 2007 11:37 pm

needs more big ships
Attachments
LeagueBS1render.jpg
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1313
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby Maglok » Tue Aug 07, 2007 1:00 am

Anything that's not a ship going down?
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Tue Aug 07, 2007 11:53 am

Well, it is a fleet combat mod. There will be structures, missiles, and stations, but mostly ships.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6580
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby Lavarinth » Wed Aug 08, 2007 12:20 pm

It'd be a little difficult to consider anything that animates without knowing what tools will be worked with..
- - Lavarinth
Campaign Creations Administrator

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Wed Aug 08, 2007 2:08 pm

3ds max.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6580
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby Lavarinth » Wed Aug 08, 2007 2:20 pm

More specifically their plugins if you want me to be exact about it, jeez.
- - Lavarinth
Campaign Creations Administrator

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Wed Aug 08, 2007 2:21 pm

Well in wc3 their tools had their own particle system and that was about it iirc. Everything else ported it from max.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Thu Aug 09, 2007 12:33 am

http://img393.imageshack.us/img393/9386 ... dernd1.jpg
Image

The Gryphon will function a bit like the Protoss Immortal. He has a shield that allows him to deflect a large amount of damage from a very powerful weapon, such as a Battleship's Quanta-Magna cannon. He also has an extremely deadly Dread Bolt cannon that functions in close range, making him the first Undead bomber specifically built to destroy heavier vessels.

Although the Gryphon model is very simple and low-poly due to the low classification (corvette) of the unit, the techniques used in its creation are paramount in my efforts to learn Maya and create Undead vessels. This is my very first UD ship in maya, and I plan to create more very soon.

Texturing and all that are of course placeholders. This is for my SC2 mod. If you're curious, this model is unoptimized and currently sitting at about 760 polygons.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

WB
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 806
Joined: Wed Aug 30, 2006 8:46 pm
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby WB » Thu Aug 09, 2007 3:10 am

Your skills in modeling are progressing quite rapidly (I'm comparing to classmates of mine).

would love to see some better renders of that ship.

Now all you need to do it learn how to make textures. >8D!
Now with 50% more lol, 50% more win, and 100% phlail.
www.sc2campaigns.net - Coming Soon!!

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Thu Aug 09, 2007 5:05 pm

Today's update comes in the pair of relatively new additions to the MFTG universe.

The Undead LTX-224 Hydra
http://img490.imageshack.us/img490/7939 ... dergp6.jpg
Image

The hydra is a powerful medium corvette boasting both impressive durability, speed, and firepower. It utilizes a close-ranged weapon known as the Plasma Scythe Cannon, which launches a high-speed spinning energy glaive that is capable of bouncing off of multiple targets. This spinning bladed chunk of tofu gains strength for every enemy it hits, up to a maximum of 5. Any enemies that are destroyed by the glaive will explode, dealing even more aoe damage. This weapon is most effective against fighters, but is also formidable against other corvettes.


The Undead Artemes
http://img237.imageshack.us/img237/5358 ... derpr0.jpg
Image

The Artemes is another good example of absurd Undead engineering. Although it is smaller and less durable then an Alrashann, it is completely loaded with Plasma cannons that will utterly drown a target location in plasmafire. That is this ship's sole purpose in existence.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Thu Aug 09, 2007 11:09 pm

http://img135.imageshack.us/img135/5674 ... phavt6.jpg
Image

CC-exclusive preview of an upcoming Undead megaship - The Fear.

Sprawling forth from the ancient carcass of a long-forgotten warship belonging to god knows who, this frightening machine is larger than most known megaship types and boasts immense medium-ranged firepower in the form of plasma cannons, sunburst cannons, and a special weapon called the Giga Ultra Mega Cannon. This weapon will discharge a massive plasma blast capable of vaporizing most vessels that it directly hits.

The Fear is extremely slow, but possesses the ability to fire while on the move with railguns and most of its smaller plasma weaponry. Its true strength, though, lays in the morale boost it provides to nearby Undead, and the sunburst cannons which can unleash a withering volley of destruction in a very short amount of time.

There is still much to do and fix with the model, especially the main section.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1313
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby Maglok » Fri Aug 10, 2007 12:45 am

The last few ships with all the circle-like shapes, how many polies is that?
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Fri Aug 10, 2007 10:08 am

Hydra is about 1k polies, Artemes is about 2.5k, and the Fear is about 8k.

Unoptimized. Optimized, I expect all of them to drop about 25%.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


wibod
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby wibod » Fri Aug 10, 2007 2:52 pm

The tentacles on the Fear better fucking act as turrets and rape things.

User avatar

Fatburger666
Terran Science Facility Guinea Pig
Terran Science Facility Guinea Pig
Posts: 210
Joined: Tue Jul 03, 2007 12:53 pm
Location: NY
Status: Offline

Re: In The Admiral's Service: Ultimate Showdown

Postby Fatburger666 » Fri Aug 10, 2007 3:02 pm

The Fear looks awesome, again great job to Doack.


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 4 guests