Search found 227 matches

by Revolta
Thu Sep 01, 2016 11:20 am
Forum: The Doackendium
Topic: LP Update/Comment Thread
Replies: 1497
Views: 181994

Re: LP Update/Comment Thread

This drive had your stuff ripped from the hollywood sound discs? Damn, that shit is definitely important
by Revolta
Mon Aug 08, 2016 11:04 pm
Forum: StarCraft Discussion
Topic: Rumors of a Starcraft HD Remaster
Replies: 11
Views: 2315

Re: Rumors of a Starcraft HD Remaster

You can already add new dat entries. Actually most of sc's hardcode has been reversed at this point. Odds are we can just use 1.16.1 and ignore 1.17 but if they rewrite the assembly then you're looking at an entirely new game, at which point you're right about pretty much every point you made and th...
by Revolta
Fri Jul 29, 2016 2:32 am
Forum: StarCraft Discussion
Topic: Modding questions and stuff
Replies: 2
Views: 1020

Re: Modding questions and stuff

SCMDraft 2.0 - http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar BWAI Downgrader - http://files.campaigncreations.org/resources/sc/programs/BWAIDowngrader.zip Python Modding Suite - https://github.com/poiuyqwert/PyMS SCMDraft is the premiere map editor at the moment, and you should use it ...
by Revolta
Thu Jun 30, 2016 6:52 pm
Forum: The Workshop
Topic: (Campaign) Any tips for a new campaign maker?
Replies: 4
Views: 1489

Re: (Campaign) Any tips for a new campaign maker?

All of this applies to sc2 too, but he didnt specify that at all in his opening post so i wasnt sure.

Also why have all my posts required moderator approval
by Revolta
Wed Jun 29, 2016 9:42 pm
Forum: The Workshop
Topic: (Campaign) Any tips for a new campaign maker?
Replies: 4
Views: 1489

Re: (Campaign) Any tips for a new campaign maker?

There are different elements of a campaign (or any game really) that you'll want to pay attention to if you want your project to be 'competently made' like you say. There hasn't actually been a competently-made campaign ever produced, so there's nothing for you to go off of, which means we'll have t...
by Revolta
Sat Jun 25, 2016 5:47 pm
Forum: StarCraft Discussion
Topic: StarCraft Fan Campaign Listing
Replies: 185
Views: 56135

Re: StarCraft Fan Campaign Listing

It's 1.10 for the fenix.
by Revolta
Thu Jun 23, 2016 3:22 pm
Forum: StarCraft Discussion
Topic: Redesigning Starcraft [Redux]
Replies: 31
Views: 6666

Re: Polishing up / redesigning the original Starcraft campaign

Pretty much any time-based gimmick is ridiculous and probably shouldn't be in the game, barring a situation where the lore demands it.
by Revolta
Mon Jun 13, 2016 2:16 pm
Forum: General Discussion
Topic: E3 2016
Replies: 29
Views: 4493

Re: E3 2016

Telltale: let's apply that ugly fucking borderlands filter to every goddamn game we make and call it an 'art style'

get this shit out of here.
by Revolta
Sat Jun 04, 2016 8:53 am
Forum: The Doackendium
Topic: LP Update/Comment Thread
Replies: 1497
Views: 181994

Re: LP Update/Comment Thread

now you really are fucked, RIP in dad
by Revolta
Fri Jun 03, 2016 10:29 am
Forum: The Doackendium
Topic: LP Update/Comment Thread
Replies: 1497
Views: 181994

Re: LP Update/Comment Thread

hehe xd
by Revolta
Thu May 12, 2016 10:04 pm
Forum: StarCraft Discussion
Topic: Does anybody have a PyMS source install?
Replies: 6
Views: 1535

Re: Does anybody have a PyMS source install?

pretty sure the creator is active on SEN, and that he has a github somewhere for it, check over there.
by Revolta
Sat Apr 30, 2016 2:38 am
Forum: Campaign Creations Campaign Contest
Topic: StarCraft: Whispers of Extinction
Replies: 31
Views: 20920

Re: StarCraft: Whispers of Extinction

Never. Look at thread dates and poster activity. Laconius disappeared from the face of the earth years ago.
by Revolta
Sun Apr 24, 2016 5:17 pm
Forum: General Discussion
Topic: Greetings from a somewhat experienced editor user!
Replies: 14
Views: 1962

Re: Greetings from a somewhat experienced editor user!

I would enter if a new contest was announced.
by Revolta
Sat Apr 23, 2016 8:42 pm
Forum: General Discussion
Topic: Greetings from a somewhat experienced editor user!
Replies: 14
Views: 1962

Re: Greetings from a somewhat experienced editor user!

Welcome, some of us are here to help and the rest are here to make jokes and get banned. What do you plan on making?
by Revolta
Fri Apr 22, 2016 5:27 pm
Forum: StarCraft Discussion
Topic: Firegraft EXE Edits.
Replies: 2
Views: 852

Re: Firegraft EXE Edits.

Are you trying to change how much space something takes up? Cuz that's in units.dat like mesk said.

If you're trying to add in a functionality to use a different unit as a transport, youll probably need a plugin to do that since transports are hardcoded. But you can remove a lot of hardcode using C

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