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by Xenon
Tue May 22, 2007 11:47 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 510475

Re: StarCraft II Official! (Pictures)

I'm curious about the Nydus Worm burrow pathing. Do they just appear at the target point like Nydus Canal exits, regardless of whether it's a completely separate space platform? I think it would be pretty cool to see them burrow out of the side of one platform and stretch into the next one, but real...
by Xenon
Mon May 21, 2007 10:33 pm
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 510475

Re: StarCraft II Official! (Pictures)

A Protoss vessel that looks and attacks rather similar to the ships of Star Trek: Voyager's "Species 8472". Oddly enough, 8472 looks like it could be a Protoss/Zerg hybrid.  :o Also of note: the UI panel is horizontally "stretched" in the video compared to the screenshots posted in this thread...
by Xenon
Sat May 19, 2007 11:09 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 510475

Re: StarCraft II Official! (Pictures)

Yeah, 4 races would make it at least twice as hard to balance properly. For 3 races there are 3 multi-race matchups (TvZ, TvP, ZvP) but add another race and it doubles to 6 (HvO, HvU, HvN, OvU, OvN, UvN). They might have non-playable races for the campaign however. It would be great if the editor al...
by Xenon
Sat May 19, 2007 6:54 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 510475

Re: StarCraft II Official! (Pictures)

Anyone notice the Zerg thing on the lower right of shot 10? Is that like a Nydus (there's lings around it) or a defense structure? There's no creep around it, so it might be some kind of burrowing unit instead of a structure. It also looks like it's within tank range.
by Xenon
Fri Jan 05, 2007 1:45 pm
Forum: StarCraft Discussion
Topic: Multiple projectiles?
Replies: 10
Views: 3748

Re: Multiple projectiles?

Only if you know exactly what to type. I find it odd that the "spawn projectile at distance" function is still incorrectly described as "spawn projectile at angle" after all these years, but then again, I seem to have been one of the first to figure out the meaning of those weapons.dat "coordinates"...
by Xenon
Sun Dec 31, 2006 7:50 pm
Forum: News and Announcements
Topic: New Years and Campaign Creations
Replies: 3
Views: 3205

Re: New Years and Campaign Creations

Does that include the CC 2000 map? I watched that recently...

You know you're on "internet time" when you get nostalgic about 7 years ago.  :'(
by Xenon
Tue Dec 26, 2006 1:19 pm
Forum: StarCraft Discussion
Topic: My old, minor mods
Replies: 2
Views: 1928

My old, minor mods

I used to do a fair bit of messing around in Starcraft, and figured I might as well release the stuff I had lying around on my hard drive for >5 years. Don't expect anything really polished, as I made these mainly for my own amusement while watching the AI players fight each other, or just to see wh...
by Xenon
Sun Dec 17, 2006 7:42 am
Forum: General Discussion
Topic: If you could interview me...
Replies: 44
Views: 12131

Re: If you could interview me...

Is there any chance that I'll get to play LoL again this year? :P
by Xenon
Mon Nov 27, 2006 12:29 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

Success! Now there's the ever-pressing issue of balance...

Edit: Dammit Mesk, I haven't played LoL in a month.

Bloodstar Bolt still appears to be broken. Did you get my message on how to fix those spells?
by Xenon
Fri Nov 24, 2006 1:32 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

I'm gonna just try jacking Q's multiboard from TGS. Funny, I was going to suggest that. It isn't really mine anyway; I just rebuilt the triggers from the JASS. I'm also messing around with a Loladin hero of my own design; it will probably take a while to finish assuming I can get all the spells to ...
by Xenon
Wed Nov 22, 2006 1:27 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

And, to repeat once more, this is NOT like dota. Dota is boring. You get an item, you win the game. Seconded, thirded and fourth'd. Anyways I tested my Chain WTF in LoL; it still hits towers because they aren't classified as structures, but it didn't crash despite units using it all over the place ...
by Xenon
Wed Nov 22, 2006 12:07 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

For the Loladin divisions, how about some of these units?  ;D
by Xenon
Wed Nov 22, 2006 4:47 am
Forum: StarCraft Discussion
Topic: Greetings - This is the Oracle
Replies: 17
Views: 7613

Re: Greetings - This is the Oracle

Speaking of Joel, check out the 8th picture here.  ;D
by Xenon
Wed Nov 08, 2006 2:48 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

Alternate solution for Power Strike: Searing Arrows appears to work with melee units but cannot leave a buff. Base Power Strike off Searing Arrows and set the damage to 0.01. Then in the section of the Damage Event trigger that requires damage < 0.02 add this: If/then/else   conditions   &...
by Xenon
Tue Nov 07, 2006 6:24 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 90210

Re: Loladins of Legend

Arrows might not work with melee attacks. I'm pretty sure Cold Arrows don't, anyway.

Mesk: Godthunder appears to be working smoothly; on to the next one.

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