Search found 22 matches

by Quantam
Fri May 21, 2010 4:57 pm
Forum: StarCraft II Discussion
Topic: Sc2 Editor Analysis
Replies: 12
Views: 4242

Re: Sc2 Editor Analysis

I can predict also an SC2Draft that allows for more terrain textures on one map. I'd wager there's a technical reason for the limit. E.g. that's the number of textures they can sample in a target unit of time. I wouldn't really expect it to increase, though depending on their engine it might be pos...
by Quantam
Tue Dec 01, 2009 10:52 am
Forum: General Discussion
Topic: Public Service Announcement
Replies: 3
Views: 900

Public Service Announcement

Verizon has changed their FiOS AUP effective yesterday, and added an interesting new clause to their specific examples that we're all familiar with: "it is a violation of the Agreement and this AUP to ... post off-topic information on message boards, chat rooms or social networking sites." Summary ...
by Quantam
Fri Sep 25, 2009 11:23 am
Forum: News and Announcements
Topic: Hobbit Birthday Party
Replies: 10
Views: 3966

Re: Hobbit Birthday Party

Is there a Mac build of the newest MPQDraft or only source? The Mac version of MPQDraft is BahamutZero's work, not mine. It's a completely separate program with completely separate code and patching methods. I don't actually know much about it, like if it even supports plugins or anything. Everythi...
by Quantam
Thu Sep 24, 2009 3:09 pm
Forum: News and Announcements
Topic: Hobbit Birthday Party
Replies: 10
Views: 3966

Re: Hobbit Birthday Party

I've finally gotten the source code to ThunderGraft up in a downloadable package. Also, the crash SF initially found was fixed a few days ago, in build 2009.9.22. Both are available from the Files page on ThunderGraft's SourceForge site.
by Quantam
Wed Sep 23, 2009 11:37 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

I can't say it's entirely comprehensive, but I left MPQDraft+ThunderGraft (build 2009.9.22) running in a game of SC with my custom MP3 music for a couple hours, and did not encounter the latter problem. Let me know if you can figure out if it's ThunderGraft or the playlist plugin that seems to cause...
by Quantam
Fri Sep 18, 2009 11:29 am
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

... However, when the two are together and one removes SFPlaylist plugin, the following error on startup results:  Starcraft then starts on closing this error.  This error did not happen when I removed SFPlaylist from a mod without TGraft plugin. [imgwh 640x93:2k65tuo4]http://img42.images...
by Quantam
Thu Sep 17, 2009 4:38 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

Okay, the first problem (the same one SF pointed out) has been located and fixed (had to use my parents' computer to find it, which is still using XP, as that seems to be the only thing that the error occurs on). Though I haven't yet uploaded the changes, as I want to see about doing stuff to make i...
by Quantam
Tue Sep 15, 2009 4:25 pm
Forum: News and Announcements
Topic: Hobbit Birthday Party
Replies: 10
Views: 3966

Hobbit Birthday Party

9/24/2009 UPDATE: I've finally gotten the source code to ThunderGraft up in a downloadable package. Also, the crash SF initially found was fixed a few days ago, in build 2009.9.22. Both are available from the Files page on ThunderGraft's SourceForge site. Well, it's that time of year again, and I've...
by Quantam
Mon Sep 14, 2009 12:55 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

ShadowFlare has informed me that ThunderGraft crashes when the game (StarCraft, in her case) closes, on Windows XP. Has anybody else seen this, or is it highly sporadic?

This bug does not seem to occur for Vista and Windows 7.
by Quantam
Sun Sep 13, 2009 5:59 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

New build of MPQDraft (download here ) with a number of bug fixes (some serious): -SEMPQs not activating for games specified with relative names -plugin page not setting the plugin pointer after selecting with Browse, resulting in a crash -plugin page stops listing plugins after one fails to load -n...
by Quantam
Sun Sep 13, 2009 12:57 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

New build (download below): - Several workarounds to operate with FireGraft - Forces sound card audio format to 44 khz or above - Worked around a bug in FMOD that prevented playing MP3s that have ID3 tags at the beginning of the file - Numerous small improvements in robustness If you find any bugs, ...
by Quantam
Fri Sep 11, 2009 5:12 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

Well this is huh. While I was right that Diablo-Diablo II do indeed set the primary audio buffer to 22 khz (which should limit all audio played), some playing around with the spectrum graph indicates it's still playing sounds above 22 khz (there is no cutoff at 11 khz for higher sampling rate sounds...
by Quantam
Tue Sep 08, 2009 5:49 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

What does ThunderGraft do?  Compress things? To quote what I just added to the opening post: For those who aren't familiar with it, ThunderGraft allows Diablo through Diablo II (including Starcraft and Warcraft II BNE) to use modern audio compression algorithms (those games only natively suppo...
by Quantam
Sun Sep 06, 2009 11:43 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

Also, relating to a similar plugin,  maybe you can persuade SFlare to fix her Playlist plugin as well?  It too is a powerful plugin on the lines of TGraft, but also leaves a nasty error message on game,s exit.  Not a logged txt file, but a memory one. I've been prodding SF to fix a d...
by Quantam
Sun Sep 06, 2009 10:44 pm
Forum: General Discussion
Topic: ThunderGraft Now Undead
Replies: 43
Views: 8259

Re: ThunderGraft Now Undead

DrumsofWar wrote:Silly Query: Wasn't there some way to force a .scx to read sound directly from the StarDat.mpq file instead of having to extract it then add it to the .scx in order to save space?

Yes. Though I don't recall exactly how.

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