Search found 762 matches

by Xenon
Sun Feb 22, 2015 9:57 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 16884

Re: Micro and Tactics with Editor

This is something I've been working on for weeks, and it will probably take at least a few more weeks to polish it to my liking. I finally got it to where most of the mechanics seem to work consistently, though. It's a unit that deploys in the specified direction, and can fire a shockwave-like proje...
by Xenon
Wed Dec 24, 2014 11:55 pm
Forum: Wanderers of Sorceria
Topic: WoS: The Dark Ocean
Replies: 17
Views: 5248

Re: WoS: The Dark Ocean

That was a fun ride :) Great to see you still have plenty of stories to tell. I would have gotten to it earlier but I was busy replaying the entirety of Book 1-6. A few oddities with Chaos Wave though. Once, when I targeted an area full of buildings and trees, it failed to move Hokuto and left her p...
by Xenon
Thu Dec 11, 2014 1:30 pm
Forum: StarCraft II Discussion
Topic: FFS Event Info and Replays
Replies: 253
Views: 51387

Re: FFS Event Info and Replays

We're still on NA, it appears fixed for now.
by Xenon
Fri Nov 14, 2014 11:16 pm
Forum: StarCraft II Discussion
Topic: Star Armada II
Replies: 55
Views: 12997

Re: Star Armada II

I may have found a way to fix the mis-warping problem. The issue appears to be the "lateral acceleration" field, which, if low, makes ships have a turn radius when moving. Unfortunately there isn't a field for behaviors to change it. However, you can change it with triggers. TwoDie should ...
by Xenon
Wed Nov 12, 2014 11:20 pm
Forum: General Discussion
Topic: i just grabbed your hips
Replies: 814
Views: 164586

Re: i just grabbed your hips

Region locking needs to die. PAINFULLY.
by Xenon
Mon Nov 10, 2014 11:36 pm
Forum: News and Announcements
Topic: StarCraft II: Legacy of the Void Announced
Replies: 2
Views: 1871

Re: StarCraft II: Legacy of the Void Announced

I just want to know what Hercanic thinks of that familiar-sounding Terran barracks unit ;) And Cyclone to me sounds more like a Protoss ship than a Terran vehicle, given the Tempest. My own concept for the "Cyclone" was a raider craft that would slowly charge up a powerful splash shot whil...
by Xenon
Fri Oct 17, 2014 3:54 pm
Forum: StarCraft II Discussion
Topic: wtf so op man
Replies: 44
Views: 13263

Re: wtf so op man

ROFL! I've long wondered how feasible that would be, especially since their anti-ground range got upped to 5. After all they can keep healing each other and don't even cost any gas.
by Xenon
Wed Aug 13, 2014 7:04 pm
Forum: General Discussion
Topic: i just grabbed your hips
Replies: 814
Views: 164586

Re: i just grabbed your hips

Weird Al's still got it. (wait for it...)

https://www.youtube.com/watch?v=OLWUqW4BRl4
by Xenon
Tue Apr 22, 2014 6:32 pm
Forum: StarCraft II Discussion
Topic: Star Armada II
Replies: 55
Views: 12997

Re: Star Armada II

Also the "damage point" value of the weapons should be 0. This has nothing to do with the damage amount, it's the amount of time after the attack starts animating that the effect actually fires.
by Xenon
Mon Apr 21, 2014 5:15 pm
Forum: StarCraft II Discussion
Topic: Star Armada II
Replies: 55
Views: 12997

Re: Star Armada II

Okay, I recreated the Cerberus in the editor from the gamedata files in the newest map MPQ, and setting the weapons' backswing and damage point values to 0 DOES fix the only 1 missile firing problem (at least until it runs out of energy). That issue is really annoying, please fix it?
by Xenon
Mon Apr 07, 2014 5:44 pm
Forum: StarCraft II Discussion
Topic: Star Armada II
Replies: 55
Views: 12997

Re: Star Armada II

As for not all missiles fire while stationary, this is what i know so far of SC 2 mechanism -The weapons that can target say massives, on stationary possition only the first in the list will fire ( one tube issue ) -This not the case if the unit is on the move -Also highly encourage movement, who s...
by Xenon
Mon Apr 07, 2014 2:55 pm
Forum: StarCraft II Discussion
Topic: Star Armada II
Replies: 55
Views: 12997

Re: Star Armada II

The Cerberus only shooting one of its missile tubes unless you constantly keep it on move orders is incredibly annoying. Since I'm currently messing with multiple attacks in relation to Mesk's requests, I might be able to find a solution. Hurricane Missiles costs so much minerals to fire it seems us...
by Xenon
Tue Apr 01, 2014 8:04 pm
Forum: General Discussion
Topic: April Fools 2014
Replies: 9
Views: 1647

Re: April Fools 2014

RazorclawX wrote:Nintendo eShop taken over by villains (Bowser, Ganondorf, Warior, Dr. Wily, Ridley) (no link)


...wha? Is this itself a joke? can't find anything on this...
by Xenon
Sun Dec 08, 2013 8:30 pm
Forum: StarCraft II Discussion
Topic: About the upcoming patch 2.1
Replies: 33
Views: 6955

Re: About the upcoming patch 2.1

It would be useful if you could use it to message your friends without loading the whole dang game, or even just see if they're online. No such luck.

Anyway, JademusSreg has a mod that adds Tiberium to the game: link
by Xenon
Wed Nov 27, 2013 11:55 pm
Forum: General Discussion
Topic: Blizzcon 2013
Replies: 21
Views: 4532

Re: Blizzcon 2013

I guess those guys didn't pay any attention to the cosplay contest. I think it's a pretty good indication that Blizzard's character designs are not offensive to the majority of the female fanbase when many of them are so un-offended that they go through the trouble to re-create and model them. Of co...

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