Search found 56 matches

by New-/Hydrolisk
Wed Aug 25, 2010 9:10 pm
Forum: StarCraft II Discussion
Topic: Void Ray Massing
Replies: 44
Views: 5563

Re: Void Ray Massing

If VR's cost 4 supply that would be retarded. Fuck, part of the problem with this game is units costing so much fucking supply. Armies are like half the size they used to be in BW and this is why units like the Immortal are so dumb in the first place. Factor in that each base "needs 30 workers...
by New-/Hydrolisk
Wed Aug 25, 2010 10:15 am
Forum: The Doackendium
Topic: oh god
Replies: 6
Views: 1472

Re: oh god

This is pretty fucking crazy. Would probably be awesome for peacetime, tragedy, or similar in campaigns. Myself, I can't really stand non-"epic" (in the sense of grandeur and glory and stuff) songs when I listen to songs alone. hurr
by New-/Hydrolisk
Wed Aug 25, 2010 9:48 am
Forum: StarCraft II Discussion
Topic: Shooter Map
Replies: 16
Views: 2495

Re: Shooter Map

There's a lot of heavy use of nova effects in many of my spells and random attack ideas. no kidding Back in WC3, which also has the stupid dickery of having no mod support, I've seen a semi-mod (which added a Creep race) that used an installer to ram files and scripts down a map's throat and make i...
by New-/Hydrolisk
Tue Aug 24, 2010 1:42 pm
Forum: News and Announcements
Topic: Blogging Online!
Replies: 4
Views: 1184

Re: Blogging Online!

In case you didn't get my message before, I say again; all of the new updates to CC are absolutely fangtastically energizing and fabulous.
really superb blogging feature. Really, Ididn't realize how fun it was to just splurge over meyboard for no reason. hahahahahaha
by New-/Hydrolisk
Tue Aug 24, 2010 9:38 am
Forum: StarCraft II Discussion
Topic: Shooter Map
Replies: 16
Views: 2495

Re: Shooter Map

NOVA IS MY FAVOURITE CHARACTER FROM STARCRAFT: GHOST HURRDURR You can download the map and see for yourself; I think I'll be promoting open source for my stuff. The gist of it is, taking a "For Integer" loop and then multiplying it with a distance and angle. I can elaborate further, but I ...
by New-/Hydrolisk
Tue Aug 24, 2010 9:05 am
Forum: StarCraft II Discussion
Topic: Shooter Map
Replies: 16
Views: 2495

Shooter Map

Attached is a proof of concept map. Lav, are you ever going to allow SC2maps/mod/etc. files to be attached directly? :P _CC Special Message_ My map-system/proof-of-concept is approaching the final stages of creation. All it needs now is polish and shine, and then maybe some prayers to see it be used...
by New-/Hydrolisk
Tue Aug 24, 2010 6:26 am
Forum: The Doackendium
Topic: oh god
Replies: 6
Views: 1472

Re: oh god

Hey, post up some example stuff or something, or even the link to the program. I wanna see/hear what's going on with this!
by New-/Hydrolisk
Tue Aug 24, 2010 6:07 am
Forum: News and Announcements
Topic: Blogging Online!
Replies: 4
Views: 1184

Re: Blogging Online!

I think that the "Random Blog Entry" section of the Blogs feature really needs to be truncated like the normal blog entries, especially for some of the really huge blogs (that I've already read).
by New-/Hydrolisk
Mon Aug 23, 2010 10:58 pm
Forum: StarCraft II Discussion
Topic: Blizzard Custom Map Contest
Replies: 10
Views: 1688

Re: Blizzard Custom Map Contest

Someone should remake "Defend the World Trade Centers" and submit that. "Defend Emperor Mengsk's Galactic Trade Monoliths from the terrorist group, Raynor's Raiders! Commander, the enemy is trying to ram various types of aircraft loaded with explosive devices into the Galactic Trade M...
by New-/Hydrolisk
Mon Jun 28, 2010 4:21 am
Forum: StarCraft Discussion
Topic: StarCraft No Blood Mod
Replies: 41
Views: 7580

Re: StarCraft No Blood Mod

@Lav: Ah, that's a shame. I really did want to see the mod.

Also, update the rules to explicitly state that content has to be meaningful, mature, spell-checked, etc. >_> Unless I missed that part.
by New-/Hydrolisk
Sun Jun 27, 2010 5:45 pm
Forum: StarCraft Discussion
Topic: StarCraft No Blood Mod
Replies: 41
Views: 7580

Re: StarCraft No Blood Mod

So can anyone help with getting the mod to work? ;o
by New-/Hydrolisk
Sun Jun 27, 2010 1:51 am
Forum: StarCraft Discussion
Topic: StarCraft No Blood Mod
Replies: 41
Views: 7580

Re: StarCraft No Blood Mod

I downloaded the mod, tried to run it, but all it did was start up a cmd window which promptly closed. I tried opening with WinMPQ but to no avail. Honestly, I want to see the mod and how well executed it is, but, alas, I cannot. Would anyone help me with executing the mod or at least converting the...
by New-/Hydrolisk
Sun Jun 27, 2010 1:42 am
Forum: StarCraft Discussion
Topic: Triggers In Starcraft
Replies: 13
Views: 1666

Re: Triggers In Starcraft

The most basic way of doing this is: --Cond's: Current player has at least 1 kill of [_]. --Act's: Preserve trigger. Modify current player's kills: set to 0. // IIRC, you can only modify a player's kill scoure through "set to". Modify current player's custom score: add 1. Thus, whenever the player h...
by New-/Hydrolisk
Tue Jun 01, 2010 5:25 pm
Forum: StarCraft Discussion
Topic: Iron Wars development thread (download not available)
Replies: 162
Views: 18094

Re: Iron Wars development thread (renamed, download still on page 8)

Take note that although units with sequenced attacks have superior scaling in terms of attack, they are also weak against different armour sizes and high armour ratings.
But since weapons in general scale better than armour, take extra care when balancing units with sequenced attacks. ;o
by New-/Hydrolisk
Mon May 31, 2010 3:39 pm
Forum: StarCraft Discussion
Topic: Iron Wars development thread (download not available)
Replies: 162
Views: 18094

Re: Iron Wars development thread (renamed, download still on page 8)

Vortex.grp is badass. Nothing in iscript can tell a unit to change targets. To achieve the effect you're looking for, go with Attack 3x3 and multiple attacks in an attack sequence. You can also try using plug-ins, though that will require some learning. You could use a *.GOT and a trigger to destroy...

Go to advanced search