Search found 758 matches

by Xenon
Sat May 19, 2007 11:09 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 504341

Re: StarCraft II Official! (Pictures)

Yeah, 4 races would make it at least twice as hard to balance properly. For 3 races there are 3 multi-race matchups (TvZ, TvP, ZvP) but add another race and it doubles to 6 (HvO, HvU, HvN, OvU, OvN, UvN). They might have non-playable races for the campaign however. It would be great if the editor al...
by Xenon
Sat May 19, 2007 6:54 am
Forum: General Discussion
Topic: StarCraft II Official! (Pictures)
Replies: 2860
Views: 504341

Re: StarCraft II Official! (Pictures)

Anyone notice the Zerg thing on the lower right of shot 10? Is that like a Nydus (there's lings around it) or a defense structure? There's no creep around it, so it might be some kind of burrowing unit instead of a structure. It also looks like it's within tank range.
by Xenon
Fri Jan 05, 2007 1:45 pm
Forum: StarCraft Discussion
Topic: Multiple projectiles?
Replies: 10
Views: 3704

Re: Multiple projectiles?

Only if you know exactly what to type. I find it odd that the "spawn projectile at distance" function is still incorrectly described as "spawn projectile at angle" after all these years, but then again, I seem to have been one of the first to figure out the meaning of those weapons.dat "coordinates"...
by Xenon
Sun Dec 31, 2006 7:50 pm
Forum: News and Announcements
Topic: New Years and Campaign Creations
Replies: 3
Views: 3176

Re: New Years and Campaign Creations

Does that include the CC 2000 map? I watched that recently...

You know you're on "internet time" when you get nostalgic about 7 years ago.  :'(
by Xenon
Tue Dec 26, 2006 1:19 pm
Forum: StarCraft Discussion
Topic: My old, minor mods
Replies: 2
Views: 1917

My old, minor mods

I used to do a fair bit of messing around in Starcraft, and figured I might as well release the stuff I had lying around on my hard drive for >5 years. Don't expect anything really polished, as I made these mainly for my own amusement while watching the AI players fight each other, or just to see wh...
by Xenon
Sun Dec 17, 2006 7:42 am
Forum: General Discussion
Topic: If you could interview me...
Replies: 44
Views: 11988

Re: If you could interview me...

Is there any chance that I'll get to play LoL again this year? :P
by Xenon
Mon Nov 27, 2006 12:29 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

Success! Now there's the ever-pressing issue of balance...

Edit: Dammit Mesk, I haven't played LoL in a month.

Bloodstar Bolt still appears to be broken. Did you get my message on how to fix those spells?
by Xenon
Fri Nov 24, 2006 1:32 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

I'm gonna just try jacking Q's multiboard from TGS. Funny, I was going to suggest that. It isn't really mine anyway; I just rebuilt the triggers from the JASS. I'm also messing around with a Loladin hero of my own design; it will probably take a while to finish assuming I can get all the spells to ...
by Xenon
Wed Nov 22, 2006 1:27 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

And, to repeat once more, this is NOT like dota. Dota is boring. You get an item, you win the game. Seconded, thirded and fourth'd. Anyways I tested my Chain WTF in LoL; it still hits towers because they aren't classified as structures, but it didn't crash despite units using it all over the place ...
by Xenon
Wed Nov 22, 2006 12:07 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

For the Loladin divisions, how about some of these units?  ;D
by Xenon
Wed Nov 22, 2006 4:47 am
Forum: StarCraft Discussion
Topic: Greetings - This is the Oracle
Replies: 17
Views: 7572

Re: Greetings - This is the Oracle

Speaking of Joel, check out the 8th picture here.  ;D
by Xenon
Wed Nov 08, 2006 2:48 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

Alternate solution for Power Strike: Searing Arrows appears to work with melee units but cannot leave a buff. Base Power Strike off Searing Arrows and set the damage to 0.01. Then in the section of the Damage Event trigger that requires damage < 0.02 add this: If/then/else   conditions   &...
by Xenon
Tue Nov 07, 2006 6:24 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

Arrows might not work with melee attacks. I'm pretty sure Cold Arrows don't, anyway.

Mesk: Godthunder appears to be working smoothly; on to the next one.
by Xenon
Tue Nov 07, 2006 5:46 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

Have you unchecked the trigger's "Enabled" box?
by Xenon
Tue Nov 07, 2006 5:09 pm
Forum: WarCraft Discussion
Topic: Loladins of Legend
Replies: 332
Views: 89518

Re: Loladins of Legend

That 0 is from the arrow buff effect because the original floating text system displays damage of 0, and some buffs that cause 0 damage will register the damage event. The applied damage isn't working because you used the "unit is attacked" event which is incorrect. Instead insert this as an if/then...

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