Search found 679 matches

by WB
Thu Feb 18, 2010 1:06 am
Forum: StarCraft II Discussion
Topic: IskatuMesk SC2 Beta Coverage
Replies: 362
Views: 41743

Re: IskatuMesk SC2 Beta Coverage

Per cost, battlecruisers rape the shit out of Carriers. Mutas are pure harass now. Zerg is more ground oriented than ever with the addition of the Roach. Lurkers are gone, but Ultras are in and they rape serious face. Seriously, 1 Ultra can take out like 200 zerglings, its ridiculously awesome! Bane...
by WB
Wed Feb 17, 2010 11:50 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

More like, there is no Mac beta (though they did say, down the line)
by WB
Wed Feb 17, 2010 7:13 pm
Forum: StarCraft II Discussion
Topic: StarCraft II Beta Player List
Replies: 67
Views: 8088

Re: StarCraft II Beta Player List

Can't use numbers in names. I think he meant thats what hes gonna pick.
by WB
Wed Feb 17, 2010 7:13 pm
Forum: StarCraft II Discussion
Topic: IskatuMesk SC2 Beta Coverage
Replies: 362
Views: 41743

Re: IskatuMesk SC2 Beta Coverage

Mule dropdown only spawns 1 mule. What game are you playin? Also, lol I got beta.

Note: i received my invite @ like, 7:00, so its still being sent out, I guess? Makes sense, they're ramping up to not destroy the servers maybe.
by WB
Wed Feb 17, 2010 6:06 pm
Forum: StarCraft II Discussion
Topic: IskatuMesk SC2 Beta Coverage
Replies: 362
Views: 41743

Re: IskatuMesk SC2 Beta Coverage

They've already mentioned i7 has issues, so performance...probably not the same as someone with high end but NOT i7. The MPQ compression...that sounds fucking amazing actually. I would expect Very Easy to be retarded. Maybe they're meant to mimic a retarded player, thats why they scout with medivacs...
by WB
Wed Feb 17, 2010 1:14 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

IskatuMesk wrote:hey dawgs check dis out


Quit making shit up. Not funny. :(
by WB
Thu Feb 11, 2010 1:17 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

You guys don't see it, SC2 wont operate like SC. There will be no need for these hacking necessities like SC. Things such as MPQs, EXEs, data editing, etc will be obselete. The reason Blizzard now defines mods and maps the same is because they are. I spent all BlizzCon alongside Herc and Dread in a...
by WB
Wed Feb 10, 2010 11:33 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

It just seems like you are limiting the definition of a mod to applying a universal change on standard gameplay, which is a pretty narrow scope. DoTa invents its own gameplay using existing mechanics but unique entities and different style of terrain, which is just like any HL mod like Day of Defeat...
by WB
Wed Feb 10, 2010 10:11 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

WB: The part about maps flew clean over your head. Mods replace assets used by the game already in place (gold mines turned into pies, trees into goats) they don't need anything added to the map to become functional or a specific terrain design ( DotA is an AoS hurr ), there is no replacing the def...
by WB
Wed Feb 10, 2010 2:57 pm
Forum: News and Announcements
Topic: Blizzard Updates
Replies: 9
Views: 1957

Re: Blizzard Updates

osnap
by WB
Wed Feb 10, 2010 2:51 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

@Isk Wc3 melee, ie the GAME that wc3 was, had to have mines, and trees to be playable on a map. It also needed the standard triggers on the map. So it needed user-placed data on a map and game-mode specific triggers. If you could load all the data as normal WC3 data (replace the standard set) and mo...
by WB
Wed Feb 10, 2010 6:12 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

if all the elements that make DoTa what it is (all item/unit/spell + trigger data) were loaded into an executable, and could be launched on any map with the correct region configuration, then it would be a mod, right? DotA has all the working of a mod, its just contained in a single map. Theres just...
by WB
Mon Feb 08, 2010 12:53 am
Forum: General Discussion
Topic: Campaign Makers: Where are you?
Replies: 86
Views: 9475

Re: Campaign Makers: Where are you?

I don't think I'll ever be doing stuff like this again, work takes up far too much time.
by WB
Sun Feb 07, 2010 3:25 pm
Forum: General Discussion
Topic: A little something I've been slowly working on
Replies: 33
Views: 3707

Re: A little something I've been slowly working on

Glad you model in quads, in the future, wire pic = no tris please, tris just muddle it up and we lost site of how your edges flow. IE, too much shit on screen. Engines already convert every quad into a triangle, so have quads and converting to tris doesnt actually add to the actual poly count as far...
by WB
Sun Feb 07, 2010 3:07 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 508378

Re: StarCraft II Official! (Pictures)

@Herc: If your changeling was disguised as my marine, I would see it in my team color, it would have a green selection circle, and it would not follow my commands. I had that happen to me @ blizzcon and asked one of he employees for helped, and she explained it all to me. After that game I used chan...

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