Search found 760 matches

by Xenon
Wed Jun 17, 2015 9:49 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94656

Re: Satyr Saturday Replays Week 71 and up

Just a quick modification to TGS, I added a vote option to allow all abilities for both sides. I also made the neutral abils the same for the factions in general (both life drain and chemical rage allowed by default.)

Could probably use testing.
by Xenon
Sun May 31, 2015 2:25 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Yeah, it's big, but never having done AI I don't have reference on how efficient it is. The function I made is just trig with some if conditions.
by Xenon
Fri May 29, 2015 5:40 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

After some Storm data-mining it looks like some functionality in LoTV will make the unit's implementation easier. Stuff like allowing Search Areas to use a rectangle and possibly fixing the Arc validator that doesn't currently work. Unfortunately they still "cheat" a little by using trigge...
by Xenon
Fri May 15, 2015 6:03 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

That's hard to say. I'm pretty satisfied with the model and animations, but might try to add a few particles, and I still need a few attachment points and other stuff. Then I still need to finish up the mechanics in the data editor.
by Xenon
Thu May 14, 2015 7:27 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Yeah, still working on this. Had a headache trying to get the spinning vanes animation to work independent of the morph anim so I can transition into a spin down anim when it completes a rotation into the right position, instead of making it spaz out when the morph anim starts. Seems to be working f...
by Xenon
Sat Apr 18, 2015 6:09 pm
Forum: General Discussion
Topic: MK X has DLC characters on the disc.
Replies: 10
Views: 1064

Re: MK X has DLC characters on the disc.

This basically amounts to "crippleware". I'm against nickel-and-diming DLC on principle; in addition to the MMO-style cost leech, it's unnerving to know that if something happens to both your hardware and the distributor, you'll lose it entirely. I'm wary of download-only console software ...
by Xenon
Sun Apr 12, 2015 6:42 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Coming along slowly...
by Xenon
Wed Apr 01, 2015 8:42 pm
Forum: News and Announcements
Topic: Legacy of the Void Beta Now Live
Replies: 5
Views: 2344

Re: Legacy of the Void Beta Now Live

There appears to be a function to set the pathing type in a region, which is great if you intend to use the cliff pathing for water pathing instead. We need a mover pathing type that can pass through "structure" pathing but not cliffs so we can block ranps to dry land with "structure&...
by Xenon
Wed Apr 01, 2015 6:06 pm
Forum: News and Announcements
Topic: Legacy of the Void Beta Now Live
Replies: 5
Views: 2344

Re: Legacy of the Void Beta Now Live

Agreed. Apparently there's a good number of new trigger natives, including stuff like modifying weapon period cooldown remaining (trying to do this with cooldown functions in the current sc2 doesn't work), and a new category called "effect history". I'm kind of concerned that keeping track...
by Xenon
Tue Mar 31, 2015 5:05 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Haha, thanks, that means a lot coming from you. I intend to wrap existing textures instead of modifying them at all, so that helps it stay consistent (and save file space). Is the arbiter the one that looks like someone scribbled a Sharpie on it? http://www.sc2mapster.com/assets/hammers-assets/files...
by Xenon
Tue Mar 31, 2015 4:01 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Here's a preview, still lots to do on this thing. The Blender plugin works quite well for exporting but some models fail to import; I'm making a bunch of shapes from scratch instead.

It's probably best to give the thing spell damage so armor and hardened shield don't react to it incorrectly.
by Xenon
Sat Feb 28, 2015 4:25 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

To be honest, I don't even know how to make a custom model. I have Blender, but I'd have to look into that plugin, and get the version that actually works with it. I don't feel like dumping hundreds of dollars for 3DSMax or whatever.
by Xenon
Mon Feb 23, 2015 8:28 am
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

Yeah, those are nice, but I had been looking for doodads and civilian/uncommon Protoss units that have any team color at all. Even exempting that, there are just a few decent models like the warp core, and most of them don't have a bottom. Some of the terrain objects are nice too but have a ton of p...
by Xenon
Sun Feb 22, 2015 9:57 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11376

Re: Micro and Tactics with Editor

This is something I've been working on for weeks, and it will probably take at least a few more weeks to polish it to my liking. I finally got it to where most of the mechanics seem to work consistently, though. It's a unit that deploys in the specified direction, and can fire a shockwave-like proje...
by Xenon
Wed Dec 24, 2014 11:55 pm
Forum: Wanderers of Sorceria
Topic: WoS: The Dark Ocean
Replies: 17
Views: 3870

Re: WoS: The Dark Ocean

That was a fun ride :) Great to see you still have plenty of stories to tell. I would have gotten to it earlier but I was busy replaying the entirety of Book 1-6. A few oddities with Chaos Wave though. Once, when I targeted an area full of buildings and trees, it failed to move Hokuto and left her p...

Go to advanced search