Search found 109 matches

by Vetraeus
Mon Jul 25, 2011 10:18 am
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2576

Re: Starcraft 2: Custom S-Generation A.I.

Was gunna use Super Garden of War or an ICcup map for the proving grounds. Though using Lost Temple with it would cause the AI to wipe out the other AI early or rush a player to death. It has a tendancy to rush on small maps atm. usually at 2:30 if Protoss, or by 3:55 if Zerg, or by 3:30 if Terran.
by Vetraeus
Mon Jul 25, 2011 8:18 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

In other areas, We'll get started on the terrain asap.
by Vetraeus
Sun Jul 24, 2011 4:05 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Deleting the ideal to force Warlord. To my knowledge, the A.I. Doesn't seem to have any lag issues at its current status, but It might as the game progresses it really is dependant on supply limit. I'm going to use Ricky's W&M Buy engine and allow the AI to buy upgrades and units from players to...
by Vetraeus
Sun Jul 24, 2011 3:30 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Btw, so how's Yeti's melee map for W&M coming, Vetraeus? In terms, he hasn't started yet, But if you really want it done, your going to have to decide on a terrain theme or multiset. Because otherwise we can't get started. In stating you have your choices, everyone has claim. Here are your choi...
by Vetraeus
Thu Jul 21, 2011 8:23 pm
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2576

Starcraft 2: Custom S-Generation A.I.

I've currently been in the process of creating a "Next Generation Bank A.I." for Starcraft 2. Its objective is to simply out-play the opposition to its fullest capacity. I am still working with some bugs that reside within Blizzard's annoying and painful Data-AI Editor; Right now, everythi...
by Vetraeus
Thu Jul 21, 2011 7:21 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

I recommend increasing the Gas gain for Zerg. It seems extrordinarily low.
by Vetraeus
Mon Jul 11, 2011 5:18 pm
Forum: StarCraft II Discussion
Topic: W&M (Warlords & Merchants) RADO Poll
Replies: 4
Views: 1145

W&M (Warlords & Merchants) RADO Poll

Umm...Poll?
by Vetraeus
Sun Jul 10, 2011 8:49 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Ricky I found a protoss strafing unit!: Strafing Sentrys, Phantom Sentrys
by Vetraeus
Thu Jul 07, 2011 6:21 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

--Flying Fortress: 7 Rebuildable and destructable Key Sections +Bridge: 5000 HP/5000 Shields, 5 Armor (Cannot be Rebuilt<If Killed Ship Dies) +Engines: 1250 HP/1250 Shields, +1.00 MS (Rebuild - 3.30 Mins) +Communications Array: 500 HP/250 Shields (Rebuild - 1 Minute) ++Left Side Weapons Array: 1000 ...
by Vetraeus
Tue Jul 05, 2011 1:46 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Cliff-Banelings. That will be all. On a side note i have created this: --Baneling Bobbling Butter Transport: 10000 HP (7x7 Collision - Cliff Walker), 0.25ms, N/Attack, 500 Energy, 10 armor (Does not benefit from Armor upgs) Load Cap: 8x24 (Baneling Only) --ABILITIES: +Butter Pool: Allows instant cre...
by Vetraeus
Sat Jun 25, 2011 8:39 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Use the Medivac Upgraded Model from the campaign to replace the current Medivac savior.
by Vetraeus
Thu Jun 23, 2011 9:05 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

Just make it shoot infestors as a projectile, then more people will buy it.
by Vetraeus
Sun Jun 19, 2011 8:07 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62759

Re: Warlords and Merchants Discussion

MMsPurifierPlanetCrackerBehavior AoE-S5.000.0080MultiTargetTrig? Set Accumulate Degree: 40.80.00.00.25.15 Proc Setup Model 8x8 VMAirHitScan DisableGeneralAir (50%) DmSModuleEditPlace I actually looked into the effects of planet cracker that ricky did not nerf and just blankly stuck in W&M, and w...
by Vetraeus
Thu Jun 09, 2011 8:00 am
Forum: General Discussion
Topic: E3 2011
Replies: 29
Views: 3791

Re: E3 2011

Errrm...Skyrim? and Black Drop 3?

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