Search found 225 matches

by Revolta
Fri Jul 29, 2016 2:32 am
Forum: StarCraft Discussion
Topic: Modding questions and stuff
Replies: 2
Views: 974

Re: Modding questions and stuff

SCMDraft 2.0 - http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar BWAI Downgrader - http://files.campaigncreations.org/resources/sc/programs/BWAIDowngrader.zip Python Modding Suite - https://github.com/poiuyqwert/PyMS SCMDraft is the premiere map editor at the moment, and you should use it ...
by Revolta
Thu Jun 30, 2016 6:52 pm
Forum: The Workshop
Topic: (Campaign) Any tips for a new campaign maker?
Replies: 4
Views: 1373

Re: (Campaign) Any tips for a new campaign maker?

All of this applies to sc2 too, but he didnt specify that at all in his opening post so i wasnt sure.

Also why have all my posts required moderator approval
by Revolta
Wed Jun 29, 2016 9:42 pm
Forum: The Workshop
Topic: (Campaign) Any tips for a new campaign maker?
Replies: 4
Views: 1373

Re: (Campaign) Any tips for a new campaign maker?

There are different elements of a campaign (or any game really) that you'll want to pay attention to if you want your project to be 'competently made' like you say. There hasn't actually been a competently-made campaign ever produced, so there's nothing for you to go off of, which means we'll have t...
by Revolta
Sat Jun 25, 2016 5:47 pm
Forum: StarCraft Discussion
Topic: StarCraft Fan Campaign Listing
Replies: 185
Views: 53053

Re: StarCraft Fan Campaign Listing

It's 1.10 for the fenix.
by Revolta
Thu Jun 23, 2016 3:22 pm
Forum: StarCraft Discussion
Topic: Redesigning Starcraft [Redux]
Replies: 31
Views: 6301

Re: Polishing up / redesigning the original Starcraft campaign

Pretty much any time-based gimmick is ridiculous and probably shouldn't be in the game, barring a situation where the lore demands it.
by Revolta
Mon Jun 13, 2016 2:16 pm
Forum: General Discussion
Topic: E3 2016
Replies: 29
Views: 4037

Re: E3 2016

Telltale: let's apply that ugly fucking borderlands filter to every goddamn game we make and call it an 'art style'

get this shit out of here.
by Revolta
Sat Jun 04, 2016 8:53 am
Forum: The Doackendium
Topic: LP Update/Comment Thread
Replies: 1473
Views: 174477

Re: LP Update/Comment Thread

now you really are fucked, RIP in dad
by Revolta
Fri Jun 03, 2016 10:29 am
Forum: The Doackendium
Topic: LP Update/Comment Thread
Replies: 1473
Views: 174477

Re: LP Update/Comment Thread

hehe xd
by Revolta
Thu May 12, 2016 10:04 pm
Forum: StarCraft Discussion
Topic: Does anybody have a PyMS source install?
Replies: 6
Views: 1444

Re: Does anybody have a PyMS source install?

pretty sure the creator is active on SEN, and that he has a github somewhere for it, check over there.
by Revolta
Sat Apr 30, 2016 2:38 am
Forum: Campaign Creations Campaign Contest
Topic: StarCraft: Whispers of Extinction
Replies: 31
Views: 20395

Re: StarCraft: Whispers of Extinction

Never. Look at thread dates and poster activity. Laconius disappeared from the face of the earth years ago.
by Revolta
Sun Apr 24, 2016 5:17 pm
Forum: General Discussion
Topic: Greetings from a somewhat experienced editor user!
Replies: 14
Views: 1803

Re: Greetings from a somewhat experienced editor user!

I would enter if a new contest was announced.
by Revolta
Sat Apr 23, 2016 8:42 pm
Forum: General Discussion
Topic: Greetings from a somewhat experienced editor user!
Replies: 14
Views: 1803

Re: Greetings from a somewhat experienced editor user!

Welcome, some of us are here to help and the rest are here to make jokes and get banned. What do you plan on making?
by Revolta
Fri Apr 22, 2016 5:27 pm
Forum: StarCraft Discussion
Topic: Firegraft EXE Edits.
Replies: 2
Views: 812

Re: Firegraft EXE Edits.

Are you trying to change how much space something takes up? Cuz that's in units.dat like mesk said.

If you're trying to add in a functionality to use a different unit as a transport, youll probably need a plugin to do that since transports are hardcoded. But you can remove a lot of hardcode using C
by Revolta
Fri Apr 22, 2016 5:25 pm
Forum: StarCraft Discussion
Topic: Redesigning Starcraft [Redux]
Replies: 31
Views: 6301

Re: Polishing up / redesigning the original Starcraft campaign

You should publish all of your changes, it looks like a 'hard' difficulty of the original project which i'm sure some people are interested in
by Revolta
Thu Apr 21, 2016 8:15 pm
Forum: General Discussion
Topic: First look at the new "Ghost in the Shell" Movie...
Replies: 27
Views: 2806

Re: First look at the new "Ghost in the Shell" Movie...

>current year
>still being brainless on the internet

Go to advanced search