Search found 337 matches

by GnaReffotsirk
Tue Aug 14, 2012 1:27 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

This is excellent.

So, we have now established that in terms of AI in campaigns and scenarios, a "Personality" is required, and will be evident through the AI's behavior and interaction with the map and the player.
by GnaReffotsirk
Mon Aug 13, 2012 8:51 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

In my Shadow of the Swarm scenario/Campaign, the first mission involves trying to remove structures that impede Zerg control over broods. The scene is that Mercs were sent in to evaluate the situation, and while "Zerg hunters" were stuck there due to quarantine, they had to hold you off wi...
by GnaReffotsirk
Sun Aug 12, 2012 12:42 pm
Forum: The Workshop
Topic: The Importance of Atmosphere
Replies: 6
Views: 4277

Re: The Importance of Atmosphere

It's close to theme in writing.

Simply put, it is the "environment" from which all other things that create emotion come from and are in harmony with.
by GnaReffotsirk
Sat Aug 11, 2012 8:21 pm
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

Entropy is the thermodynamic property toward equilibrium/average/homogenization/dissipation: hotter, more dynamic areas of a system lose heat/energy while cooler areas (e.g., space) get warmer / gain energy; molecules of a solvent or gas tend to evenly distribute; material objects wear out; organism...
by GnaReffotsirk
Sat Aug 11, 2012 6:24 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

Oh man, I'll be looking into these lines. Hexbox has no Defense yet, only construction though, and its just a loop thingy that executes AI build and train.

It's very simple really, yet seems to have more lines than necessary. I feel there must be someway more efficient.
by GnaReffotsirk
Fri Aug 10, 2012 6:12 pm
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

AI test 1.5.SC2Map I'm attaching two maps. One is Hexbox AI -- an unfinished port of my AI during beta. From galaxy to triggers. It currently only has building and training. Second is the test for bullies. You'll find everything I've tested so far. All you need to do is type in the cheats: TookTheR...
by GnaReffotsirk
Fri Aug 10, 2012 4:07 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

Tried looking into AI, specifically Bullies. I've noticed it's possible to just create a trigger to "Create bully" at a predefined point or Function defined point. The AI will then produce and send this unit over. SCVs were the once I tested and sure enough the AI made 10 scvs for a trigge...
by GnaReffotsirk
Thu Aug 09, 2012 5:35 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

Now that it made me curious, is the pathing for AI in sc2 as stupid as it is in wc3 or it's, thank god, a bit more smarter than that? I think it's better. Much butter, AFAIK. Through custom units, especially things like bosses or major units, tactical AI would be written to take advantage of their ...
by GnaReffotsirk
Wed Aug 08, 2012 6:50 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

Regarding AI, what should it do besides the basic to make it interesting?

In terms of campaign/scenario of course and not those TD and melee maps, etc.
by GnaReffotsirk
Mon Aug 06, 2012 3:24 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

I don't know much about science, but I strongly feel that supernova event was unrealistic. I mean, the effects would be planet wide and simultaneous.
by GnaReffotsirk
Thu Aug 02, 2012 9:21 pm
Forum: StarCraft II Discussion
Topic: The planned patch 1.5 (Arcade patch)
Replies: 34
Views: 5474

Re: The planned patch 1.5 (Arcade patch)

How could anyone break something like this? Dammit!
by GnaReffotsirk
Wed Aug 01, 2012 10:42 am
Forum: The Workshop
Topic: [Resource] IskatuMesk GEC - Wave 3
Replies: 38
Views: 15193

Re: [Resource] IskatuMesk GEC - Wave 1

Just listened through "Apire". Mesk, man, I thought I was alone. I also have exactly what you were talking about in there.

Well, maybe not exactly, but others could say our shoes have the same brand.
by GnaReffotsirk
Tue Jul 31, 2012 10:11 am
Forum: The Workshop
Topic: [Resource] IskatuMesk GEC - Wave 3
Replies: 38
Views: 15193

Re: [Resource] IskatuMesk GEC

Where should I be checking for an update Mesk? Will you be announcing it upon release?
by GnaReffotsirk
Tue Jul 31, 2012 10:10 am
Forum: StarCraft Discussion
Topic: What Makes a Campaign/Scenario Good?
Replies: 44
Views: 7341

Re: What Makes a Campaign/Scenario Good?

I'm still playing it in a loop and trying to list down as much points as I can get from the review. I have a few listed down, and perhaps will post them up here for reference.

Maybe one of these days you could shed some more light and discuss these issues in detail.

Very interesting.

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