Search found 28 matches

by aiurz
Wed Jun 24, 2009 11:48 am
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9207

Re: Unit Ideas

yeah but look in bw, when you are unlocking buildings the costs are generally comparatively lower.  the only advantage you gain from needing multiple facs is that it makes hubs cheaper which means players will be able to have multiple unit producer, but at the same time you are going to limit t...
by aiurz
Tue Jun 23, 2009 2:27 pm
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9207

Re: Unit Ideas

multiple fac sounds like it would be cool but the costs and the way the human tech tree makes it pretty unfeasible if you want the game to be fun to play and not make the games take an hour and a half to play with half of that time being waiting around.
by aiurz
Wed Jun 17, 2009 4:03 am
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9207

Re: Unit Ideas

when do you anticipate most first researched spells getting into the field?  like if a player is able to begin researching right away after getting their fac, and getting their fac at the very start of the match, would they be able to have their spell researched by the time they reach the enemy...
by aiurz
Tue May 19, 2009 3:27 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

IMO if you make the resource hubs lose production because of damage dealt to them you need to make repair not work on them because otherwise it will be basically meaningless.
by aiurz
Tue May 19, 2009 3:25 pm
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9207

Re: Unit Ideas

Not a bad idea. Just FYI, originally Ensnare was going to be reversed and used as a Metaphyte spell, allowing them to throw it on a group of their own units to increase their movement speed. oh is it impossible to use a spells effects more than once? Well, with the original Spy, her spells weren't ...
by aiurz
Sun May 17, 2009 10:05 am
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9207

Re: Unit Ideas

-I don't like the idea of giving APCs a spell, also thought entangle would be cool for suppression fire instead of dweb -sort of like spy but with small energy reserve it makes him really dumb unless he is really really strong b/c he wont get any spells and then he becomes this really weird unit so ...
by aiurz
Thu May 14, 2009 1:31 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

DarkOmen made a similar statement about scouting, but I don’t see how different it is to use an Engineer to scout over an SCV, Drone, or Probe. It's way different. In BW, neither Terran or Protoss produce combat units from the building they use to produce workers.  Also in BW the cost of a peo...
by aiurz
Wed May 13, 2009 11:11 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

In games of unlimited resources, such as Dawn of War, I noticed there was always a point where players accumulate so many unspent resources that they become pointless. As STF features non-exhausting resources, I did not want runaway economies, which is where the tax system comes into play. You will...
by aiurz
Wed May 13, 2009 1:04 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

Other things I noticed: -I don't know why the weird tax mechanic is put in, like what purpose it serves towards the gameplay in any way besides showcasing that it is possible to do it in a mod.  This might be that I only really see the early game of the mod and probably because I am only seeing...
by aiurz
Mon May 11, 2009 9:08 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

I played some more with the single player and looked at the timings of various things. (This is all on Python) -The fastest I can get a ranger to a position close to me is approx 1:30. -By 1:30 I can have 2 guards defending my ramp, which is more than enough to fend off 1 ranger.  By the time the ra...
by aiurz
Mon May 11, 2009 4:37 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13233

Re: 0059 Feedback and Critiques

What size map is this generally supposed to be played on? I tinkered around a little bit solo and one thing I noticed is that the pace seems to have sort of slowed to a drag in the early game, and there's not much room for variation in build orders.  I can really only think of 2 different build...
by aiurz
Mon May 11, 2009 4:08 pm
Forum: StarCraft Team Fortress
Topic: Player Database
Replies: 33
Views: 19582

Re: Player Database

ive been eating a lot of gummy bears lately, you know the haribo gold gummy bears?  i swear i have gained like 50 pounds from just eating those every day.
by aiurz
Mon May 11, 2009 1:58 pm
Forum: StarCraft Team Fortress
Topic: Player Database
Replies: 33
Views: 19582

Re: Player Database

hey um i have an msn
changnyo (at gmail)
would like to play.. game sounds fun...

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