Search found 760 matches

by Xenon
Tue Nov 24, 2015 12:15 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11362

Re: Micro and Tactics with Editor

Had to re-convert the models with an updated Blender plugin, they caused graphics glitches after the patch.
by Xenon
Mon Nov 23, 2015 3:08 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11362

Re: Micro and Tactics with Editor

Thanks. I got it to work, but at that rate it would be a pain to import it like that anyway. Ricky: Using "Save as" and selecting ".SC2Components" allows you to save the map as a folder containing all the files in it, basically as an uncompressed MPQ. You can edit the files manua...
by Xenon
Sun Nov 22, 2015 10:41 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11362

Re: Micro and Tactics with Editor

I'm fairly satisfied with how the unit turned out. Ideally I'd prefer to move the data into a separate "data space" like how Heroes has ZagaraData.xml and so on for each hero, but I can't figure out how to do that because all data space-related options are grayed out. Was it even implement...
by Xenon
Tue Nov 17, 2015 1:29 pm
Forum: StarCraft II Discussion
Topic: Legacy of the Void (Spoilers Hidden)
Replies: 21
Views: 2519

Re: Legacy of the Void

Casual players, who supposedly don't care about continuity, are complaining too? Bad sign... AA7 was logged in a while ago but hasn't weighed in yet. The defiler and its spells are in the Void data but it uses the Scantolisk model. No texture for the defiler model from Swarm, and no unique spell art...
by Xenon
Mon Nov 16, 2015 9:27 pm
Forum: StarCraft II Discussion
Topic: Legacy of the Void (Spoilers Hidden)
Replies: 21
Views: 2519

Re: Legacy of the Void

Hey Mesk, did you see much of Alarak? If there's anyone in this game you'll like, it's him (chances are he'll show up in Heroes sooner or later). I guessed right, he's voiced by Q from Star Trek, totally fitting. To me the plot didn't really get "way out there&q...
by Xenon
Thu Oct 15, 2015 6:07 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

The game appears to eat up a bunch of CPU power when minimized. For me it was about 12-13%, the same as when I had it handling enough effects and validators to slow it down. Pause it in a window and it goes down to 0-1%, but then minimize it... :P The remove behavior effect and behavior validators h...
by Xenon
Wed Oct 14, 2015 8:08 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

I just got a warning that my CPU was overheating, which never happened before on this computer. I had the editor open with SC2 in the background for about an hour. When I closed them it started cooling off immediately. Did they break its idle coding that badly?
by Xenon
Wed Oct 14, 2015 5:03 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

Bah, spoke too soon about the Location Arc validator. You can make it work if you want to check if something is, for example, in front of or behind a unit, which may not have worked before, but it still goes nuts if you try to pass it a point and check the angle around that.
by Xenon
Tue Oct 13, 2015 9:34 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

Wow, they finally fixed the broken Location Arc validator.

Kinetics look interesting, but appear to be broken. I hope it isn't something theywon't bother finishing.
by Xenon
Tue Oct 06, 2015 4:40 pm
Forum: General Discussion
Topic: RED ALERT! Back up stuff before patching SC2!
Replies: 11
Views: 2267

Re: RED ALERT! Back up stuff before patching SC2!

Deleted all SC2Map files in Program Files (x86)/Starcraft II/Maps Deleted all SC2Map files in Maps/Test (except possibly the EditorTest ones) Deleted all SC2Map files in all other subdirectories in Maps, other files including SC2Mod were unaffected Deleted all SC2Mod files in Program Files (x86)/Sta...
by Xenon
Tue Oct 06, 2015 4:13 pm
Forum: News and Announcements
Topic: Heart of the Swarm 3.0 Live
Replies: 2
Views: 1689

Re: Heart of the Swarm 3.0 Live

"Clearly nobody is going to save personal map and mod files in these automatically generated folders called Maps and Mods because C/users/x/Documents/Starcraft II/Maps is far easier to get to than C/Program Files/Starcraft II/Maps."
by Xenon
Tue Oct 06, 2015 3:31 pm
Forum: General Discussion
Topic: RED ALERT! Back up stuff before patching SC2!
Replies: 11
Views: 2267

Re: RED ALERT! Back up stuff before patching SC2!

Yeah, it was in the base directory. The damage is worse than I thought. I THOUGHT I had them backed up, but Windows only backs up stuff in the "Users" directory WHAT THE HELL MICROSOFT At least there's a bunch of autobackup files from most maps since Mar 2013, and an older backup from 2011...
by Xenon
Tue Oct 06, 2015 11:08 am
Forum: General Discussion
Topic: RED ALERT! Back up stuff before patching SC2!
Replies: 11
Views: 2267

RED ALERT! Back up stuff before patching SC2!

It deleted my maps and mods folders! Fortunately I backed it up recently, so I hope you see this first.
by Xenon
Mon Oct 05, 2015 8:48 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

* Damage responses can be priortized (so one can made to go before another), and they also get validators Excellent. One of the problems I had was that I couldn't multiply a certain damage amount before Hardened Shields considered it. * ...cursor site op. ROFL. Reminds me of that thread on SAMods wh...
by Xenon
Sun Oct 04, 2015 5:50 pm
Forum: StarCraft II Discussion
Topic: Introductions and General Trigger Changes coming in Legacy of the Void
Replies: 31
Views: 3801

Re: Introductions and General Trigger Changes coming in Legacy of the Void

I'm most interested in any new Data options. Blizz said the engine would be patched to 3.0 soon, and planned maintenance on the 6th suggests that's when it will be released, or at least open for pre-download of files. I think they said old replays won't work after that. We have to watch out for maps...

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