Search found 758 matches

by Xenon
Sun Mar 10, 2013 1:54 pm
Forum: General Discussion
Topic: New & Upcoming game discussion.
Replies: 448
Views: 83749

Re: New & Upcoming game discussion.

Wait wait, are those houses and trees in the middle of the street?
by Xenon
Sat Mar 09, 2013 10:22 pm
Forum: General Discussion
Topic: New & Upcoming game discussion.
Replies: 448
Views: 83749

Re: New & Upcoming game discussion.

RazorclawX wrote:In fact I don't know why any sane person who owns a Wii doesn't already own a Classic Controller.


[facepalm] You know, I've seen those in stores but it just never registered in my head. [/facepalm]
by Xenon
Sat Mar 09, 2013 8:00 pm
Forum: General Discussion
Topic: New & Upcoming game discussion.
Replies: 448
Views: 83749

Re: New & Upcoming game discussion.

Not unless you can't get it from Gamestop for some reason.

I have no idea why the pre-owned is $10 more expensive than new. :P
by Xenon
Sat Mar 09, 2013 7:22 pm
Forum: General Discussion
Topic: New & Upcoming game discussion.
Replies: 448
Views: 83749

Re: New & Upcoming game discussion.

If I can confirm the game works with the GC controller there's a high possibility I'll investigate it in the future when I've gone through a lot of my current LP list. I'm very sorry to say that it doesn't, which is a huge disappointment since it doesn't need the wiimote's fancy sensors and is (in ...
by Xenon
Sat Mar 09, 2013 4:24 pm
Forum: General Discussion
Topic: New & Upcoming game discussion.
Replies: 448
Views: 83749

Re: New & Upcoming game discussion.

Lav > Does Simcity have the same pathing problem it did in every incarnation since Simcity 2000, where cars base the path on distance, not speed, and ignore highways even when it's faster? (Edit: EFF has a story on the DRM in Simcity .) I'm thoroughly disgusted with the big-brother always-online req...
by Xenon
Sun Nov 18, 2012 10:55 am
Forum: General Discussion
Topic: i just grabbed your hips
Replies: 809
Views: 140496

Re: i just grabbed your hips

Ricky: still not as bad as the piano in Mario 64 . Dow: I still don't get it. Anyway: http://www.youtube.com/watch?v=8yVRLOsx9b4 http://www.youtube.com/watch?v=Bc9eQmgIRW0 And I mentioned the possibility of something like this to Ricky last night only for him to find a video from somebody who actual...
by Xenon
Wed Oct 24, 2012 8:59 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

For the huge shield being visible, one of the campaign missions has huge shield dome effects over much of the map, so it must be possible. Not sure what it requires though. As for visibility, AFAIK the only things that block LOS are footprints. I think the best way to do that is to make an invisible...
by Xenon
Wed Oct 24, 2012 8:32 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

Figured I'd celebrate my new hardware by making something I've been imagining for a while. It's hard to tell if it's balanced without multiplayer testing. It has a high damage, very long range snipe attack that will only work if the target doesn't move out of a very visible 3-radius area within 4 se...
by Xenon
Sun Mar 04, 2012 4:58 pm
Forum: StarCraft II Discussion
Topic: Campaign AI and defense
Replies: 17
Views: 2842

Re: Campaign AI and defense

Managed to recreate the splitting missiles with the method used by the internal Phase Mine spell (and the Aegis). Shouldn't desync, I think it was the backwards mover on the Aegis shot that caused that.
by Xenon
Sun Dec 11, 2011 12:30 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

Nah, I didn't want to finish Mesk off. Most of the times I destroyed his bases they just happened to be in the path of my units. I was looking for whoever seemed to have the most stuff, and mass cannons are too annoying to leave alone. I tend to run out of resources at the end because building bases...
by Xenon
Thu Dec 01, 2011 7:27 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

I'm pretty sure you could actually do that. Anyway, here's my effort at an automatic creep spreading mechanism. It might not work as well in a map with lots of choke points. If you decide to use it, be careful not to let creep tumors be visible again. I think they're visible by default in the campai...
by Xenon
Tue Nov 29, 2011 8:12 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

Do any of you know how to get a unit's charge number for a validator or requirement? I need something to check if a creep tumor has a charge. Maybe something in the "unit compare field" validator that's hard to get right.
by Xenon
Tue Nov 29, 2011 2:16 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

I'll have to see if it's possible to make creep tumors auto-place without triggers.
by Xenon
Sat Nov 26, 2011 7:28 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

wtf is this firebat unit everyone keeps talking about


Image
by Xenon
Sat Nov 19, 2011 10:48 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 62760

Re: Warlords and Merchants Discussion

I tried putting reavers in bunker BCs and it actually worked pretty well, as long as I remembered to enable auto-build. Of course, in that build of the game the counter to anything was kamikaze AC attacks.

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