Search found 109 matches

by Vetraeus
Fri Oct 07, 2011 10:42 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

I have a fully functioning spell that allows a Siege Tank to launch a giant baneling 150rt via map on splash effect artillery, chances of it missing a standing target? 50%, chances of it hitting a mass of standing targets? 100%, Chance of the splash effect killing your workers? 500%. Its still prett...
by Vetraeus
Mon Oct 03, 2011 6:03 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

Screw balancing, make a Battleships map already god damnit.
by Vetraeus
Tue Sep 20, 2011 8:45 am
Forum: StarCraft II Discussion
Topic: Patch 1.4.0 Notes
Replies: 8
Views: 1998

Re: Patch 1.4.0 Notes

Immortals are still limited by durability and movement.
by Vetraeus
Thu Sep 15, 2011 1:47 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

I don't know anything about what is going on, but I still think AA Hellions need their collision size increased from 1x2 to 2x3.
by Vetraeus
Tue Sep 06, 2011 4:32 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

Ricky, the Reaver model from that patch is more useful than your hilarious idea, the defiler can replace the swarm host because I have a job for the swarm host and there are plenty of other models. Also if you plan to stop production of the map, hand the progress over to Mesk so he can make it a bit...
by Vetraeus
Wed Aug 31, 2011 7:17 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

Must I post this again, obviously because Ricky puts little effort to look. http://www.sc2mapster.com/maps/brood-war-1-5/ Go there Ricky, get your Defiler, Reavers, etc and be done with it, they don't absorb much data at all and I bet they are better the Dragoon too, Lets use the Swarm Host & Da...
by Vetraeus
Fri Aug 26, 2011 9:09 am
Forum: General Discussion
Topic: Space Marine Demo - My experience.
Replies: 3
Views: 829

Re: Space Marine Demo - My experience.

All of that up there except the graphics portion. ^ I personally believe that the graphics were pretty well done for a Relic "Warhammer" game. Because thats what Warhammer is supposed to look like, If you want Blocky Crap graphics like WoW go play it. If you want the game to look as bad as...
by Vetraeus
Sun Aug 14, 2011 11:54 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

THE ENGLISH, ARRRRRRGHHH THE GRAMMAR, ARRRRRGHHH *keyboard-face-smash*
by Vetraeus
Fri Aug 12, 2011 4:08 pm
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2651

Re: Starcraft 2: Custom S-Generation A.I.

They fixed it with the server restart earlier this week. So its fixed, it was a serious bug with the Banking Threads. Every time they'd try to generate an error would occur and lag a walrus fountain from the Aether.
by Vetraeus
Fri Aug 05, 2011 10:28 am
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2651

Re: Starcraft 2: Custom S-Generation A.I.

Been a while since I last posted, To good luck, Blizzard fixed the SC2's Pathing manipulators last patch for the regular insane AI so I can now use that and mod it. Fortunetly, things are bad & good, thanks to Blizzard they broke another function in the bank systems, so I'll need to fix that. th...
by Vetraeus
Sat Jul 30, 2011 3:57 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 64463

Re: Warlords and Merchants Discussion

Also put the temporally weapon of Aegis' attack speed from 0.25 to 0.20 as a temporally buff until I concretely do something about it (that doesn't drop Macs). Why not use the ColossusThermalLanceBehaviorx2<Actor> and then simply add how many attacks you want and test the actor to make sure the att...
by Vetraeus
Sat Jul 30, 2011 3:41 pm
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2651

Re: Starcraft 2: Custom S-Generation A.I.

Or become a zombie.

ლ(ಠ益ಠლ)
by Vetraeus
Thu Jul 28, 2011 7:58 pm
Forum: StarCraft II Discussion
Topic: Starcraft 2: Custom S-Generation A.I.
Replies: 10
Views: 2651

Re: Starcraft 2: Custom S-Generation A.I.

Each & every AI has to have an entirely different code setup unless your blizzard and do the same thing with every one making them do the identical things. As for the Zerg being hard to code? In some areas based around the pathing and strategizer A.I. yes, in others, not soo much. Terran being t...

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