The Mansion of Madness - More image intensive than your mom's myspace.
Posted: Fri Nov 24, 2006 7:24 pm
I showcased at one point, maybe on SA or just privately, a Neverwinter Nights: HoTU module I was working on a while ago. It was one of my more successful creations, but eventually collapsed due to limitations with spells and AI.
Before that, though, it did get quite a lot of recognition with its extensively chaotic and massive battles, articulated unit descriptions, and sheer inanity.
No surprise, then, when NWN2 came out, I was quick to discover what exactly had been improved or broken in the new game.
First off, the new editor is a hell of a lot more to take on. If I wasn't so strongly motivated, or stupid, I would have turned back on it like I did most of everything else I've done. However, I've been able to uncover some pretty cool powers of the editor, and with a half-day of monkeying around, made a pretty impressive start on the new, reincarnated Mansion of Madness campaign.
Keep in mind these screenshots suffer jpg compression, and it won't let me turn on environmental shadowing for some reason. I also don't have AA or AF turned on. I am also still messing with the area's bloom settings, sun positioning, and so on. Incidentally, MoM is now a LoL-oriented... abomination.
The Forest of Forestiness
The Field of Pines (Plus the Mansion of Madness itself, and the Red Sea)
http://img176.imageshack.us/img176/495/ ... 504ft1.jpg
http://img176.imageshack.us/img176/9493 ... 538zy5.jpg
http://img176.imageshack.us/img176/2641 ... 604gh9.jpg
http://img19.imageshack.us/img19/5384/n ... 656ga8.jpg
An early attempt at the MoM entrence.
In the previous Mansion of Madness, you were introduced to the world by a fat old guy wearing a dress. Well, he's back, and while his graphic is still temporary and his hovel has just begun its road to merry inanity, he's there to look down your blouse once more.
http://img19.imageshack.us/img19/9595/n ... 735zs3.jpg
http://img300.imageshack.us/img300/3113 ... 827aj4.jpg
http://img297.imageshack.us/img297/6350 ... 846dk7.jpg
About NWN2 itself - if you've been asking yourself what to get a hold of for the coming holidays, look no further than Obsidian's next masterpiece. The 1.03 patch introduced a huge amount of engine optimizations, bug fixes, and other such things. My only gripe with the game right now is half the females looking like dudes and the freaking securerom.
Incidentally, pines.
Here's a bit of messing with mobs I did, too. Scaling, tinting, and stuff. That's the dragon's default size. I can make it 10x as big.
http://img132.imageshack.us/img132/8209 ... 554hs2.jpg
edit - Stupid CC resizing the images. Turned them into links.
Before that, though, it did get quite a lot of recognition with its extensively chaotic and massive battles, articulated unit descriptions, and sheer inanity.
No surprise, then, when NWN2 came out, I was quick to discover what exactly had been improved or broken in the new game.
First off, the new editor is a hell of a lot more to take on. If I wasn't so strongly motivated, or stupid, I would have turned back on it like I did most of everything else I've done. However, I've been able to uncover some pretty cool powers of the editor, and with a half-day of monkeying around, made a pretty impressive start on the new, reincarnated Mansion of Madness campaign.
Keep in mind these screenshots suffer jpg compression, and it won't let me turn on environmental shadowing for some reason. I also don't have AA or AF turned on. I am also still messing with the area's bloom settings, sun positioning, and so on. Incidentally, MoM is now a LoL-oriented... abomination.
The Forest of Forestiness
The Field of Pines (Plus the Mansion of Madness itself, and the Red Sea)
http://img176.imageshack.us/img176/495/ ... 504ft1.jpg
http://img176.imageshack.us/img176/9493 ... 538zy5.jpg
http://img176.imageshack.us/img176/2641 ... 604gh9.jpg
http://img19.imageshack.us/img19/5384/n ... 656ga8.jpg
An early attempt at the MoM entrence.
In the previous Mansion of Madness, you were introduced to the world by a fat old guy wearing a dress. Well, he's back, and while his graphic is still temporary and his hovel has just begun its road to merry inanity, he's there to look down your blouse once more.
http://img19.imageshack.us/img19/9595/n ... 735zs3.jpg
http://img300.imageshack.us/img300/3113 ... 827aj4.jpg
http://img297.imageshack.us/img297/6350 ... 846dk7.jpg
About NWN2 itself - if you've been asking yourself what to get a hold of for the coming holidays, look no further than Obsidian's next masterpiece. The 1.03 patch introduced a huge amount of engine optimizations, bug fixes, and other such things. My only gripe with the game right now is half the females looking like dudes and the freaking securerom.
Incidentally, pines.
Here's a bit of messing with mobs I did, too. Scaling, tinting, and stuff. That's the dragon's default size. I can make it 10x as big.
http://img132.imageshack.us/img132/8209 ... 554hs2.jpg
edit - Stupid CC resizing the images. Turned them into links.