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by Xenon
Sun Oct 04, 2015 10:35 am
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

Well, no bugs except the giant crash. Not sure how to isolate that one, unless Ricky's video caught something.

Did Cold/Black Arrows used to be able to be cast at longer range? I assume manually only?
by Xenon
Fri Oct 02, 2015 3:40 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

May I ask why? Is it any more imba than anything else? An ultimate takes 24 lumber for max level compared to 20 for a regular ability, and you need to store up 8 for each level. Also, last time I tried to level up Mass Teleport it removed the ability instead. Don't know when that broke, but when I w...
by Xenon
Wed Sep 16, 2015 4:20 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11356

Re: Micro and Tactics with Editor

I honestly don't know. I still need to link sounds to the morph anim, and it isn't clear what new data functionality will be available in LotV. There also still might be some deprecated stuff I failed to remove. For example those feedback FX are debugs to check how the polar projection thing is work...
by Xenon
Wed Sep 16, 2015 10:14 am
Forum: News and Announcements
Topic: Legacy of the Void Release Date and Cinematic
Replies: 14
Views: 3440

Re: Legacy of the Void Release Date and Cinematic

Herc, I always thought the queen's chest was too angular to count (they do need pectorals after all), but for the Protoss that isn't new: Starcraft Ghost concept art (archive.org might block referenced images again) http://web.archive.org/web/20041028201050/http://www.blizzard.com/ghost/images/artwo...
by Xenon
Mon Sep 14, 2015 6:43 pm
Forum: StarCraft II Discussion
Topic: FFS Event Info and Replays
Replies: 253
Views: 42001

Re: FFS Event Info and Replays

Personally I'd like to try Star Armada once in a while, but Krazy seems to hate it and we generally don't get enough players for it anyway. I don't mind Tank Battle either but it looks like that and almost everything else hasn't been updated in over a year.
by Xenon
Mon Sep 14, 2015 6:28 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11356

Re: Micro and Tactics with Editor

Since Blizz gave out the LotV release date I figured I'd at least try to finish the unit's model to my liking. At this rate there may not be a point to adding it to M&T because of lack of interest... So in any case I decided to release what I have here. Note that you can change the range by typi...
by Xenon
Wed Sep 02, 2015 9:53 pm
Forum: StarCraft II Discussion
Topic: Warlords and Merchants Discussion
Replies: 556
Views: 63719

Re: Warlords and Merchants Discussion

Ricky let me make a mod out of it, but it's private because I never fixed all the issues. In any case any work now would probably be wasted since the new expansion will probably screw it up. I have no idea how the dependencies will work; it would be nice if they had one with ALL the units that actua...
by Xenon
Thu Aug 27, 2015 5:38 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

Lawl. I take it by that you intend to store the height data and interpolate it? If you do that for the distance calculations, you could use the GetLocationZ function to adjust the height of the units so it looks smooth even near terrain deformations and cliffs, since the graphical height of the unit...
by Xenon
Sat Aug 22, 2015 12:42 am
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

The fog of war doesn't even matter with the walkable doodad desyncs; even if the map is visible it still can desync. They're visible through fog anyway. However, this part may be an OS or settings-related desync as the thread suggested. In that case it's not likely to show up: Blizzard dropped suppo...
by Xenon
Thu Aug 20, 2015 12:31 am
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

I think what I did was have it print out the height value returned at a movable unit's position with two of my computers on a LAN connection. Even non-animated doodads could have a slight difference.
by Xenon
Wed Aug 19, 2015 11:25 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

I remember walkable doodads desyncing when I tested it years ago; that may have been a Mac/PC split problem like the Aegis projectile bug in Starcraft II. "I recall it doing so between Mac and Windows users. It also causes a desync when 2 users on the same OS have different visual settings.&quo...
by Xenon
Wed Aug 19, 2015 6:59 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

Hmm, summoning tornadoes on the map edge can crash even without bears. Also, his ult is still bugged. When he runs out of mana, the triggers don't detect it shutting off automatically. You could check for the Quickening buff with each click and shut off the trigger if he doesn't have it. Edit: does ...
by Xenon
Mon Aug 17, 2015 3:53 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

I did a little testing and got a crash when I went to the normally unpathable south edge of the map and summoned tornadoes and bears just once. I'm guessing the crash occurs when the knockback tries to move a unit outside map bounds. I seem to remember SetUnitX and SetUnitY doing that.
by Xenon
Sun Jul 12, 2015 11:32 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

I'm thinking a "Buttdozer" that's kind of an equivalent to the Torrasque. Melee, Siege Engine model. Has a basic ability like Charge, but has a lower cooldown, and instead of knocking back, units get stuck to the front of it (they can still attack and use abilities). When it crashes throug...
by Xenon
Wed Jun 24, 2015 6:45 pm
Forum: WarCraft Discussion
Topic: Satyr Saturday Replays Week 71 and up
Replies: 443
Views: 94607

Re: Satyr Saturday Replays Week 71 and up

Lv5 and up Owl Scout has Bloodlust, is that affected too? I think part of what gives Horde an advantage is the healing wards; the only reason they're balanced in melee is because players are smart enough to attack them. AoS waves aren't, and although I tried to get Spell Breakers to steal them, the ...

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