In The Admiral's Service: Ultimate Showdown

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IskatuMesk
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In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Fri Jul 20, 2007 9:08 pm

ITASUS has officially started moving forward. Today, we take a look at the WIP remake of the Spirestorm, created by "Danimoth". The model is in early stages, but has progressed rapidly.

The Spirestorm is an Undead supership. Superships are the second largest classification of warships in MFTG. The Spirestorm, in Starcraft 2, will take up most of the screen. Its primary attack is close-range Dread Bolt, and it has a random change to trigger a Rogue Shard for immense bonus damage.

Spirestorm in ITAS -

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New model WIP renders -

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In Starcaft 2, Undead units will have a shimmering black skin and produce a light-distorting crimson-black glow.
Last edited by Anonymous on Sun Jul 22, 2007 1:39 pm, edited 1 time in total.
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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Sat Jul 21, 2007 10:23 am

you dirty crackers stop spamming my shit or I'll tear your virginity from you with a steel pole coated in iron shavings.


http://img235.imageshack.us/img235/3797 ... mv1fy2.jpg
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CC needs to stop resizing shit
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Re: In The Admiral's Service: Ultimate Showdown

Postby Fatburger666 » Sat Jul 21, 2007 8:17 pm

Lavarinth wrote:
Fatburger666 wrote:............


You asked. I answered.


Smartass remarks are so unnecessary.  :'(

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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Sat Jul 21, 2007 9:35 pm

Your posting here is unnecessary.
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Re: In The Admiral's Service: Ultimate Showdown

Postby WB » Sat Jul 21, 2007 11:46 pm

this thread needs some cleanup
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Re: In The Admiral's Service: Ultimate Showdown

Postby Lavarinth » Sun Jul 22, 2007 1:42 am

Cleaned.
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Re: In The Admiral's Service: Ultimate Showdown

Postby Maglok » Sun Jul 22, 2007 3:41 am

I see mention of the word Starcraft 2, so this is a SC2 project? I admit your model looks neat.
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Re: In The Admiral's Service: Ultimate Showdown

Postby Whiplash! » Sun Jul 22, 2007 9:36 am

Looking good, but models need more texture detail. They are looking really cool already though, its just 1 seamless texture over the whole model however.
¯\_(ツ)_/¯

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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Sun Jul 22, 2007 1:27 pm

That's pretty much what it's supposed to be, but it's going to look completely different in SC2 when I get a texture artist to make the Undead textures and then use shaders and particles and such on it.

Maglok > Yup, this is for sc2.

edit -

Here is a very early test on some newer Undead voice editing suites.

www.staff.samods.org/iskatumesk/Undeadrollv1.mp3

This is several editing suite tests in preparation for my SC2 modding endeavors.

In order of presentation, they are Undead Editing Variants 6.1, 6.2, 7, 5.2, and 8.

6.1 is an attempt that really didn't get too far at recreating the UF Xy`Kranashian worker voice. It might actually be impossible for me to make it again.

6.2 is a heavier editing on the same voice style that somehow managed to produce some artifacts. I could probably fix them.

7 Is an extremely heavy flange and an experiment with reverb.

5.2 is the classic Undead voice in its classic environment.

8 is an attempt at recreating the UD Elite voice from ITAS.


Some more refined voices.

www.staff.samods.org/iskatumesk/Undeadv00502test.mp3
www.upload.campaigncreations.org/Kharaaktest.mp3
www.doack.campaigncreations.org/voices/arktestfull.mp3
www.doack.campaigncreations.org/voices/ ... esfull.mp3
Last edited by Anonymous on Sun Jul 22, 2007 1:35 pm, edited 1 time in total.
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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Mon Jul 23, 2007 12:56 am

Today we show you the Blood Gorge, one of the Undead's primary Destroyers. When units die close to the Blood Gorge, it will gain armor density and attack damage up to 10 stacks, doubling both attributes. Capable of engaging at medium-range with Blood Bolts, the Blood Gorge is a fearsome opponent built to destroy frigates and corvettes, and is capable of holding its own against other Destroyers.

http://img412.imageshack.us/img412/5746 ... ev1bg2.jpg
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Re: In The Admiral's Service: Ultimate Showdown

Postby Maglok » Mon Jul 23, 2007 1:00 am

That looks so much like that other vessel it will be damn hard to see the difference while playing.
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Re: In The Admiral's Service: Ultimate Showdown

Postby WB » Mon Jul 23, 2007 1:04 am

Really? I think that scale and texture will be more than enough to tell them apart.
Now with 50% more lol, 50% more win, and 100% phlail.
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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Mon Jul 23, 2007 1:37 am

Maglok wrote:That looks so much like that other vessel it will be damn hard to see the difference while playing.


That's like saying a carrier looks similar to the Scout. The Blood Gorge won't even be 1/4 the size of the Spirestorm ingame, and the two are completely different in shape and prose.

You can tell me if they look the same in these shots.

Image
Image
Last edited by Anonymous on Mon Jul 23, 2007 1:39 am, edited 1 time in total.
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Re: In The Admiral's Service: Ultimate Showdown

Postby IskatuMesk » Wed Jul 25, 2007 11:48 pm

The Avatar is the Undead's heavy artillery. It attacks by charging up a Phase Transfer cannon, capable of destroying multiple targets in a cluster from long-range. The Avatar is a supership.

http://img209.imageshack.us/img209/7245/avatarv1ym3.jpg
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Last edited by Anonymous on Thu Jul 26, 2007 12:00 am, edited 1 time in total.
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Re: In The Admiral's Service: Ultimate Showdown

Postby Fatburger666 » Thu Jul 26, 2007 3:16 am

Those are sick models.


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