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by Ricky_Honejasi
Mon Apr 13, 2015 6:38 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

So on a side note, I made a first version to output the XML of a scenario (likely bank scenario) via the debug message to file feature in the sc2 editor. The biggest advantage is being able to just pick a specific bank scenario to output the XML to copy-paste into the map's User Types XML. I could e...
by Ricky_Honejasi
Sun Apr 12, 2015 10:34 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

Looking damn good!
by Ricky_Honejasi
Sun Apr 12, 2015 10:26 am
Forum: StarCraft II Discussion
Topic: FFS Event Info and Replays
Replies: 253
Views: 42098

Re: FFS Event Info and Replays

I got enough annoyed with the issues related to the reduced auto-kick delays for pending players (introduced in 2.0.9) that I made all those threads : Regrouping issue (Misc. Sub-Forum) http://us.battle.net/sc2/en/forum/topic/16952255902 Regrouping issue (Bug side) http://us.battle.net/sc2/en/forum/...
by Ricky_Honejasi
Sat Apr 11, 2015 12:25 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

Started to poke more into integrating Renee's War3 assets and it's mostly UI-related stuff to reverse that I have problems with : My higher worry 1) UI hotkeys such as Select Army (ex : F4 instead of F2) , 1st to 5th hero (F1 to F3 instead of F5+), Idle Worker ( , instead of F1) that I want to rever...
by Ricky_Honejasi
Mon Apr 06, 2015 3:52 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

420 xD 35mb is like a two-second download in a first world country. Personally, it would take me like 35 seconds. However, the problem is there is often that person or two that have very very slow internet. Then it become having to wait 20 minutes for said person or put away the map if he didn't pr...
by Ricky_Honejasi
Sun Apr 05, 2015 8:00 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

So I took some small glances in terms of adding Renee's War3 Mod data into Micro and Tactics. Odds are ill probably use directly Renee's War3 mod which is more or less 35 MB. After checking the imported files, I notice there are a few too many essential files that might be missing in the Blizzard's ...
by Ricky_Honejasi
Sat Apr 04, 2015 11:27 am
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

So I am happy with something new (either in patch 2.1.9 or a recent patch) : 100% custom debug messages that can be saved in a text file *AND* without a header. In other words, it means I can write triggers to intentionally write a bank scenario into a XML-friendly format to add the hardcoded versio...
by Ricky_Honejasi
Thu Apr 02, 2015 8:38 pm
Forum: General Discussion
Topic: We are the subject of research
Replies: 184
Views: 14515

Re: We are the subject of research

I recall my last time online, people were curious who "Lavarinth" was and had no idea what Campaign Creations was, even though it says it in the vent channel! Holy snap are these people coming from all over the place! I think most of the new people in FFS came because of my Youtube channe...
by Ricky_Honejasi
Thu Apr 02, 2015 3:44 pm
Forum: General Discussion
Topic: We are the subject of research
Replies: 184
Views: 14515

Re: We are the subject of research

All this chit chat made me interested in joining again, I'm not going to lie. I actually had stopped joining as it as Saturday was the only day I could see a friend of mine, but said friend has since began work on a PhD and time has freed up. I don't know any of these people, however! Who is a LMG ...
by Ricky_Honejasi
Wed Apr 01, 2015 8:31 pm
Forum: News and Announcements
Topic: Legacy of the Void Beta Now Live
Replies: 5
Views: 2350

Re: Legacy of the Void Beta Now Live

So a guy on sc2mapster (via said link on Q's post) posted a list of changes tied to natives (if they are all LotV). Here's some that do interest me at least a bit : New native to get the "map path" (location string for map file?). Combined with extension mods that works with banks, it coul...
by Ricky_Honejasi
Wed Apr 01, 2015 4:06 pm
Forum: News and Announcements
Topic: Legacy of the Void Beta Now Live
Replies: 5
Views: 2350

Re: Legacy of the Void Beta Now Live

Personally, I am most interested to know if they added editor-related features or made any real changes for the Arcade for the better in LotV beta.
by Ricky_Honejasi
Tue Mar 31, 2015 4:23 pm
Forum: StarCraft II Discussion
Topic: Micro and Tactics with Editor
Replies: 89
Views: 11420

Re: Micro and Tactics with Editor

Here's a preview, still lots to do on this thing. The Blender plugin works quite well for exporting but some models fail to import; I'm making a bunch of shapes from scratch instead. It's probably best to give the thing spell damage so armor and hardened shield don't react to it incorrectly. Shiny....
by Ricky_Honejasi
Wed Mar 25, 2015 7:50 pm
Forum: General Discussion
Topic: We are the subject of research
Replies: 184
Views: 14515

Re: We are the subject of research

My % would probably something like 99% to 99.9% if only to consider the only week or two I might not have been present or that I left a bit earlier, etc.
by Ricky_Honejasi
Tue Mar 24, 2015 4:19 pm
Forum: General Discussion
Topic: Introductions
Replies: 18
Views: 1655

Re: Introductions

In terms of anything done in SC2, I made 2 SC2 maps so far : 1) Warlords and Merchants Essentially a large scale FFA melee map but with added campaign and custom units. Players have the choice to be Merchants (can make units/researches, try to have highest profit) and others can be Warlords (essenti...
by Ricky_Honejasi
Fri Mar 20, 2015 11:29 pm
Forum: News and Announcements
Topic: Legacy of the Void Beta Preview, 2 weeks away
Replies: 15
Views: 3233

Re: Legacy of the Void Beta Preview, 2 weeks away

I'm not following the game's development too closely. What's this about buttons and worker count? In a nutshell - They want you to be pushing more buttons that do AoE damage because "it adds micro" while they want to get rid of early game because "it doesn't do anything" as oppo...

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