Zealot Charge ability

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How do you think the Zealot will get the Charge ability?

Innate (starts with it)
3
33%
Research
6
67%
 
Total votes: 9

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Taeradun
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Re: Zealot Charge ability

Postby Taeradun » Tue Jun 12, 2007 12:35 pm

yeah i love people saying "oh noes i dont know how they're going to do this" well you'll find out when the bloody game comes out won't you

edit: oops did i say "love" i meant "curse the souls for all eternity of all the"
Last edited by Taeradun on Tue Jun 12, 2007 12:37 pm, edited 1 time in total.
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Hercanic
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Re: Zealot Charge ability

Postby Hercanic » Tue Jun 12, 2007 1:15 pm

The real useful thing about Charge is it allows Zealots to move around each other much better and surround their target efficiently. And from what I've seen in the videos, it does appear to have a sort of cooldown or range limitation in effect.
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Zilla-
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Re: Zealot Charge ability

Postby Zilla- » Tue Jun 12, 2007 4:27 pm

Hercanic wrote:The real useful thing about Charge is it allows Zealots to move around each other much better and surround their target efficiently. And from what I've seen in the videos, it does appear to have a sort of cooldown or range limitation in effect.

I see both, they zealot had to move closer to the rines before using it and that the button does a "cooldown" type animation after it is used.

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Castlebunker
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Re: Zealot Charge ability

Postby Castlebunker » Tue Jun 12, 2007 7:30 pm

Yea. It seems like just a more sophisticated version of leg enhancements... pathing looks a lot better in SC2 then in warcraft, and that should make it even more effective


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