Tried it. Love the Valve-quality art. Hate the antiquated design that originally had to conform to the limitations and idiosyncrasies of the Warcraft III engine. Like how WCIII couldn't handle more than one "orb effect". Yep, now it's a "feature", ugh. Convoluted design everywhere. Still, it makes some sense, what with all the competition that sprung up over the years, such as League of Legends (biggest contender), Heroes of Newerth (first Dota 'reskin'), Demigod (first retail), Smite (third-person), Super Monday Night Combat (Team Fortress-styled over-shoulder shooter), Awesomenauts (sci-fi side-scroller), Arena of Heroes (sci-fi turn-based), Rise of Immortals (bad clone; what happened, Petroglyph?), Heroes of the Storm (Blizzard's casual with mounts), Strife (S2 Game's casual with pets), Sins of a Dark Age (RTS commander hybrid), Dota 2 would need a way to stand out and apart, so keeping utterly true to the original, flaws and all, was their apparent strategy. Can't fault them for that, but I find it lacking.
We mod Starcraft.